Indiana Ziplines Mods - Client v1.0
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CHANGELOG Vers 1.0
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<--MAP CHANGES-->
WARLORD
- Both Hind and Apache now used by bots
- Fixed up spawn points and stategic areas for the CP's added in vers 0.2
NIGHT FLIGHT
- Now a dawn map instead of a night map
- Added 2 control points that have jets on the runways :)
- Apache and Hind added to each side
- Added Anti-air tanks and stingers to each side
- A lot more vehicles for the opposition to balance out your l33t playing skills
- Now has a huge custom combat area for the jets
GHOST TOWN
- Opened the 32 player area
- Each side has a helipad with an apache and a Hind
- New control point "School" in the south area of town
- Added anti air stingers to each side
- More atv's and armor
- Tow missile emplacements and mounted guns added
DEVILS PERCH
- Opened up the 32 player area
- Added an Apache to the Seal base
- Added stinger to the church cp
- added a bmp3 to the seal base
- New Control Point inside the Hospital Grounds
* Removed the main gates of the assylum so the bots can navigate easily
- Added us_bipod to outpost in the Hospital grounds
- Now a dawn map instead of a night map
- A boat and 2 jetskis at the seal base for sneaking to the rear of the island
and climbing up to the Hospital from the enemy's flank. ;)
MASS DESTRUCTION
- Opened the 64 player area
- The Facility control point has a helipad so the attacking team will need control
of this point for Apache access
- New CP in the far north which is a helipad for the opposition with a HIND, atv
and civilian truck in case the chopper is stolen by those pesky bots.
- stingers added to each side
- New CP in the middle of the map, "Barracks" with a civilian truck and 2
ATV's
<--KIT CHANGES-->
- All kits primary weapons have better accuracy and damage.
- Decreased the mp7 accuracy as it was a little too devastating.
<--GENERAL CHANGES-->
- Menu music is now the John Williams classic Indiana Jones theme
- Its actually fun now to be a sniper ;)
CHANGELOG Vers 0.2
Now works as a full stand-alone mod. No original files are modified.
Updated mod desc and some graphics.
CHANGELOG Vers 0.1a
Fixed Kit error with the spetz army that caused ctd.
Added a modified Surge Map
CHANGELOG Vers 0.1
There's nothing in map you can't scale with one grapple throw!
Includes a modified WARLORD map. More maps to come!
KIT CHANGES
- Ziplines can now be shot 10x the distance. You can practically zipline from
one side of the map to the other which makes for some cool Indiana moments!
Indiana Jones Theme music plays when ziplining (Thanks DasRoach!)
Every Kit has the crossbow instead of the knife
Each kit has multiple zipline shots
Stay time for the zipline increased4 of the kits now also have the grappling hook
Grappling Hook can be thrown three times as far with triple the rope length
Grappling hook now has multiple ropes
Stay time increased
* Climbing speed increased substantiallyIncreased accuracy on FN2000 - just coz its a cool gun!
Every kits pistol has been replaced with the MP7 small machine gun
* MP7 accuracy increased - Fire rate decreased - Now has the silencer soundAll kits have been given the unlocked weapons
Increased accuracy on the PKM Heavy Machine Gun and M95 Barret sniper rifle.
* Rounds per clip for the barret have been increased as well.
MAP CHANGES
WARLORD
- Opened the 32 player combat area
- Added 2 new Capture points (Palace Walls and Perimeter)
- Added the Apache and Hind
- Added Anti-air stingers to both sides
- Tickets increased to double the time
- Strategic areas updated to incorporate the new CP's
- Added a few more ATV's at Palace Walls and Perimeter Capture points
NOTE - Apache is slightly off the navmesh at the SAS base (Intersection) so only the human player can grab it. Through testing I found the bots crashed the game a lot when they used it. You can still land and pick up a bot for the gunner position if you wish.