BF2 Pro v1.5 Linux Server

LINUX SERVER
Unzip the BF2Pro zipfile to the directory where Battlefield 2 is installed, using pathnames.

UNINSTALLATION
Windows: Run the uninstaller. If you created Start menu icons when you installed, there will be an
uninstall shortcut in the Start menu. If you didn't create the icons, run "bf2pro-uninstall.exe"
(in your Battlefield 2 folder). If this fails for some reason, just delete the mods\bf2pro folder.
Linux: Delete the /mods/bf2pro directory of your Battlefield 2 installation.

**********
** BF2Pro version history **
**********

Version 1.4
- reduced LMG base deviation
- reduced grenade deviation
- reduced number of grenades carried
- reduced medic charge rate
- reduced engineer repair aura rate
- removed HUD crosshair changes from unaffected weapons

Version 1.22
- removed unnecessary accuracy changes to most guns (should be much closer to vanilla BF2 now)
- divided main base spawns into selectable groups on most maps

Version 1.2
- removed changes that were made redundant by BF2's 1.2 patch (air vehicles, antiair, C4)
- tweaked support ammopacks to reduce grenade spam
- tweaked accuracy for some weapons very slightly
- removed oil tower fires

Version 1.0
- packaged mod in an installer (for windows)
- c4 can no longer be defused (reverted to original state)
- reverted Zatar Wetlands 16 back to original state, minus helicopter
- tweaked Kubra Dam
- tweaked accuracy for hand grenades, smoke grenades and grenade launchers
- tweaked fullauto and jumping accuracy to be closer to that of regular BF2

Beta 5 (RC1):
- fixed case-sensitivity of file and folder names for linux server compatibility
- fixed hit detection on airplane HUDs
- tweaked jumping accuracy penalty
- tweaked c4: shorter throw distance, can be defused with engineer wrench
- made landmines and claymores indestructible again
- reduced filesize of map modifications

Beta 4:
- tweaked various map versions
- tweaked antiair weapons
- fixed tunguska HUD

Beta 3 (first public beta):
- fixed tank shell damage vs helicopters being inconsistent with damage listed in readme
- removed unnecessary material definition file from BF2Pro_Common_server.zip
- cleaned up readme files a bit

Beta 2:
- updated mod to take advantage of 1.03's map sharing with stock BF2 maps
- added range modifiers to some guns
- tweaked dynamic crosshair
- tweaked blackhawk minigun and TV guided missiles

Beta 1:
- initial release (internal)

**********
** Changes made by BF2Pro **
**********

Rifles
- M16 base deviation reduced from 0.3° to 0.2° (similar to the M4)
- M16 deviation per bullet reduced from 0.2° to 0.17°
- AK-101 and AK-47 base deviation reduced from 0.45° to 0.32° (similar to the old M16)
- Type95 LMG and RPK-74 base deviation reduced from 0.4° to 0.2°
- M249 SAW base deviation reduced from 0.3° to 0.2°
- Sniper rifle base deviation reduced from 5° to 2° (zoomed deviation also reduced proportionally)
Reason: The above weapons are used by the infantry killing classes: Assault, Medic, Support, Sniper.
Since they are not effective against vehicles, their weapons should be markedly better than
the anti-tank class submachineguns. This not only rewards better aim, it improves class
balance because "all anti-tank" strategies will be less effective.

Grenades
- Grenade launcher base deviation reduced from 1° to 0.5°
- Number of rifle grenades carried reduced from 5 to 4
- Handgrenade deviation reduced from 2° to 1°
- Number of handgrenades carried reduced from 4 to 3
Reason: Both handgrenades and rifle grenades are inaccurate, almost to the point of unreliability
in regular BF2. By increasing accuracy while reducing the amount, good aim is rewarded and
"spamming" is less effective.

Support
- Support class ammopacks now only replenish half of a player's ammo
Reason: This change reduces support class handgrenade spam. Other classes will probably not be
affected, because half ammo still gives 2-3 magazines for most guns.

Medic
- Medic ability recharge rate reduced from 5% to 3% per second
Reason: This change reduces the spam of medic abilities (ie. medpack stacking, excessive revives).

Engineer
- Engineer in-vehicle repair rate reduced from 10% to 6% per second (note: wrench is unchanged)
Reason: Grouped vehicles currently repair each other too quickly, leading to "all anti-tank"
strategies. If less anti-tank are going to be used due to the accuracy boosts of other
classes, then slightly less anti-tank should be required to destroy vehicles.

Helicopters
- Number of TV missiles reduced from 8 to 4
- Dumbfire rocket magazine reload time decreased from 8 to 5 seconds
Reason: Fewer TV missiles means that it will be harder to camp multiple vehicle spawns, as
helicopters will need to reload more often. To compensate, the faster reload on rockets
will allow helicopters to use those more often.

HUD
- Crosshair added to unzoomed sniper HUD to fix hit detection not showing when unzoomed
- Tunguska radar dish no longer blocks crosshair in first person HUD
- Airplane HUDs now have a hit detection crosshair
Reason: Cosmetic changes that make for a better HUD.

Maps
- See bf2pro-mapchanges.txt for a list of changes to the original BF2 maps

Dateiname
bf2pro-1.5.zip
Dateigröße 25MB
Autor
Veröffentlicht 03.09.2006
Downloads 329
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