Project F.U.B.A.R. - Client v0.2

After a release that was a bit rough around the edges, Project F.U.B.A.R. is continuing onward. Version 0.2 will be available soon, addressing the list of bugs that have been listed on the forums. Sadly ?Conquest the Flag? has been removed until a network issue can be solved. Along with this update comes another game mode, ?Flashpoint?. Much thanks to Sir. Shpox for the logo and icon.

v0.2 Changelog
.CQTF game mode removed
.Defending Commanders score bonus in 'The Hunted' fixed
.Defending V.I.P. score bonus in 'Escort' fixed.
.Added game mode 'Flashpoint'
.Round restart/reload for 'The Hunted' fixed
.Round restart/reload for 'Escort' fixed
.Fixed player disconnect events
.Broken in-game chat ability identified, working on fix
.Fixed player kicks for modified content

Features:
4 Game Modes:
Flashpoint
Escort
The Hunted
Conquest the Flag (temp. removed in 0.2)

Flashpoint
In ?Flashpoint? both teams are given non-cap main bases, all other control points are up for grabs; however they can not be taken until activated. A random control point will be selected and be given to a team. One team must defend this control point for 3 minutes, while the other team must attack and capture it. If the attacking team is able to defend the control point for 3 minutes, the attacking team will be penalized. If the control point is captured, the defending team will be penalized. After time runs out, or the control point is captured, the control point will turn grey and de-activate, and the next random control point will activate and will be given to the other team. Attacking and defending teams roles reverse, and will continue in this fashion until the round time runs out or a team?s tickets reach zero.

The addition of ?Flashpoint? created an entirely new experience for players, as two rounds will NEVER play out exactly the same. Repetitive game play tends to lead to boredom and an overall stale feeling, this addition aims to break preconception of conquest.

Perhaps one of most interesting areas for this game mode is that it is completely portable to Battlefield 2! This code can be dropped into any Battlefield 2 mod, with just 3 minutes of editing per map, this code will operate. Expect this update by Monday at the latest.

Escort
The PAC team needs to extract their V.I.P. (commander) from the battlefield. Defend your commander on his path to the safe zone. The death of the V.I.P. will result in a loss for your team. Defending the V.I.P from attackers will reward you with a score bonus. If the V.I.P. successfully reaches the safe zone, all friendly players in the vicinity will receive a bonus.

The Hunted
A twist to the normal conquest mode, players must protect their commander while achieving conquest goals. The death of your commander is will result in a loss for your team. Defending and reviving your commander will be your main mission; therefore, defending your commander from attacking players will reward you with a score bonus.

Conquest the Flag
#### temp. removed in 0.2 due network issues####
Players must carry flags from their main base to control points. Only these flag carriers may take control of control points. When a flag carrier dies, or takes control of a control point, their flag is removed and they must return to their main base to retrieve another flag. Teams may have multiple flag carriers, the total number of available flag carriers per team is determined by the number of contested control points on the current map. Team work is essential for you team?s flag carriers to reach the control points.

Map List
Belgrade Escort; The Hunted;
Camp Gibraltar Conquest the Flag; Escort; The Hunted
Cerbere Landing Conquest the Flag; Escort; The Hunted
Fall of Berlin Escort; The Hunted
Minsk The Hunted
Shuhia Taiba The Hunted
Sidi Power Plant The Hutned
Suez Canal The Hunted
Tunis Harbor Conquest the Flag; Escort; The Hunted
Verdun The Hunted

Dateiname
project_fubar-v0.2-client.zip
Dateigröße 50MB
Autor
Veröffentlicht 04.08.2007
Downloads 2557
Server
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ftp.bf-games.net Download