Project FUBAR: Flag Day v1.0 Server Windows
-Capture the Flag
Players must take the enemy flag from the enemy base and return it to their main base to capture the flag. Flags can only be captured when your team's flag is currently on the pole. For every successful capture, a point is taken away from the enemy's ticket count. The team who reduces the enemy team's tickets to zero will win. If time runs out, the team with the most tickets left will win.
.To pick-up or pass the flag to a team mate, use unlock #8 in your kit and has a flag icon when selected
.Flags will automatically return after 30 seconds the case that the flag is inaccessible
-Conquest the Flag
Players must take flags from their own main base to control points to take ownership. Multiple flags are located in each base, and thus each team may have multiple flag carriers active at any time. Only flag carriers can take ownership of control points. Flags may not be pass in this mode; additionally flags are removed from players if they are killed. If a flag carrier is killed, the flag they were carrying is automatically returned. After a control point is secured, the flag carriers in who took ownership will have their flags removed and returned. The scoring system and win/loss rules from conquest apply.
.To pick-up or pass the flag to a team mate, use unlock #8 in your kit and has a flag icon when selected
In all both game modes, 3D hud icons will track the position and team that currently has possession of the flags. Please make sure that you have the 3D hud icons enabled to track the flag