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Battlefield 2142
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Future Warfare
2148 Action
2148 Action Mod - Version 1.00.1B
2148 Action Mod - Version 1.00.1B
Wie wir schon bei der Vorstellung von 2148 Action schrieben, handelt es sich größtenteils um Änderungen beim Code und Sound. Da der Changelog doch sehr Umfangreich ist und uns die Zeit für eine Übersetzung fehlt, haben wir die Informationen 1:1 aus dem Forum von 2148 Action übernommen.
Menu changes:
Ingame menu graphics changed
* Button sound effects* Menu music * Level load music **<U>Graphical effect changes:</U>** * Blood added * Missle smoke * Weapon tracers * Map lighting (level viewdistances and sun) * Explosive effects * Camp Gibraltar Lighting changed * Suez Canal view distance increased **<U>Sound effect changes:</U>** * Weapon first person fire sounds * Weapon thrid person fire sounds (what your teammates hear) * Vehicle weapons * Stationary vehicles * Vehicle to player impact * Player fall damage * Player Bullet to flesh * Player bullet to armor * Player scream for medic sound (man down sounds) * Bullet to metal * Bullet to concrete * Bullet to sand * Bullet Fly by sound * All sound volumes changed for every weapon and effect. **<U>Handheld Weapon changes:</U>** * Weapon has recoil based on power of weapon * Damage is distance based (near +damage far -damage) * Bullets now drop over distance * Bullets slowed to allow delay over distance * Har rifle mag increased * Shotgun/Rocket addon no longer shares ammo * All rifles now have adjustable scopes * Sniper rifles do not have bullet drop (Anti gravity) * Carbine now is medium range semi auto sniper. * Pilum now fires a lockon missle * Drone guns now have limited ammo (can be resupplied) * Assault rifles now have single, 3rnd burst, and full auto * Frag grenades stick to walls and vehicles. 5 second fuse and they explode when an enemy gets close. * Various changes to weapon crosshairs and scopes. * Decoy beacon now explodes on enemy when he gets close * Emp mines now stick to whatever. (increased range) * Motion mines now move faster. * Smoke grenade modified to mini med, allows smoke cover when used to revive a teammate. Must contact body. * Rockets allowed to go to 10 meters instead of 20 min. * Shotguns effectiveness improved. * Support shotgun has bouncing projectiles. (used to clear titian hallways) * Support and engineer sonar range increased but only has 2 min battery. * Heavy Machine gun will now harm air vehicles. * Medic and resupply increased speed. * Med and resupply boxes can stick to vehicles. * Cloak time increased * All weapons balanced to keep the gameplay smooth and equal. **<U>Vehicle Weapon changes:</U>** * Artillery changed to rockets and increased damage. * Ground defense fire rate increased. * Air defense fire rate increased slightly. Projectiles now explode when close to air * vehicle. Emp rocket effects changed to make them look more real. * Tanks have increased recoil. Decreased main weapon zoom * Also added zoom level to machine gun on top. Sound added to tank projectile so now you can hear it tear through the air. * Jeeps now have more speed and more sprint. Guns have range based damage * Mechs have new rockets with better special effects. Main guns damage balanced out. * Air defense gun on top equalized and emp rockets now match stationary air defense gun. * Walker stomp sound now has the jurassic park effect. * APC's now have double hitpoints, limited ammo for emp and rockets. It is used to get a * squad past enemy defenses at a heavily fortified defense on the ground. * Attack jet now has lock on missiles and bombs. Minigun is more effective. * Air transport now has more hitpoints and ranged based weapons. Used to get through enemy air defense to deploy troops. * Titan weapons ( to be edited yet ) **<U>Player changes:</U>** * All players now have increased sprint. (unlocks still apply) * You can see your own blood upon impact. * Screaming when laying wounded * Now you can be executed to prevent being revived* * Explosives now make you fly * Player armor now has damage zones. **<U>Main gameplay changes:</U>** * The largest change is the bullet drop on the weapons. It makes them more realistic with the damage. * Vehicles now are a serious threat. * All weapons can now kill people that are laying wounded. * Prevents enemys from being revived. * Sound effects now bring you into the game.</ul> **Videos und Screenshots zur Mod** Bilder sowie massig Ingamevideos zur BF2142 Modifikation findet ihr in unseren letzten BF 2148 Action News unter folgenden Links: <a href='http://www.bf-games.net/index.php?action=readnews&newsid=6891' target='_blank'>Große Videosammlung</a>, <a href='http://www.bf-games.net/index.php?action=readnews&newsid=6969' target='_blank'>Screenshots</a>