Battlefield Pirates - BFP2 Yarr2.1 Client Patch
Die überarbeitete Version der zweiten Ausgabe von Battlefield Pirates 2. Viele Bugs wurden entfernt.
Changelog Version 2.1
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* SOLDIERS:
- More than doubled the sprinting duration, changing sprint start to 33% (from 50%) and made per-kit modifications (some run further, some recover faster, etc).
CANNONS:
For all cannons with multiple ammo types, player must sit in firearm (and ammo type) to reload it to prevent shell spamming
HAND WEAPONS:
Reduced blunderbuss reload speed slightly (between musket and musketoon now), increased per-pellet damage a bit and focused the cone spread some more.
Removed a reload timer on the zombie axe which may be causing it to get "stuck"
Adjusted the ranges of the cutlasses and axes
Fixed the ducksfoot so the projectiles spread out like a shotgun
Added proper zoom animations for the musketoon
Fixed sound on the parrot and greatly reduced the reload time (which affects how fast you can get a new parrot off a powderkeg for example).
MAPS:
Fixed the Pegleg locators on all Zombie maps
Zombie spawn pts are scattered across all maps, and are individually selectable (you can choose where to spawn in).
Storm the Bastion Zombie 32 combat area fixed so you cant hide outside the fort
Added falconets on all Storm the Bastion Conquest churches to help blow the door (somehow removed since v1.2)
Black Beards Atol Conquest 32 now has unique combat areas per team to keep enemies from spawn camping uncappable flags
Additional cannons and falconets placed on all BBA maps
Blue Bayou and Wake Island lightmaps have been completely redone
Crossbones Keep Zombie 64 jaw island spawnpoint removed (in addition to scattering/selectable changes above)
Dead Calm Conquest 16 combat area changed to just the ships (also makes the HUD map a lot more detailed)
O Me Hearty Beach parrot kits positioned better (and a new secret one placed)
Shallow Draft sounds have been re-engineered to avoid dead spots and sudden stop/starts
Shipwreck Shoals CTF 64 combat area adjusted to make attacking the Pegleg flag more difficult
Wake Island 1707 - fixed terrain, coloring and lightmap issues
Added SP support on Blue Bayou and Frylar2
Fixed Frylar2 flag names
Improved Oh Me Hearties Beach lag issues
VEHICLES:
Removed jumping bug from dolphins, created sound effects, added to more maps
Added 150m radar sweep (UAV component) to hot air balloon
**OTHER:
- Fixed the AIBehaviors.ai so more SP maps will work
Dateiname | BFP2_R2.1_Client_IncrementalPatch.exe |
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Dateigröße | 251MB |
Autor | |
Veröffentlicht | 12.01.2009 |
Downloads | 2334 |