Dead Citys Patch auf Version 1.2
Included within are the following:
Scoreboard fixed!
Parachute bug fixed!
Easy installer!
Many different weapon tweaks. No more "impotent weapons." Just about everything has been given a face lift.
Wristbow does slightly more damage and fires quicker.
Shotgun does slightly more damage per-pellet and fires quicker.
Tec9 has been "de-whored" and has slightly less range, a wider cone of fire and does roughly the same damage as before. It also has only 2 clips, evening it out to the slower shotgun.
The throwing knives are basically one hit kills.
Molotov cocktails have been tweaked heavily and now cause less concussion effect and do a lot more vehicle damage.
.357 and Desert Eagle both do substantial amounts of damage now and have been given to the "Doc" (medic) class. The Technician (engineer) classes now have berettas with 1 clip.
Vehicle overhauls have been done as well.
El Camino Tommy guns do a lot more damage against the planes.
Caddy, El Camino, and Bomb Plane have slightly fewer hit points.
The gyrocopter's molotovs do a lot more damage and are easier to aim. The gyrocopter also has a lot more health and is easier to land.
Dunebuggy's spear guns are one hit kills and reload slightly faster with an improved arch of movement and faster turret movement.
Ramtruck horn fixed. Now "fires" in short bursts, no "echoing."
Various little art bugs have also been squashed. It's easier to see map locations now, and various HUD art has been fixed.