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Tactical Ballistics - v7.8 Serverfiles

Tactical Ballistics ist eine rein serverseitige Mod, weshalb regelmäßig nur die Serverfiles veröffentlicht werden. Um sie zu installieren müssen die Originaldatein im Spielverzeichnis laut Anweisung überschrieben werden. Zudem müssen nach der Installation alle MD5 Dateien in den Levels-Verzeichnissen gelöscht werden, andernfalls können keine Spieler auf den Server verbinden.

WICHTIG! Mit der Installation der Mod werden die Originaldateien überschrieben / gelöscht. Es ist dringend zu empfehlen, ein Backup zu erstellen.

This is a SERVER SIDE ONLY modification. This means that this file should ONLY be used on a hosting server, NEVER the player or the client. If you try to install this on a client, you will no longer be able to play on any other battlefield 2142 servers EVER except for ones specifically modified for the Tacticle Ballistics mod. If installed on a client (end-user) system, you will have to reinstall battlefield 2142 all over again to play on regular 2142 servers.

SO DO NOT INSTALL THIS ON YOUR BATTLEFIELD 2142 GAME! ONLY install this on a dedicated box for 2142.

++ Installing ++

When preparing to install this server side mod, it is strongly recommended that server administrators back up their exisiting 2142 directory as this mod will replace critical files needed to host battlefield 2142 servers.

To install, carefully replace each file from the mod onto the server with the corresponding files, taking extreme care and attention to which folder each files go into. Please do not simply drag and drop as this can cause problems with the server.

Next locate and delete all MD5 files from the mods/bf2142 directory. Please also remove the md5 files from EACH of the levels directory. Failure to remove these files will cause clients to get instantly kicked for using modified data.

Once the approperiate files have been replaced and deleted, start up a normal 2142 non-ranked game like you would normally, using whatever settings your heart desires. Make sure a fellow friend can connect to the server without getting kicked or crashing to the desktop. If a player gets crashed to the desktop, then reinstall the mod again. If players OR the server continue to crash, delete the bf2142 folder from your mods directory, place a fresh copy of bf2142 from your backup folder, and try agian.

It is critical that these steps be taken so that all players can enjoy the mods.

Server admins are encouraged to continue editing the server and making their own changes. Please note that some how along the way, parachutes have been permanently disabled, yet I can't recall how or why. So server admins wishing to use parachutes should revert back to 5.1 files. To learn how to edit server settings and provide new experiences for players, goto the link below to learn how.

Bfeditor.org

or goto

www.EMSGamers.com

and find out how.

++Credits++

Special thanks to Frosted Freeze (- Freeze) for making and providing the python codes that make the # commands possible. Server admins wishing to make use of the python code should add their names to the commandHandler.py by finding the following:

self.masterAdmins = ['','','']

This is the sections that admins need to add their usernames, with NO spaces and NO tags. Admins wishing to grant editing powers to players (powers to use # commands), should add those names here:

self.admins = ['','','']

If any admin has any questions regarding how the codes work, please redirect your questions to the author of this code, Freeze, and not me, AwesomeATrain.

++Ending Thoughts++

These files are directly from the EMS Server and reflect the latest changes. I apologize that I never released a new manual for the latest server side mod. The manual has since been lost when I moved and I don't dare try to create a new one. I will no longer be supporting 2142 or any of my mods. All questions can be answered by the community in general. I am off to create games for new engines.

Now have fun, and remember - defend your tags at all costs! God Bless.

Feature-List
Throwing Knives
Knives Revive Players
Knives have Napalm on them called Black Magic.
Elite Sniper Learning System
Standard Sniper Rifles shoot Atlas EMP rounds which disable vehicles.
EU Standard Engineer Anti-Tank Weapon is called the Orbital Launcher.
The Orbital Launcher is capable of launching infantry and vehicles into orbit.
The Orbital Launcher launches a barrage of uncontrolled 16 shock missiles at a time.
The Orbital Launcher locks onto heat sources.
PAC Standard Engineer Anti-Tank Weapon is called the Napalm Launcher.
The Napalm Launcher is identical to the Orbital Launcher, but looks much cooler.
The Rorsch Kz-27 (Standard AA Gun) is called the SAP or Stationary Artillery Platform.
The SAP launches artillery shells over long range.
The SAP shells are capable of downing aircraft in one shot.
The SAP is immune to EMP.
The Rorsch MK-S8 (Standard Rail Gun) is called the U.S.S.R which stands for Universal Stationary Sniper Rifle.
The U.S.S.R. fires player-guided sniper missiles towards their target.
The defibrillator fires the Black Magic Napalm balls that the knife has but over greater distances.
Ammo Hubs are now Advanced Explosives.
Medic Hubs cause a massive implosion when destroyed.
Medic and Ammo hubs can be attached to vehicles to upgrade those vehicles to support vehicles.
Frag grenades are now shock grenades which can be upgraded to implosion grenades.
Shock grenades on a string.
All radar and sonar systems last longer and stick to vehicles.
RDX are now Multipurpose Explosives.
RDX can be used as Timed C4, Booby Traps, Manual C4, and Mines.
APM Mines are more powerful.
Motion Mines have a mind of their own.
Motion Mines follow the CoTU effect (Center of The Universe).
Motion Mines detonate on both vehicles and infantry.
EMP Mines are now called Implosion Mines.
Implosion Mines house a micro singularity which is powerful enough to pull in everything around the map into it and crush it.
Implosion Mines can be safely disabled by using a diffuser.
Implosion Mines have a maximum life of 2 minutes before imploding.
The Zeller sniper rifle is powerful enough to destroy infantry in one shot.
The Zeller is powerful enough to damage light vehicles.
The Portable Personal Shield is used to boost infantry on top of buildings.
The Portable Personal Shield is used to keep infantry out of confined spaces.
Players can place up to 4 sentry guns.
Sentry guns have a medium explosion radius capable of destroying other sentry guns near by.
Spawn Beacons can be placed on walls and vehicles.
Squad leaders of one can place a squad beacon to which players will spawn directly on the beacon.
Smoke grenades are 8 times thicker and cover 3 times the area.
Players can throw 16 seizure EMP grenades at a time to confuse and blind their enemy.
The RDX shotgun is now the Smoke shotgun which blankets areas with large amounts of smoke.
The Clark Shotgun is now the only sole shotgun in the game capable of blowing away infantry in the next century.
The standard support weapon is a flame thrower capable of setting your opponents on fire.
The Pilum is now called the PAC or Portable Artillery Cannon.
The PAC fires artillery shells of destroying everything within 15 meters of the blast radius.
The PAC can only be used in excess of 150 meters.
All side arms are pistol grenades capable of killing infantry very quickly.
The SAAW is a PPC or Portable Particle Cannon.
The PPC can kill infantry instantly and destroy vehicles quickly.
Squad leader sentry drones have been replaced with deadly decoy drones.
Squad leader recon drones have been replaced with suicide packs capable of destroying everything around it within 15 meters.
The Diffuser will change all hazards into friendly claymores.
Introducing a new weapon called the HOFF-3000, known as a EPIC FAIL PWNAGE weapon.
Introducing a new kit called the Special Assault Operations Kit.
* This kit includes such weapons as the Lightning gun, RDX shotgun, Particle Gun, EMP Gun, Automatic Pistol Grenade Rifle, Voss, Standard Kit weapons, and Recon/Sentry Drones.

This concludes all the new weapons you will find in the Tactical Ballistics (Crazy Ballistics) mod. This next section will concentrate on vehicle upgrades.

  • Jeeps now have 4 wheel drive.
  • Jeeps are capable of reaching all new high speeds.
  • Jeeps are designed to take more damage without blowing up.
  • Jeeps are designed to operate under water longer and with better control.
  • Jeeps have a built with an all new drift-sprint system.
  • Jeeps have all new wheels.
  • EU Jeep has a very basic anti-gravitational system with no air control.
  • Jeeps fire motion mines.
  • PAC jeep has the most advanced anti-gravitational system with the best air control.
  • The EU APC is called the Hercules.
  • The Hercules is the slowest thing on wheels, but has a sprint system which makes it boost up to regular APC speeds.
  • The Hercules is the strongest vehicle in the game with major armaments.
  • The Hercules has a Particle Cannon, Flame Thrower, Grenade Launcher, and Mine Launcher.
  • The Hercules contains a nuclear reactor and is resistant to EMPs.
  • All PODS now have an all new control system which gives full control to the player.
  • Some call the new Pod controls POD SURFING.
  • The PAC APC is an All Terrain Vehicle capable of climbing 90 degree angles.
  • The PAC APC is extremely quick and can soar over mountains.
  • Gunships have regular glass instead of bullet proof glass.
  • Gunships have an all new missile locking system to which the controller just fires and goes and worries later.
  • Gunships drop cluster bombs instead of TV guided missiles.
  • Gunships have an X-Treme Acceleration Thrusters which allow it to quickly get out of hot situations.
  • Gunships have a special Airwolf flip system.
  • Transports have quick release POD systems which allow the players to quickly reach the ground in a fraction of the time.
  • Transports are extremely light weight and quicker.
  • Transports float on water while taking less damage than before.
  • The PAC Tank is now called the GAAT which stands for Ground Assault Artillery Tank/Vehicle (GAAV).
  • The GAAV flies.
  • The GAAV fires camera assisted artillery shells which allow the operator to see where the shot lands.
  • The GAAV is nuclear powered with a barely stable reactor. Critical damage will cause it to explode into a nuclear explosion.
  • The GAAV contains all kinds of anti-gravitational systems.
  • The GAAV hovers over water.
  • The EU Tank is quick on its tracks which allow it to quickly turn, accelerate, and have a very quick top speed.
  • The EU Tank can climb up 90 degree angles.
  • The EU Tank has a great anti-gravitational system which allow it to control itself in the air.
  • The EU Tank has a stealth system which allows it to operate silently without being detected. It’s quiet like a feather.
  • The walker is quick on its feet, literally! Instead of speed walking, the walker runs at incredible speeds, which allow it to quickly get out of harms way.
  • The walker has an anti-gravitational system which allows it to jump onto buildings while taking the least amount of damage.
  • The walker is sometimes called the Road Runner.

  • Some vehicles have ejection systems which will eject the operator out of the vehicle out of harms way.

  • All players have jet packs instead of parachutes.
Dateiname
Tactical_Ballistics_7.8.zip
Dateigröße 47MB
Autor
Veröffentlicht 25.01.2009
Downloads 326
Server
www.gamefront.com Download