Comrades BF42 RC-Super-Mappack
Das Mappack muss in den folgenden Ordner entpackt werden:
Battlefield 1942\Mods\
Es ist als eigenständige Mod konzipiert, da hier auch einige neue Vehikel vorkommen.
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Comrade's Super Mappack
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This is meant to be, more or less, a compilation of my favourite maps either myself, Toucinator or both of us have worked on over the past 4 years - including our very first maps, just for a laugh. Some of the maps have been previously released, but you'll also find a bunch of maps that I've never released because I've been too lazy or busy (generally the former) to finish them. The older ones have had a little workover done in most areas like AI and general presentation, while the newer ones set the standard I've tried to bring the older ones up to. There is still some stuff lurking on my hard drive not included that I'll have to dredge up some time and finish off once and for all.
Along with the maps comes the various objects and vehicles they've featured, plus new skins and sounds for most of the weapons. I would like to point out that the changes to weapons are purely cosmetic - there's no difference in the damage system or anything like that. The Type 100 submachine gun is usable by the Japanese team now, and a handheld MG42 can be found in a few maps. Also, the US engineer class will always have the M1 Garand.
Some of the stock BF1942 maps can also be played in conjuction with this mod with minor changes. New maps are shown with a red 'RC' icon in the maplist, while DICE maps with modifications will show a grey 'RC'.
Every map is fully Coop/Singleplayer supported, thanks in no small part to Grenademan's AI improvements. The bots are drastically more lethal now. They'll toss grenades at you, shoot at overhead aircraft with their rifles, and do rocket strafing runs with the Corsairs (a sight to behold), among many other things.
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INSTALLATION
Move the 'RCMappack' folder to your BF1942 mods folder, which is generally located at:
C:\Program Files\EA Games\Battlefield 1942\Mods
Start up BF1942, click on Custom Game, choose RCMappack and hit Activate.
To uninstall, just delete the RCMappack folder.
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THE MAPS
All the maps you'll be able to play in this pack....
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ABERDEEN SANDSTORM
This is a lightly modified version of DICE's Operation Aberdeen for people who don't want to walk hundreds of miles just to see a bit of action. It's centered around the town in the middle of the map, and each team gets an outpost either side of it. This is a straight-up slugging match for the central point between the infantry and armour of each team. The standard version of Operation Aberdeen is unchanged.
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ACES
The USMC get a pair of C-47s and Corsairs and must use them to paradrop on a Japanese airfield island. The airfield is the key point here, but the small bay allows the team controlling it to get a great sniping spot watching over the airfield. The Japanese get a bunch of AA guns and fighters to defend their island, but because they're all based at the airfield the Japanese team really need to keep that point in their hands to have much of a chance. The F4U-4B Corsair is the star of the show here, and can really tear up the Japanese team with its heavy weaponry and impressive performance (as the real one would have done, had it joined the fray a bit earlier).
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AIRFIELD ASSAULT
Bring out the deLorean for this one. Airfield Assault was the very first BF1942 map I built. I can't find any info floating about on when I actually made it, but a rough estimate would put it at late 2004. The form you see it in is almost exactly how it looked when I considered it 'done'. I did tweak a few little things over the years, mainly the AI, but what you see is almost completely the original.
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BATTLE OF BRITAIN
Slightly modified from the original DICE map. I took the opportunity to plonk the Spitfire with 4x guns and no bombs in. The extra firepower makes all the difference when you're up against a Ju88.
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BEACH PARTY
This is a more recent release. This started as a map to test landing craft on, much like a previous map called Take the Island (which, ironically, had the landing craft omitted in the final version because they didn't work). I particularly like the long, flat beach idea on this map. I tried to do a revamped version with the beach mirrored on the other side and both sides required to land then meet in the ridgeline in the middle of the map, but didn't make much progress. Unlike most Pacific maps I make, I didn't go for the stronger, bolder colours in this one - it's quite pastel and drained, giving it a much colder and miserable feel.
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BEACH PARTY REDUX
Beach Party Redux is a variation on Beach Party's layout. Rather than having all points open at the start, the Japanese must focus their landing at the eastern village, then push on foot through the center and on to the new motor pool base that replaces the western village. Heavier defensive positions are available to the British, with guard towers and stationary MGs located in strategic positions. The British also have the benefit of a M7 Priest, which can cause havoc on the Japanese landings if used well.
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CQB PRACTICE
=2AIF=TigerAce gets credit for the idea of this one. We were thinking of ideas for a Forgotten Hope infantry practice map, and I decided to build this little arena one night on a whim. I made heavy use of smig's African wall objects to create a perfectly symmetrical maze, then littered it with various objects for cover. It took me about 3 hours tops to make this, which isn't a whole lot when you compare it with most maps. Everything just worked nicely, even the bots, which is a rare thing indeed.
Funfact: The map was originally named 'Tiger's Kitchen'. The name was reused for a different map, as this one was renamed for public release. I'm not sure what kind of reaction that name would have created.
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CROSSFIRE
Toucinator started this map, and handed it over to me once he'd done with it so I could add Coop and tweak it however I felt. The map layout itself didn't get changed at all, as I quite enjoyed it, but the bots took a lot of work (and even now I'm not entirely happy with how they behave). It's very similar to Toucinator's first Toujane map which also sparked Toujane Tunisia. The closely packed buildings and variation of height create a bit of a maze to get through, and unlike Toujane Tunisia most of the city can be walked around in if you don't feel like shooting stuff.
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EL ALAMEIN
A quick vehicle switch happens to El Alamein. You'll get to enjoy flying the Audax in DICE's vast desert map and put its bombing ability to the test.
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FLOODLAND RAID
This was Toucinator's first map, a Pacific marshland struggle for a series of control points. It has undergone some edits since it was made - the original was an Assault map with the American team battering their way through the Japanese defenses one at a time. I took out one control point and added in a little road between the village and radar bunker to make this a more standard Head On style map. Tanks hold most of the strength here, but the hills and fairly open areas lend themselves to snipers as well.
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FORTRESS
Another very early map of mine that received a huge overhaul. Originally a USMC vs Japan map with lots of small islands and patrol boats, I turned this more into a paratrooper assault map. The Russian team uses either a fixed point or a C-47 to paradrop onto the island and try to take it. Being a very small location with only 2 control points, the fight is pretty full-on, although the AA isn't quite as intense as in Aces. The rocket-armed Yak-9 gets to strut its stuff here, being able to cause carnage amongst German infantry.
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FRENCH TOWN
Another joint Toucinator project, this map was originally slated to be in a 5-map mappack that was on the verge of release in 2006. It's based on the Call of Duty 2 level 'The Tiger', where a bunch of Shermans and the player run into trouble from a Tiger tank in the narrow lanes of a French village. This map aimed to provide the same feel - the Tiger can lock down the main laneway into the village, but there is a small side lane for the Allied tanks to flank, and a little side alley near the first flag for infantry to try and get around it. Fighting to capture and hold flags in the town becomes the next challenge.
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GAUNTLET ACES
This is essentially The Gauntlet with an entirely new island replacing the carrier. Rather than a one-sided objective map, both sides get an even start with fighter aircraft and landing craft. Taking the large center island rewards the victorious team with two more aircraft, plenty of AA weapons and machine guns to defend their prize. Striking a balance between holding back the enemy landing craft and taking out their air support is the key to locking down the island.
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GAZALA
To counter the German team having the Stuka, one of the Spitfires at the British airfield is replaced by the Audax.
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GUADALCANAL
The rocket-armed Corsair gets to stretch its legs in this map. The HVARs aren't too effective against armour without a direct hit, but they can make a serious mess of infantry columns.
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HILL FOUR HUNDRED
The second of five maps intended for the 2006 mappack with Toucinator. Another Call of Duty 2-inspired map, this time charging up Hill 400 clearing bunkers along the way. It's a very rare thing for the Allies to push to the top of the hill - the German defense can be fierce at any given time. The bots do a brilliant job of pounding anything that moves with the M7 Priest artillery, however. One of the crowning achievements for me (at the time) was including the effect of falling artillery in the map. It's especially noticable in the first part of the assault - the shells come whistling down and explode in the craters, killing anyone nearby. The artillery fire will 'follow' the Allies as they advance up the hill, but it always falls in predetermined spots so you soon learn where NOT to stand.
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ISLAND HOPPING
A little, almost-forgotten map that I decided to dig up and touch up for my Fragfield: 1942 mod. The four small islands are covered with a decent amount of foliage, but the shallow water in between them offers no cover for players at all. The original (and Fragfield) editions had much closer fog and no carriers. For the mappack, I decided to expand the map a bit by extending the view distance and adding a stationary carrier with a plane for each team. The skybox was made by DICE and included in the game, seemingly intended for Coral Sea, but never used. It's actually a recoloured Stalingrad sky.
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IWO JIMA
Carve it up 1945-style with the F4U-4 Corsair. The USMC need to capture the Japanese airfield to get their hands on this mean machine.
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KHARKOV
Rockets aren't solely the Corsair's domain. The Yak-9 can't carry as many rockets, but that doesn't make it any less lethal at smashing infantry in Kharkov.
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MP ROCKET
This map is based on the multiplayer map of the same name from Call of Duty, where teams fight for a V2 launch site and the snowy woods surrounding it. The V2s aren't present in this map, but the layout remains very similar. The British make a dash for a neutral point on one of the small hills in the woods, then the fight gets fully underway when they try to take the depot area from the defending Germans. Inside the depot area the fighting style changes to a more close-quarters feel, altough there are quite a few good sniping spots the British can use to pin the Germans down for the final blow.
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POINTE DU HOC
Map number 3 of the 2006 Toucinator/RC mappack. Once again continuing the Call of Duty 2-esque drive, the map features very barren ground to begin with, and craters offer the only cover. Taking the bunkers offers the American team a better foothold, and the fighting for the farm often takes the largest toll on both teams. The Panzer is a valuable asset for the Germans, but can't move too well away from the farm due to the craters and trenches. The pillar of rock at the tip of the Pointe isn't present in this map, which always bothers me a little bit. Never got around to adding it in though.
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RC AIR
RC Air is a straight-up map for dogfighting. Both teams get a selection of planes (mostly the new ones in the mod) and can fight it out above a central airfield.
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RIVERSIDE CITY
Map number 4 of the 2006 Toucinator/RC mappack. Originally titled 'Arnhem', it didn't really suit and the name was changed to 'Riverside City' before a standalone release. The map features a large slugging match between Canadian and German armour, but infantry is also crucial to gaining the city. The central point at the end of the bridge is highly important, as most of the fighting meets here. It also controls the spawn of the Stuka dive-bomber for the Germans (which was included to break any stalemate that might happen if the Canadians lock down the bridge). The large numbers of tanks create quite a bustling rollout, and even without AA guns the Stuka is often shot down quickly by the tanks.
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SADIZ ASSAULT
Following an earlier map named Sadiz, I really liked the theme of a desert island. Most island maps are Pacific ones, so this was a way to create a moderately sized map without trying to detail every last corner and still get a unique look. The greater size allowed me to expand this into a larger-scale tank and infantry battle. Two custom vehicles get a run in this too. The M8 Greyhound light tank from Secret Weapons map 'Raid on Agheila' is lightning fast and can cover the distances much quicker than a Sherman, but the horribly weak armour and gun means almost certain destruction when facing off against a Tiger. The beautiful Hawker Audax and its 250lb bombs were created by Herc, and really fit this map - the desert camouflage is well matched to the sand and tree colours.
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SHIPMENT
This is strongly based on the popular Call of Duty 4 map, a tiny fenced-off arena by a loading dock and warehouses that was stacked with shipping crates. Given the limitations of objects available to me, I couldn't make it identical to CoD4. At any rate, it's similar enough and the same play style applies - hold down the trigger or toss grenades with reckless abandon and run around like mad. If you keep an eye out, you might see some British bots with the names of Modern Warfare/Modern Warfare 2 characters, just for laughs (Soap MacTavish, Gary "Roach" Sanderson, and the legendary man himself, Captain John Price).
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TANKERS HELL
Envisioned as an armour and infantry training map for a Forgotten Hope tournament, the slogging match of Tanker's Hell is the proving grounds for your tanking skills. Trees to ambush from, flanking routes, anti-tank guns, artillery - you can play around with the tanks a fair bit in this one. Not to say infantry don't get their share of the action. Sniping, repairing, landmining, and blowing stuff up with the bazooka is the flavour of the day for infantry here.
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THE GAUNTLET
The Gauntlet was a Battlestations Midway-inspired map. It was based on the "Attack on Force Z" challenge, where you took the role of a Japanese pilot tasked with sinking the British fleet before they escaped. The Gauntlet is, if you like, a one-sided Coral Sea - one team frantically defends their carrier, while the other must focus on blowing it out of the water. The carrier doesn't start at full health, so a minute with the wrench can make a difference later on. The British aircraft get the bonus of having an extra pair of guns and some more ammo. The radar-equipped F4U-2 Corsair makes intercepts a lot easier than in the original map, as you have a fairly good idea where the enemy is at all times when flying it.
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TRAINYARD
Another Call of Duty-inspired map by Toucinator, this time based around the "Stalingrad" multiplayer map. Ruined buildings and a factory around a railway yard provide very close combat. Lots of cover to hide behind for each team, but lots of flanking routes for either side to get the upper hand in capturing the central point. It took a long time to get the bots to work with this map, but now they do an impressive job, especially trying to use shortcuts through the rubble to cut the opposing team off before they make it to the middle.
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WINTER STORM
Winter Storm was my first publically-released map. It's based around a large bridge which connects two mountain bases together. Each team must take control of the outpost on their side of the bridge, then attempt to push across to the other side and take control of the map. The APCs act as mobile spawn points in this map, and the jeeps are armed with machine guns for hit-and-run attacks. Jumping up on top of the bridge and tossing landmines down on passing tanks and jeeps is always a laugh.
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WOODLAND SKIRMISH
I remember having a great idea for a little woodland map and taking about 3 tries to actually get what I wanted. Originally I planned to have a small railway and river in it, but that idea got used elsewhere and instead I ended up with what you find here. A farm, mill, ruined building, supply depot, and barn provide the points to contest. Taking the armoury/supply depot will reward your team with a tank, but considering all the flanking options in this map and the limited paths it can follow, sometimes it's best just to walk from place to place.
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YARD BY YARD
This map started off as a proof-of-concept Kokoda Trail map for the Forgotten Honor tournament. While nothing really came of it, I did enjoy the narrow trails and linear path this map took. It makes for quite a struggle from control point to control point once each team has settled in. The narrow paths, massive mountains and deep valleys give a sense of scale you don't often get from Battlefield maps.
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NEW VEHICLES
A lot of my maps have had customized vehicles, and you'll find a handful of new toys to play with.
Hawker Audax
This British biplane divebomber was created by Herc. It's slower and more sluggish in handling compared to the flashy new monoplanes, and only has a single machine gun, but what it lacks in speed and agility it makes up for with the ability to hammer targets with 4 bombs at once. This aircraft appears in El Alamein, Gazala, Operation Battleaxe, and Sadiz Assault.
C-47 Skytrain
From DICE's Secret Weapons addon, the C-47 is the ubiquitous cargo aircraft of the Allied forces. It acts as a mobile spawn point for the Allied team, and allows them to parachute onto their location of choice. It has a single Browning machine gun in the door mount for armament. This aircraft appears in Aces and Fortress.
F4U-1D Corsair
Expanding on the Corsair's potential as a ground attack aircraft, the F4U-1D adds the ability to mount 8 5-inch rockets under the wings. While not highly effective against tanks due to poor accuracy and splash damage, the Corsair's rockets can cause carnage against infantry and light targets at a greater range than possible with bombs. This aircraft appears in Guadalcanal and Aces.
F4U-2 Corsair
The F4U-2 is the nightfighter variant of the Corsair. The bombs have been removed and an extra pair of guns added in their place. A radar system shows up objects as white dots on the minimap. This aircraft appears in The Gauntlet, where its radar is invaluable for finding and intercepting the Japanese aircraft before they reach the carrier.
F4U-4B Corsair
The F4U-4 was the ultimate Corsair variant to see service in WWII, and went on to fight in Korea. With an uprated engine, 4-bladed propellor, rocket racks, and 4x 20mm cannon in the -4B subvariant, this Corsair dominates all other aircraft of the war through brute force. It's got a higher top speed, better climb, improved handling, an extra pair of guns, rockets, and slightly more armour over the basic Corsair, making it the ultimate fighter and strafer. This aircraft appears in Aces, Gauntlet Aces, and Iwo Jima.
Ki-61 Hien
The Ki-61 'Hien' is a Japanese fighter powered by the same engine as the Messerchmitt Bf109 and Macchi 202, giving it a very similar appearance. It's a departure from the typical Japanese fighter design, boasting good firepower and armour protection. It's tougher, faster and a better climber than the Zero, but turning performance isn't quite as good. Armed with 4 machine guns, the Ki-61 can certainly rack up the damage against enemy aircraft but lacks a dedicated air-to-ground option. It appears in Aces and Gauntlet Aces.
M8 Greyhound
This light tank, from the Raid on Agheila map by DICE, combines the speed of a jeep with the weaponry of a tank. It's blazing fast but very lightly armoured - a well-placed tank shell or bazooka round will cause the Greyhound a lot of grief. The main cannon isn't very powerful against other tanks, making the Greyhound more suited to racing (ha ha, pun) to a control point and holding off infantry and jeep raids until the bigger guns come in. This tank appears in Airfield Assault, Floodland Raid, Riverside City, and Sadiz Assault.
PaK 40
The PaK 40 is a stationary anti-tank cannon from the Liberation of Caen map. It isn't exceptionally deadly, but provides a reasonable means of destroying enemy armour at long range if you don't have a bazooka or friendly tanks nearby. This weapon can be found in Tankers Hell.
Fuel Barrel
Not really a vehicle, but worth a mention - the fuel barrel. It looks like the standard oil/fuel drums, but painted red. Shooting it will set it on fire and destroy it, causing an explosion capable of killing any unlucky soldier nearby. If you see one of these red barrels burning it's best to stay well clear! They can be seen in Shipment, Trainyard, and MP Rocket.
Spitfire (4x guns)
The stock Spitfire with its armament differing slightly. The bombs are removed, and an extra pair of machine guns added in to make this Spitfire variant a pure fighter. It can be found in Battle of Britain, The Gauntlet, and Gauntlet Aces.
Zero (4x guns)
Much like the Spitfire variant, this Zero is up-armed to 4 machine guns at the expense of bombs. Once again, this plane is focused on air combat. It is found in Aces and Gauntlet Aces.
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CREDITS
ctz, for the wonderful rain and snow effects.
Grenademan, for his amazing work in making the BF42 bots far more lethal.
Herc, for the Hawker Audax and teaching me a lot of important stuff about 3D modeling.
INUSABA mod team, for the Ki-61 Hien.
Lobo, for permitting me to base the fuel barrel's code on the one in Forgotten Hope.
Odanan, for the blood effect, the original Type 100 that I improved on, and the HVAR model.
smig, for a plethora of small but useful objects throughout most of my maps.
takiwa, for the very nice IJAAF A6M Zero/D3A Val and Eastern Front Bf109 skins.
And anyone who I've forgotten - pat yourself on the back.
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LEGAL STUFF
I'm not responsible for any damage caused by the installation/playing of this mod/mappack. Use at your own risk, but I dare say it's unlikely to cause anything disastrous.
Redistribute this as you see fit on websites/CDs/flash drives/whatever media, as long as credit is given to the original authors, no files have been modified, and you don't make profit from it.
This content is not supported/endorsed by EA Games or DICE...hell, I doubt they even support/endorse the game itself anymore.