Heightmap Editor v1.2
Ein sehr guter Map Editor zum erstellen eigener Battlefield Maps.
Changelist 1.2:
FEATURE: Standardmesh models can now be viewed using full detail models and textures  
FEATURE: Object Selection/Multiselection added  
FEATURE: All objects if they are not rendered using a mesh now show which direction they are facing  
FEATURE: Added batch file that automatically extracts all game resources (meshes, textures, etc) properly  
FEATURE: Greatly improved performance when editing static objects with no visible mesh  
FEATURE: Added terrain vertex editing tool  
FEATURE: Added terrain set height tool  
FEATURE: Added clone object tool  
BUGFIX: Program will now allow to be run in 16-bit color mode - was causing "Could not initialize direct3d" errors  
BUGFIX: Although .NET is supposed to take care of memory management, I fixed some form of memory leak in undo/redo/refreshing object model changes  
BUGFIX: x and Z scales are no longer reversed  
BUGFIX: Object Rotation and Pitch values are now correctly read after they have been changed and user presses enter or ok button  
BUGFIX: Undo/Redo cloning map object now properly clones all values  
BUGFIX: Another fix for non-us based systems  
BUGFIX: Fixed an issue when resizing the form where the direct3d buffers would create themselves many times  
BUGFIX: After opening a map then creating a new map, occasionally there was a buffer error in far corner  
BUGFIX: Program Options form no longer displays in taskbar  
BUGFIX: Fixed tab order in program options form  
BUGFIX: You can no longer add an object without a name  
CHANGE: Flatten terrain tool now stays at the same height as where you started  
CHANGE: Program now called BF1942 Map Editor  
CHANGE: Bounding Box Manager has been optimized and no longer loads all files on startup  
CHANGE: Changed directory format a bit so that things make more sense  
CHANGE: Program now forces software mode if it can not start into hardware mode, even if it is told the card supports hardware mode  
CHANGE: Changed some render settings around and greatly improved framerate in many situations  
CHANGE: Camera now starts slightly above terrain after loading a map