Ffolkes Unlocks Mod v.1.5 (inoffiziell)
Updates FFolkes Unlocks mod with AI improvements from 2142_SP mod. FFolkes unlocks allows the use of unlocks offline and the ability to customize just as in the multiplayer version.
by Dnamro
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DICE BROKE the AI COMMANDER with The 1.5 patch. This is not fixable through mods
I am Planning to do a version for 1.4 that can be played with NS maps
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Version 1.5 Changelog
Improvements from 2142_SP mod:
- Improved AI for most vehicles
- Includes Ai for Operation Shingle and Highway Tampa
- Automatic firing (Autocontrollers) added to the stationary guns and most of the vehicles's gunner positions, which should all be able to be taken over by players.
- SP support for 16 and 32 player modes added to Operation Shingle
- Northern Stike AI support added
- Bots use grenades less often (tried to reduce bot grenade spam)
- Bots use defribulator less often to avoid spamming
- Bots weapon range increased on all air vehicles.
NS booster vehicles (goliath and Hamamchi) in 64 player verisons of
= Bridge of Remagen has goliath and Hamamchi
= Port Bavaira has Goliath
= Highway Tampa has Goliath.
Maps
- AI for maps by Clivewell, Kysterama, Shanejohn, EzPiKnZ, PC Load Letter, $noop, and Frank Beans
- Highway Tampa Single player support by Winterhill. Spawn fixes and CP Tags added by Dnamro.
- Combat area fixes for Camp Gibraltor and Belgrade by Frank Beans.
- Night Maps by Devilman
- Night Skies from AIX with CliveWil's permission
Junean map and AI by Allahhooah; map fixes by Lagueriniere and Dnamro
Custom Billboards
Lagueriniere
Maps
AI for 2142 maps by Winterhill, Clivewell, Kysterama, Shanejohn, EzPiKnZ, PC Load Letter, $noop, and Frank Beans
Custom Billboards
Lagueriniere