Galactic Conquest - Client v0.5 Full Installer
Galactic Conquest Release 5:
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NEW VEHICLES:
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-BWing
Space Rockets do heavy damage to Capital Ships but have very short range.
Ion cannons fire for the first fraction of overheat and do damage to cap ships.
-SandCrawler
*Used as a mobile spawn fortress for the rebels. Very tough, very big.
-I3 Satellites
*3-man space defense turrets. Used to defend capture points on Vanguard.
-YT600
Repair craft for Taskforce. Can repair capital ships very quickly. (Pilot)
Has two defensive turrets for fighter protection.
-ATAT
A mobile spawn, has 6 crew positions. Pilot, Copilot, door operation, and
three passengers.
Crew 5 and 6 exit to ground level.
*Armor is to strong for normal blasters- use harpoons and the heavy AV turrets.
-GAIN_135
*3 seat landspeeder, with a tail gun added for extra fun!
-Sentry Droid
*Imperial scout droid that can call in artillery.
-TieBomber_V Variant
*On Vanguard, the Tie Bomber comes with rockets rather than bombs.
NEW MAPS:
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-GC_Vanguard - Space Conquest.
-GC_Kryos - Conquest.
-GC_Corellia - Conquest.
-GC_Mos_Eisley - Urban Conquest.
SPECIAL BONUS FEATURES:
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-GC_BonusRace ? Special Race map for those who enjoy something different! (Note: Server admins should not have this in a standard rotation.)
-GC Mini's ? 6 maps designed special for 4v4 up to 8v8 matches. Should not be in normal 32 player server rotations. Great for clan battles!
R5 GENERAL CHANGES:
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-Upper boundary added for all space maps. Capital ships can no longer leave the battle area.
-Rate of Fire on Lancer laser turrets increased.
-Concussion Missile Damage Increased.
-Sailbarge Side guns changed from light laser to medium laser class. A fully crewed barge can now defend itself from any air threat.
-Sailbarge no longer acts as a mobile spawn point linked to Jabba's palace.
-Fixed bugs with some objects not appearing quick enough at long range.
-Fixed bug with health not showing up while using the TL-21
-Tank armor class is now much stronger vs collisions. You won't blow up sliding into rocks as easy.
-Visual update to the E-Web Landspeeder model.
-Many new thumbnails for the client map selections.
-Smoke grenade now casts a different color smoke.
-ATST-V and ImpTrolley now both take water damage.
-Exit position on Echo Trolley moved, you now exit inside the trolley.
-Scout Camouflage tent is now better blended for every map.
-Removed response physics on Judicator Lifts, they should stay on track better.
-Drastically reduced the speed at which droids self-repair, increased their health from 15 to 30.
-Loaders Adjusted on several maps to provide briefing for objectives.
-New "Flag" capture Icons for the mini map!
-E-11 scope adjusted for smaller dot.
-Medics can no longer heal as much at one time, before having to rest.
-Scout sprint recharge speed reduced.
-Fixed a collision bug allowing vehicles to ramp onto the Mon-Cal domes and fall through.
-Standard Gunship rocket complement reduced from 16 to 8. (The full version)
-Rebel Tank top speed increased. (T3B & T3B-A)
-New Wrecks for Gunship and T3B.
-Fixed the Canyon stairs from killing people so easy.
-Fixed ramp on Waveskimmer from killing people so easy.
-New Falcon model- Internal detail increased! New textures!
-Landspeeder has new drive physics.
-Carrack: Fixed a bug where as the Carrack could raise and lower 10 times faster than other ships.
-Bug fixed on Judicator, where Imperials could shoot out the hanger windows.
-New Escape Pod Interior!
-Snow Speeder: New harpoon-like weapon on the snow speeder rear gun. Has a short range, long reload, and limited ammo. Does heavy damage to the ATAT however. Pilots will have to work with their gunners for aiming.
-Engineer's repair pool reduced slightly.
-Escape pods now pitch slightly better.
-Fixed a problem with exiting the cloud car.
-Icons for health and armor now show % numbers! Much better!
-New Low Poly distance LOD on the Ewing.
-Assault Tank Collisions re-optimized.
-Various Bespin building hacks fixes.
-You can no longer switch seats from the pilot controls on the Snow-speeder.
-Fixed a bug in the Neb-B allowing craft to fly inside it.
-Fixed echo base exploit.
-New TIE Cockpit!
MAP CHANGES:
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HOTH:
-Added 2 Imperial ATAT?s.
-Added new artwork, Rebel Transport Shuttle.
-Tie Bomber Removed.
-Shield generator flag cannot be taken until shield is destroyed.
-There is now a second trench flag.
-Empire tickets raised by 20 to account for slow ATAT speed.
-Added Ladders to the two trench flag areas.
-The Shuttle/X-Wing spawn on Hoth now has an ammo reload point for speeders.
-Snow Speeders are now Rebel only- Capturing Echo is it's own reward.
-ATST's are now imperial only.
TATOOINE:
- Major Overhaul to the whole map. New vehicles, capture points.
LOK:
-GAIN135 Added to the map.
-Scout Trooper is now the imperial skin.
-Added Heavy Weapon Kits.
-Tickets reduced from 215/200 to 200/180.
-Two eweb-Tripods added.
DANTOOINE:
-Sentry Droid added to Dantooine at Imperial base. Just calls artillery. (check for droid spawn crashes)
-Normal Landspeeder removed in favor of GAIN.
BESPIN:
-All new lightmaps and time of day changed to sunset!
-New geometry and cover for the flag capture points.
-Two new flags, outside the city proper.
-Ticket rate adjustments.
MONCAL:
-Light settings, water color, water reflection all set for night time feel.
-Moved and added a few Pads, Tower, and boxes for more cover and less swimming.
-Ticket Bleed set so the team with 3 flags bleeds the other.
-New sound effects.
BEGGARS CANYON:
-Major overhaul, new Vehicle replacements.
ANCHORHEAD:
-Heavy Weapon kits added to the map.
-Tickets reduced from 200/200 to 120/120, drain increased for shorter but more intense rounds.
TASKFORCE:
-YT600 added. 2 for each team.