PoE - Client 1.0 Full Installer

HINWEIS! Der alte PoE Ordner im Verzeichnis:

Battlefieldfield Vietnam/Mods/

muss vor der Installation gelöscht werden!


Change log:

========================
Point of Existence v1.0
Changelog File
June 06, 2009
========================

##New Content##

_Added PoE Stunt minimod

_Added old PoE maps that was left out of earlier releases
.Island Hopping
.Mandera
.Over Bioko

_Added Demize map pack
.Blue-Nile
.Savanna Mists
.Savanna Pipeline
.Swamps of Sudan

_Added Bf42 port by Lex Luthor
.El Alamein

_Added COOP support to maps
.A Bridge Too Far
.Battle of Turkana
.Blue Nile River
.Mount Cassino
.Darfur
.El Daba
.Embassy
.Ilemi Triangle
.Ilemi Triangle 1914 Line
.Kassala Town
.Retaking Kassala
.Khartoum Refinery
.Maikona
.Mara
.Namib
.Operation Czar
.Operation Sabre
.El Alamein
.Gazala
.Rising Storm
.Road to Glory
.Savanna Mists
.Savanna Pipeline
.Siege of Mukatan
.Suakin
.Swamps of Sudan
.Toma South
.Wadi Halfa
.War Zone
.Zanzibar Beach

## Map Tweaks##

_A Bridge Too Far
.removed M777

_Battle for Wadi Halfa
.added back prayer calls
.tweaked area values (takes 3 controlpoints to start bleed)

_Hue
.fixed texture on US soldier

_Reclaiming Hue
.changed loadingscreen
.almost stripped of vehicles
.fixed texture on US soldier

_The Ia Drang Valley
.added UH60 to US side
.changed loadscreen
.replaced 2a65 with static version
.removed M1A2 from US base in Conquest mode

_Kassala Town
.set alternative texture path to PoE/Urban

_Retaking Kassala
.set alternative texture path to PoE/Urban
.made all controlpoints US at start

_Khartoum Refinery
.made all controlpoints RUS at start
.tweaked area values and conversion times
.added alternative skin for Russian soldier

_Landing Zone Albany
.changed loadingscreen

_Maikona
.fixed MSTA spawn
.added alternative skin for Russian soldier

_Operation Czar
.removed flags from bases
.fixed over/undergrowth

_Operation Flaming Dart
.removed LCAC and L4HD

_Over Bioko
.removed flags from bases
.removed flagpoles from air controlpoints

_El Alamein
.removed flags from bases
.set alternative texture path to Texture/PoE/Desert
.replaced Quad50 with M167/ZU23

_Quang Tri - 1972
.fixed texture on US soldier

_Rising Storm
.removed flags from start points

_Siege of Mukatan
.removed flag from US start point
.tweaked area values (takes 3 controlpoints to start bleed)
.tweaked tickets

### AI ###
_Disabled "lod'ing" of AI (resource saving that disabled physics on the bots and made them move at max speed when out of view or in far distance)
.this will increase resource usage on local games (runs just fine on modern hardware)

_Fixed AI
.Bmp2
.SU-34
.F-15
.Ah-6
.M46
.Mig31

_Tweaked strategic strenght of all vehicles

_Tweaked AI on mounted TOW and Kornet launchers

_A10
.added AI template to cannon

_SU39
.tweaked cannon AI

_ZU23
.improved AI (will fire more at vehicles)

_ZU23BMP
.fixed AI not using turret
.fixed AI not driving vehicle

_BMP2
.fixed AI templates
.marked as Amfibious for AI

_BMP3
.marked as Amfibious for AI

_Added AI spawns to AN-32

_LCAC
.stopped AI from driving as they're not able to open the ramps...

_Tunguska
.marked weapons as anti-aircraft for AI

_Improved AI on all assault rifles

### VEHICLES ###

_Increased height of turbulence from air vehicles.

_ZU23
.added back tracer

_M167 Mobile
.removed dummy PCO
.tweaked springs (both wheels rolls now)
.added AI

_Tos-1
.added entrypoint to main PCO (this allows AI to enter and drive)

_MSTA
.added entrypoint to main PCO (this allows AI to enter and drive)

_MLRS
.added entrypoint to main PCO (this allows AI to enter and drive)

_M109
.added entrypoint to main PCO (this allows AI to enter and drive)

### MENU ###
_Removed SinglePlay button from main menu (not supported by PoE)
_Removed Evolution and Custom Combat buttons from create game menu (not supported by PoE)
_Removed "Rent Server" button from menu (link dead and unable to change it)

### MISC ###
_Debugged entire mod and maps and fixed issues.
_Tweaked texture for reskinned Russian soldier
_Created urban texture for reskinned Russian soldier
_Created servericon for Bf42 ports.
_Localized all map names.
_Sorted maps in map list.
_Fixed shading on milifence
_Moved common sounds and statics from maps to mod.
_Fixed a long lost issue with compressing maps .rfa files and running on dedicated server

============================
Point of Existence Copyright
============================

Copyright © 2009 Point of Existence.
Point of Existence is a modification of the retail game Battlefield Vietnam. All new content related to the Point of Existence modification is developed & copyrighted by the Point of Existence Team
ALL RIGHTS RESERVED.


=================
Point of Existence v0.4.2RC
ChangeLog File
May 25, 2005
=================

##New Content##

_Added New TankTrack Efx
_Added New M1A2 Muzzle Efx
_Added New T90 Muzzle Efx
_Added New MiniGun Richo Efx
_Added New Blood_Efx e_BloodHvy
_Added New Blood_Efx e_BloodHvy02
_Added New HE_Efx e_TankImpact
_Added New Firey ScrapMetal Efx
_Added MLRS Cluster Munitions And Efx
_Added SP-Arty Cluster Smoke Efx
_Added M167_Mobile Towable Via the HumveeTruck
_Added new SparkShower EFX for air wrecks.
_Added new Air explosions for air wreckage
_Added new fireball EFX for Air wreckage
_Added Pt-91 MBT
_Added T55AGM MBT
_Added LCAC_Static
_Added MercedesTaxi
_Added MercedesLimo
_Added Btr80
_Added Btr80-A
_Added Ah-6
_Added Mh-6
_Added 3D ironsights
_Added Pb69p
_Added PSG-1 sniper rifle
_Added FN SCAR
_Added M14 Socom II
_Added A10_2 Cluster bomb variant
_Added Su39_2 Rckt Variant
_Added Grizzly(SA_17) mobile Missle launcher
_Added Cluster munitions to Mlrs

##Gameplay Tweaks##


_Added Ammo Switching to MSTA and M109
Smoke/HE munitions
_Added overheating to mounted M249 and mounted Pecheneg
_Added Abilities to rotate Static artillery peice via A/D keys
_Slightly Increased Attack choopers Speed/Agility
_Specialist kits given C4
_US and Russian AA kits speed increased
_Stinger and SA7 damage vs. air units increased. Projectiles agility lowered and speed increased.
_Increased deviation on sniper rifles
_Added MusicPlayer to almost all vehciles * Low Radius Only heard form the Cockpit
_Added scope to RPG-29
_Increased velocity of anti-tank weapons (compensation for ironsights)
_Tweaked velocity of handweapons (compensation for ironsights)
_Increased speed of AA and heavy AT kits


##Bug Fixes##

_C4 animation redone to remove problem with selecting detonator
_Fixed M1A2[Tusk] Collisions
_New tankturret icon (fixes inverted movement caused by BfV1.2 patch)
_Fixed disappearing light indicators on ammoselectors at low geometry settings
_Added menu icon to stationary KORD
_Added weaponfire animation to Aks74u
_Fixed vehicle collision o_poe_warehouse_nke_m1
_Fixed M224 not damaging or showing effects on material 39
_Tweaked physics of SU-39 to remove drop in altitude at full speed
__Decreased viewdistance on players (should make it harder to see players from distance, and reduce the problem with lying players looking like they're standing)
_Added end effect to projectiles on RPGs, AT4 and SMAW

##Statics##

O_PoeWreck_LAV-25=standardmesh(LAV-25_Wreck_S_m1)
O_PoeWreck_LAV-A=standardmesh(LAV-A_wreck_S_m1)
O_PoeWreck_LAV-AD=standardmesh(LAV-AD_Wreck_S_m1)
O_PoeWreck_LAV-AT=standardmesh(LAV-AT_Wreck_S_m1)
O_PoeWreck_M1A2_m1=standardmesh(O_PoeWreck_M1A2_m1)
O_PoeWreck_M2A3_m1=standardmesh(O_PoeWreck_M2A3_m1)
O_PoEwreck_T54Ruin=standardmesh(O_PoEwreck_T54Ruin_m1)
O_PoeWreck_T90_m1=standardmesh(poe_T90_wreckmain_m1)
crane1_m1=StandardMesh(crane1_m1)
Fountain_M1=StandardMesh(Fountain_M1)
harbdock_pin1_m1=StandardMesh(harbdock_pin1_m1)
repport_M1=StandardMesh(repport_M1)
smdh2_m1=StandardMesh(smdh2_m1)
SmDh2_closed_m1=StandardMesh(SmDh2_closed_m1)
O_StoneFence_bitA_m1=StandardMesh(O_StoneFence_bitA_m1)
O_StoneFence_halfA_m1=StandardMesh(O_StoneFence_halfA_m1)
O_StoneFence_Post_smallA_m1=StandardMesh(O_StoneFence_Post_smallA_m1)
O_StoneFence_demoA_m1=StandardMesh(O_StoneFence_demoA_m1)
O_StoneFence_endA_m1=StandardMesh(O_StoneFence_endA_m1)
O_StoneFenceA_m1=StandardMesh(O_StoneFenceA_m1)
O_StoneFencex3A_m1=StandardMesh(O_StoneFencex3A_m1)
O_StoneFence_Post_lrgA_m1=StandardMesh(O_StoneFence_Post_lrgA_m1)
o_wadihalfaFence_full_02_m1=StandardMesh(o_wadihalfaFence_full_02_m1)
o_wadihalfaFence_full_m1=StandardMesh(o_wadihalfaFence_full_m1)
o_wadihalfaFence_medium=StandardMesh(o_wadihalfaFence_medium_m1)
o_wadihalfaFence_medium02=StandardMesh(o_wadihalfaFence_medium02_m1)
o_wadihalfaFence_post_02_m1=StandardMesh(o_wadihalfaFence_post_02_m1)
o_wadihalfaFence_post_m1=StandardMesh(o_wadihalfaFence_post_m1)
o_wadihalfaFence_quarter_02_m1=StandardMesh(o_wadihalfaFence_quarter_02_m1)
o_wadihalfaFence_quarter_m1=StandardMesh(o_wadihalfaFence_quarter_m1)
o_wadihalfaShop01=StandardMesh(o_wadihalfaShop01_m1)
o_wadihalfaShop02=StandardMesh(o_wadihalfaShop02_m1)
o_WadiNileDock=StandardMesh(o_WadiNileDock_m1)
o_poe_wadiboat=Standardmesh(o_poe_wadiboat_m1)
o_poe_sudan_hse=Standardmesh(o_poe_sudan_hse_m1)
o_poe_embassy_dsk1=Standardmesh(o_poe_embassy_dsk1_m1)
o_poe_embassy_dsk2=Standardmesh(o_poe_embassy_dsk2_m1)
o_poe_radiotower=StandardMesh(o_poe_radiotower_m1)
o_poe_acropole_htl=StandardMesh(o_poe_acropole_htl_m1)
o_poe_aprtmnt=StandardMesh(o_poe_aprtmnt_m1)
o_poe_sign_sdn=StandardMesh(o_poe_sign_sdn_m1)
o_poe_embassy_ext_m1=StandardMesh(o_poe_embassy_ext_m1)
o_poe_africa=StandardMesh(o_poe_africa_m1)
o_poe_embassy_sdwk=StandardMesh(o_poe_embassy_sdwk_m1)
o_poe_embassy_sdwk2=StandardMesh(o_poe_embassy_sdwk2_m1)
o_poe_embassy_sdwk3=StandardMesh(o_poe_embassy_sdwk3_m1)
o_poe_embassy_sdwk4=StandardMesh(o_poe_embassy_sdwk4_m1)
o_poe_embassy_sdwk5=StandardMesh(o_poe_embassy_sdwk5_m1)
o_poe_embassy_sdwk6=StandardMesh(o_poe_embassy_sdwk6_m1)
o_poe_embassy_sdwk7=StandardMesh(o_poe_embassy_sdwk7_m1)
_Added BF42 afr_house1_ste
_Added BF42 afr_house1_ste_closed_m1
_Added BF42 afr_house2_ste
_Added BF42 afr_house2_ste_closed_m1
_Added BF42 Afrhouse


##Misc##


##Optimazations##

_Removed Air Vehcile Dependent fireArmsinfo's And replaced them all with one common "PlaneFireArmInfo"
_Removed Land Vehcile Dependent fireArmsinfo's And replaced them all with one common "TankFireArmInfo"
_Remove Hidden Objects in maps Mara and Darfur. Increased 5%-20% more FPS on average
_Removed folding wings on F18 until we need them
_Removed vehicle dependent Musicplayers and Netinfos

Bilder

Dateiname
poe_client_v1.0.zip
Dateigröße 1400MB
Autor
PoE
Veröffentlicht 09.06.2009
Downloads 8625
Server
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