Recruit Snyder's 1.2 - Client
HINWEIS: Für Recruit Snyder's muss der WWII Mod installiert sein
General Features
- Full AI support (except for known limitations in the Battlefield series, like "bots don't place mines", "bots can't use winches", "bots don't pick up kits", "bots don't place objects in a sensible way")
- Blood FX (moderate)
- 3rd person view for infantry (F10 - F12)
- No self destruction for damaged vehicles
- Vehicles can be abandoned on a map for later re-use
- Enemy vehicles can be hijacked and won't respawn until destroyed
- Tank, aircraft & chopper weapons with adjusted velocity / ammo
- Hooks & winches added to most vehicles (MI-8 Cargo etc.)
- Helipads repair and ammo refill radius increased
- Heat seeking missiles less precise now - they're still lethal but they're easier to avoid
- New/unique engines for all choppers, planes and most land vehicles, for instance: Huey Gunship and Huey Slick got different flight physics;
- New suspension, transmission and steering for most vehicles. 4WD added to many Jeeps.
- Mobile supply depots - heal, repair land vehicles and refill ammo, destroyable, can be moved.
- Extra seats for many vehicles
- Existing classes re-done, new classes added
- Existing vehicles re-done, new vehicles added
- Existing hand weapons re-done, new hand weapons added
- Several AI enhancements, for instance: Transport chopper pilots don't bail out over landing zones, they keep flying (most of the time) ;-))
- All U.S. heat seeking missiles got color markings to identify friendly fire. New heat seekers added for Combat Jeep (formerly known as "MUTT") and Huey Gunship - slower seeking routines;
- Several weapon & vehicle sound changes.
- Helicopter transport capabilities: Chinook and Mi-8 can lift/transport heavy tanks, Huey Slick: Medium & light vehicles; KA-25: Light objects, Jeeps;
- ATC Tango door can be opened (arrow keys): Do not load vehicles, only infantry;
- Lots of add'l objects, to be placed freely on every map: Please do not place them while driving!
Special Objects:
- Stationary AA Battery "Quad 50": Limited ammo, can be deployed by Nancy truck and Mortar Jeep wherever required.
- Stationary AA Missile Battery "Red Sky": Slow heat seeking rockets, radar, Left_Click fires one missile, Right_Click fires salvo (up to six); deployed by BRDM Mortar car and UAZ Pickup, anywhere.
- U.S. Checkpoint: Studebaker 2.5t wreck, accessible, with steel tank obstacle, good cover for infantry, very hard to destroy, deployed by Combat Jeep 4x4 anywhere; Studebaker 2.5t truck turns into U.S. Checkpoint upon destruction (instead of a disappearing wreck);
- NVA Checkpoint: UAZ Pickup wreck, sandbags, steel tank obstacles plus Heavy Engineer kit spawner, hard to destroy, deployed by UAZ Pickup and BTR 60;
- NVA Fueltrap: Three different models (barrels, crates), ignition: explosives, grenades, MG, some submachine guns; huge blast, kills everything; deployed by Vespa, BM21 SAM, Red Star, UAZ Patrol Car; spawns on several city maps; can be deployed inside buildings as well. Caution!
- U.S. Tank Obstacle: Steel tankobs plus sandbags; deployed by Studebaker 2.5t;
- Repair/Supply Crate: Looks like U.S. spawn crate, with beer logo; repairs and refills ammo; deployed by M113 and BTR 60, can be found near helipads for airlift;
Dateiname | rs1.2final.exe |
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Dateigröße | 7MB |
Autor | |
Veröffentlicht | 16.11.2006 |
Downloads | 6744 |