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Project Reality v0.85 Released!

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Geschrieben

The Project Reality Mod and Black Sand Studios are proud to announce the official release of Project Reality v0.85!

Following the last release of Project Reality (v0.8), we have been continuously working to improve multiple aspects of game-play, resolve bugs with also create new weapons and vehicles for you to play with. Thanks to the continued support from you, the community and our dedicated team of testers, we have successfully corrected many of the bugs and game-play issues in v0.8 with also adding several new features, tweaks and assets. Please note that due to the size of the mod, we have split the download into two parts: Core and Levels. You will need to download and install both to run the mod. To download Project Reality Reality v0.85, click the banner image below.

New Weapons

What first person shooter release would be complete without an array of new handheld toys and weapons to play with. Along with the overhaul of the weapon deviation system and weapon animations, the Insurgents, Chechen Rebels the new Taliban faction have recieved a large package from an unknown source of Kalashnikov rifles and other new toys to help them fight their guerilla war!

The new Russian Forces have also not been short changed with bringing in there new arsenal of weapons including there AK-74M Assault Rifles with underbarrel grenade launches and scopes attached!

Some USMC Soldiers are now equipped with the M68 aimpoint fitted onto there M16A4 assault rifles though they will not be as common as they are in the US Army, this should be a big help to the USMC when they get close up and personal with the enemy.

The Chinese Peoples Liberation Army (PLA) has also received a long awaited new Heavy Anti-Tank weapon, the PF-98 120mm Rocket Launcher. Unlike most other Heavy Anti-Tank weapons currently in-game, this weapon fires an unguided round. However, the PF-98 is lightweight and very easy to operate, as such it can be setup and fired in a much shorter time compared to its counterparts, giving it an unique edge.

  • AK-47 (Insurgent, Taliban, Chechen Rebels)
  • AK-47 Bayonet (Chechen Rebels)
  • AK-74 Scoped, Ironsight, UGL (Insurgents, Taliban, Chechen Rebels)
  • AK-74M Scoped, Ironsight and UGL (Russians)
  • AKS-74U (Russians, Insurgents, Chechen, Taliban)
  • Al-Quds RPK (Iraqi Insurgent, Taliban)
  • Artillery IED (Iraqi Insurgent)
  • Grenade Trap (Iraqi Insurgent, Taliban)
  • Incendiary Grenades (All Conventional Factions)
  • M16A4 with M68 (USMC)
  • PF-98 Heavy Anti-Tank (PLA)
  • RPG-7 Tandem Warhead (Russians)
  • SA80 Bayonet (British)
  • Trip Flare (All factions)

ak47_thumb.jpg ak74m_thumb.jpg sa80_bayonet_thumb.jpg

New Vehicles

With the addition of a new faction, comes new vehicles to compliment their infantry arsenal. We therefore bring to you the heavy assets of the Russian Forces, as well as a few other pieces of mobile equipment to bolster the other factions.

  • BTR-60 APC (Russia and MEC)
  • Gaskin Anti-Air Vehicle (MEC)
  • Humvee Avenger Anti-Air Vehicle (USA)
  • Logistic Trucks (All Conventional Factions)
  • Lynx AH-7 Transport Helicopter (British)
  • New HUD's for all Attack Helicopters
  • New HUD's for all Russian vehicles
  • T-72 MBT (MEC)

lynx_thumb.jpg btr60_thumb.jpg t72_thumb.jpg

Logistics

Logistics will be a much bigger aspect of Project Reality in v0.85, with the new logistics system a good supply line will be a vital part for winning the battle. The new Logistics Trucks will be the main back bone to this system, as they are the only vehicle currently in v0.85 that can carry two supply crates, which are needed to crate a Forward Outpost. These Logistics trucks can be distinguished by the canvas on the back of them where normal transport trucks are open top. These also deploy some new Supply Crates which we have created are now faction specific so you can only can get ammo, supplies and kits from them if they are your own.

logisitcs01_thumb.jpg logisitcs02_thumb.jpg logisitcs03_thumb.jpg

Vehicle Resupply & Repair

We have made drastic changes to the vehicle resupply and repair system in Project Reality v0.85. Land Vehicles can now only resupply at the Vehicle Depot located in or near your team's main base. You will need to drive your vehicle into the little parking space to replenish your ammunition. You can also repair at the Vehicle Depo, but if your vehicle becomes immobilised, then you will no longer be able to have a one man engineer team with only a adjustable spanner/wrench fix it, now you will be required to call in a logistics truck to help you with your repairs, which can then drop off a "repair station" that will then be able to repair the damages in the field at a very slow rate. This is to simulate a vehicle recovery system which is what would happen in real life if a vehicle got immobilized.

New Maps

  • Asad Khal (GB vs MEC)
  • Fallujah West (USMC vs INS)
  • Karbala (US Army vs INS)
  • Kozelsk (RU vs MIL)

Mod of the Year 2008 Phase 2 Voting

We would just like to put out anouther reminder about the MOTY Phase 2 Voting for anyone who has not yet voted in Phase 2. We ask that you vote for your favorite mod(s) from across the board. If you think Project Reality deserves your vote and deserves the MOTY award, we would very much appreciate your vote. Every vote counts - registering is free, quick and easy and registered users votes are worth a lot more than guest votes so please register before voting if you really want your vote to count! For more information on MOTY and how to vote, click HERE.

voteforpr_moty2008_small.jpg

Project Reality v0.85 Manual

To see a list of all important changes made in the Project Reality v0.85 release and for a comprehensive guide, check out the Official Project Reality Manual:

We hope you enjoy this release of Project Reality and we hope to see you on the battlefield solider!

- The Project Reality Team

http://www.realitymod.com/forum/f12-projec...5-released.html

Geschrieben

Cool, am Sonntag oder Montag mal saugen, wenn der Andrang weg ist :rolleyes:

Geschrieben

Joa, unsere Seite is auch schon wieder down. -_-

Geschrieben

los leute! torrent anwerfen und nach dem download weiter seeden!

Geschrieben

was heißt eigentlich seeden? Den Begriff hab ich schonmal gehört/gelesen, hat das nich irgendwas mitem torrent zu tun? Da steht glaub ich auch was mit seed oder so^^

Geschrieben

das torrentsystem funktioniert ja nur, wenn leute auch andere leute bei sich runterladen lassen. man saugt also selbst, lädt aber auch daten, die man schon hat an andere hoch. letzteres nennt man seeden.

nur die egoschweine schalten den torrent sofort ab, sobald sie es selbst gesaugt haben, deshalb mein aufruf

Geschrieben

achso ok, lade aber eh nicht mehr mitem torrent^^

Geschrieben

Ja, ich habs heute schon mal kurz angetetet und bin eigentlich ganz zufrieden. Schaut recht schön aus.

Allerdings sind mir die Waffen doch etwas zr präzise. Wenn der Burst schon fast nicht mehr verzieht, dann läuft da ein bisschen was schief...

Aber egal, jetzt wird erst mal ein bisschen getestet.

Geschrieben (bearbeitet)

Hat mal jemand einen Link zum Torrent-File? PR-Seite ist ja down.. -.-

Bearbeitet von wolfi
Geschrieben
Hat mal jemand einen Link zum Torrent-File? PR-Seite ist ja down.. -.-

Hier!

Dank bosco ;-)

Geschrieben

71% gleich bin ich fertig :>

Geschrieben

19%; speed: 50-55 Kb/s <_<

Geschrieben

Erinnert mich irgendwie an die Windows 7 Beta <_<

Nirgends gibts nen guten Server :(

Und der Torrent lädt grad mal mit 10kb/s :evil:

Geschrieben

Das problem is, dads die ganzen mit den schnellen leitungen die ein wenig speed in die sache bringen könnten, jetz schon zocken.

Darum gehört sich ja ein torrent meist ein paar tage vorher released mit passwort damit die leute ohne probleme saugen können.

Geschrieben

levels schon fertig

core 84 prozent :confused:

angeblich noch ne stunde laden, na toll <_<

muss morgen früh weg <_<

ja hallo wär besser gewesen^^

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