Destreuer 0 Melden Teilen Geschrieben 20. Januar 2007 Wenn du keine Objecte in Battlecraft siehst gibts 2 möglichkeiten. 1.)Der Pfad auf die Hülle des Objectes stimmt nicht,bzw.existiert nicht. 2.)Du hast in deiner lst folgenden eintrag stehn:(bei mir wär das für DCF) //This is used for mods to be able to open mod created archives. //Right now there is a limit of 8 OpenMODArchive=Mods\DesertCombat\Archives\standardMesh.rfa OpenMODArchive=Mods\DC_Final\Archives\standardMesh.rfa OpenMODArchive=Mods\DesertCombat\Archives\Texture.rfa OpenMODArchive=Mods\DesertCombat\Archives\bf1942\levels\DC_No_Fly_Zone.rfa OpenMODArchive=Mods\DC_Final\Archives\bf1942\levels\DC_First_Light.rfa OpenMODArchive=Mods\DesertCombat\Archives\bf1942\levels\DC_DesertShield.rfa OpenMODArchive=Mods\DesertCombat\Archives\bf1942\levels\DC_Operation_Bragg.rfa OpenMODArchive=Mods\DC_Final\Archives\bf1942\levels\DC_Dustbowl.rfa Damit zeigt er nur Objecte aus den Maps,wären aber "ingame"nicht da weil sie Map,nicht Mod gebunden sind. Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
Ch4rly 0 Melden Teilen Geschrieben 21. Januar 2007 Zu 1) Pfade überprüft, Fehler besteht weiterhin Zu 2) Also das haben wir nicht stehen Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
Destreuer 0 Melden Teilen Geschrieben 21. Januar 2007 schreib mal ein paar beispiele der loading errors,das was am anfang erscheint wenn du die map aufmachst. Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
Ch4rly 0 Melden Teilen Geschrieben 21. Januar 2007 Also, wir haben versucht die Paths so zu zuordnen wie es auch in den Ordnern ist, tut sich aber nix Also der zeigt bei allen Objecten an das er Loading Errors hat. [Editor Paths] GamePath=D:\Programme\EA GAMES\Battlefield 1942\ // custom mod files go here: ModsPath=Mods\FH\ // objects are read from here ObjectsPath=Mods\FH\objects\ // SMs are read from here StandardMeshPath=Mods\FH\standardMesh\ // TMs are read from here TreeMeshPath=Mods\FH\treeMesh\ // textures are read from here TexturePath=Mods\FH\texture\ // custom mod files go here: ModsPath=Mods\bf1942\ // objects are read from here ObjectsPath=Mods\bf1942\objects\ // SMs are read from here StandardMeshPath=Mods\bf1942\standardMesh\ // TMs are read from here TreeMeshPath=Mods\bf1942\treeMesh\ // textures are read from here TexturePath=Mods\bf1942\texture\ // Object list ObjectsList=FH.lst Das sind die Pfade Kannst du uns vielleicht deine FH.lst und FH.cfg schicken? Also das ist irgendwie verbockwursctelt :/ Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
Destreuer 0 Melden Teilen Geschrieben 21. Januar 2007 So sieht meine cfg aus. [Editor Paths] GamePath=C:\Programme\EA GAMES\Battlefield 1942\ // custom mod files go here: ModsPath=Mods\FH\ // objects are read from here ObjectsPath=Mods\FH\objects\ // SMs are read from here StandardMeshPath=Mods\FH\standardMesh\ // TMs are read from here TreeMeshPath=Mods\FH\treeMesh\ // textures are read from here TexturePath=Mods\FH\texture\ // custom mod files go here: ModsPath=Mods\bf1942\ // objects are read from here ObjectsPath=Mods\bf1942\objects\ // SMs are read from here StandardMeshPath=Mods\bf1942\standardMesh\ // TMs are read from here TreeMeshPath=Mods\bf1942\treeMesh\ // textures are read from here TexturePath=Mods\bf1942\texture\ // Object list ObjectsList=FH.lst Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
Ch4rly 0 Melden Teilen Geschrieben 21. Januar 2007 (bearbeitet) Das haben wir auch bei cfg stehn....kannst du uns nochmal genau beschreiben wo und was man wo einfügen muss?! lst und cfg datei in den battlecraft ordner? er findet zwar den fh mod + lst datei aber die lv bleiben die von 1942. //Placeable Objects. BCOBJECTS.LST created by BattleCraft '42 //This file contains all objects that are placeable in a BF1942 //map. There is a limit of 512 objects and 32 categories. If //you add any more objects to this list, be careful not to exceed //these amounts. // //[CategoryName] - This is a category identifier //ObjectName=MeshType(meshname) [sTRUCTURES] afr_house1_ste_m1=StandardMesh(afr_house1_ste_M1) afr_house1_ste_closed_m1=StandardMesh(afr_house1_ste_closed_m1) afr_house2_ste_m1=StandardMesh(afr_house2_ste_m1) afr_house2_ste_closed_m1=StandardMesh(afr_house2_ste_closed_m1) Afrhouse_m1=StandardMesh(Afrhouse_m1) smdh2_m1=StandardMesh(smdh2_m1) SmDh2_closed_m1=StandardMesh(SmDh2_closed_m1) airrep1_m1=StandardMesh(airrep1_m1) AlliedAirplaneAmmo=StandardMesh(Ammobox_m1) Ammobox=StandardMesh(Ammobox_m1) AxisAirplaneAmmo=StandardMesh(Ammobox_m1) barack_m1=StandardMesh(barack_m1) Berlin_waterwall_M1=StandardMesh(Berlin_waterwall_M1) Berlin_waterwall2_M1=StandardMesh(Berlin_waterwall2_M1) Berlinbridge_m1=StandardMesh(Berlinbridge_m1) bunker1_M1=StandardMesh(bunker1_M1) bunker2_M1=StandardMesh(bunker2_M1) bunker2_des1_m1=StandardMesh(bunker2_des1_m1) bunker2_des2_m1=StandardMesh(bunker2_des2_M1) churcfence_m1=StandardMesh(churcfence_m1) churcfencegate_m1=StandardMesh(churcfencegate_m1) churcfencestop_m1=StandardMesh(churcfencestop_m1) citymesh1_m1=StandardMesh(citymesh1_m1) citymesh1_closed_M1=StandardMesh(citymesh1_closed_M1) citymesh2_m1=StandardMesh(citymesh2_m1) citymesh2_closed_M1=StandardMesh(citymesh2_closed_M1) citymesh3_m1=StandardMesh(citymesh3_m1) citymesh4_m1=StandardMesh(citymesh4_m1) citymesh4_closed_M1=StandardMesh(citymesh4_closed_M1) citymesh4_seald_m1=StandardMesh(citymesh4_seald_m1) citywall_m1=StandardMesh(citywall_m1) crane1_m1=StandardMesh(crane1_m1) Defgun_bunker_m1=StandardMesh(Defgun_bunker_m1) eu_church_M1=StandardMesh(eu_church_M1) eu_fence_m1=StandardMesh(eu_fence_m1) eu_lumbermill_m1=StandardMesh(eu_lumbermill_m1) eu_watermill_m1=StandardMesh(eu_watermill_m1) euwindmill_m1=StandardMesh(euwindmill_m1) factory_m1=StandardMesh(factory_m1) French_Barn_Lrg_m1=StandardMesh(French_Barn_Lrg_m1) frwall_m1=StandardMesh(frwall_m1) frwdoor_m1=StandardMesh(frwdoor_m1) guardtow_M1=StandardMesh(guardtow_M1) hangar1_m1=StandardMesh(hangar1_m1) harbdock_m1=StandardMesh(harbdock_m1) harbdock_hus1_m1=StandardMesh(harbdock_hus1_m1) harbdock_rot1_m1=StandardMesh(harbdock_rot1_m1) harbdock_win1_m1=StandardMesh(harbdock_win1_m1) hospital_m1=StandardMesh(hospital_m1) Ironbrdg1_m1=StandardMesh(Ironbrdg1_m1) landrep1_supply=StandardMesh(landrep1_m1) lrgfrenchfarm_m1=StandardMesh(lrgfrenchfarm_m1) mediclocker=StandardMesh(mediclocker_m1) Milif_lowcol_bend1_m1=StandardMesh(Milif_lowcol_bend1_m1) Milif_lowcol_bend2_m1=StandardMesh(Milif_lowcol_bend2_m1) Milif_lowcol_gate_m1=StandardMesh(Milif_lowcol_gate_m1) Milif_lowcol_large_m1=StandardMesh(Milif_lowcol_large_m1) Milif_lowcol_smal_m1=StandardMesh(Milif_lowcol_smal_m1) Milifence_bend1_m1=StandardMesh(Milifence_bend1_m1) Milifence_bend2_m1=StandardMesh(Milifence_bend2_m1) Milifence_Gate_m1=StandardMesh(Milifence_Gate_m1) Milifence_large_m1=StandardMesh(Milifence_large_m1) Milifence_pole_m1=StandardMesh(Milifence_pole_m1) Milifence_smal_m1=StandardMesh(Milifence_smal_m1) o_bunker_m1=StandardMesh(o_bunker_M1) Oma_conc_m1=StandardMesh(Oma_conc_m1) r_ruswh_m1=StandardMesh(r_ruswh_m1) radarbun_M1=StandardMesh(radarbun_M1) RailRoad_BendL_m1=StandardMesh(RailRoad_BendL_m1) RailRoad_BendR_m1=StandardMesh(RailRoad_BendR_m1) RailRoad_NewSwitch_m1=StandardMesh(RailRoad_NewSwitch_m1) RailRoad_NewSwitch1_m1=StandardMesh(RailRoad_NewSwitch1_m1) RailRoad_NewSwitch2_m1=StandardMesh(RailRoad_NewSwitch2_m1) RailRoad_Stopper_m1=StandardMesh(RailRoad_Stopper_m1) RailRoad_Straight_m1=StandardMesh(RailRoad_Straight_m1) RailRoad_Switch_m1=StandardMesh(RailRoad_Switch_m1) repport_M1=StandardMesh(repport_M1) rh_Pacfac_door_m1=StandardMesh(rh_Pacfac_door_m1) rh_Pacfac_m1=StandardMesh(rh_Pacfac_m1) rh_Russian_Barn_main_m1=StandardMesh(rh_Russian_Barn_main_m1) rubble01_m1=StandardMesh(rubble01_m1) rubble02_m1=StandardMesh(rubble02_m1) rubble03_m1=StandardMesh(rubble03_m1) ruin_citymesh1_M1=StandardMesh(ruin_citymesh1_M1) ruin_citymesh3_m1=StandardMesh(ruin_citymesh3_m1) Ruin_citymesh4_M1=StandardMesh(Ruin_citymesh4_M1) Ruin_Stalingrad1_m1=StandardMesh(Ruin_Stalingrad1_m1) ruin_stonebridge_big_M1=StandardMesh(ruin_stonebridge_big_M1) ruin_suburbhouse_1_M1=StandardMesh(ruin_suburbhouse_1_M1) Ruin_Suburbhouse_3_M1=StandardMesh(Ruin_Suburbhouse_3_M1) Ruin_suburbhouse_4_M1=StandardMesh(Ruin_suburbhouse_4_M1) rusruin01_m1=StandardMesh(rusruin01_m1) rusruin02_m1=StandardMesh(rusruin02_m1) rusruin03_m1=StandardMesh(rusruin03_m1) rusruin04_m1=StandardMesh(rusruin04_m1) rusruin05_m1=StandardMesh(rusruin05_m1) rusruin06_m1=StandardMesh(rusruin06_m1) rusruin07_m1=StandardMesh(rusruin07_m1) rusruin08_m1=StandardMesh(rusruin08_m1) rusruin09_m1=StandardMesh(rusruin09_m1) rusruin10_m1=StandardMesh(rusruin10_m1) shed_europe_s_m1=StandardMesh(shed_europe_s_m1) sidewalkc_m1=StandardMesh(sidewalkc_m1) sidewalkI_m1=StandardMesh(sidewalkI_m1) sidewalkL_m1=StandardMesh(sidewalkL_m1) sidewalkL2_m1=StandardMesh(sidewalkL2_m1) SightBill1_M1=StandardMesh(SightBill1_M1) SightBill2_M1=StandardMesh(SightBill2_M1) SightScene_OpTurn_M1=StandardMesh(SightScene_OpTurn_M1) SightScene_Turn_M1=StandardMesh(SightScene_Turn_M1) SightScene_Turn1_M1=StandardMesh(SightScene_Turn1_M1) SightScene1_M1=StandardMesh(SightScene1_M1) SightScene2_M1=StandardMesh(SightScene2_M1) SightScene3_M1=StandardMesh(SightScene3_M1) SightSceneRuin1_M1=StandardMesh(SightSceneRuin1_M1) SightSceneRuin2_M1=StandardMesh(SightSceneRuin2_M1) SightSceneRuin3_M1=StandardMesh(SightSceneRuin3_M1) Bclas_m1=StandardMesh(Bclas_m1) smlfrenchfarm_m1=StandardMesh(smlfrenchfarm_m1) Stalingrad1_m1=StandardMesh(Stalingrad1_m1) stnwall_pelsmlfr_m1=StandardMesh(stnwall_pelsmlfr_m1) stnwall_smlfrench_m1=StandardMesh(stnwall_smlfrench_m1) stonebridge_big_M1=StandardMesh(stonebridge_big_M1) stonebridge_sml_M1=StandardMesh(stonebridge_sml_M1) stonebridge_1_m1=StandardMesh(stonebridge_1_m1) stonebridge_2_m1=StandardMesh(stonebridge_2_m1) storagebuild_m1=StandardMesh(storagebuild_m1) subhouse_5_m1=StandardMesh(subhouse_5_m1) SuburbHouse_1_closed_M1=StandardMesh(SuburbHouse_1_closed_M1) SuburbHouse_1_m1=StandardMesh(SuburbHouse_1_m1) SuburbHouse_2_closed_M1=StandardMesh(SuburbHouse_2_closed_M1) SuburbHouse_2_M1=StandardMesh(SuburbHouse_2_M1) SuburbHouse_3_closed_M1=StandardMesh(SuburbHouse_3_closed_M1) SuburbHouse_3_M1=StandardMesh(SuburbHouse_3_M1) SuburbHouse_4_closed_M1=StandardMesh(SuburbHouse_4_closed_M1) SuburbHouse_4_M1=StandardMesh(SuburbHouse_4_M1) Supplyde_m1=StandardMesh(supplyde_m1) Train_Wagon_m1=StandardMesh(Train_Wagon_m1) wdfence1_fen1_m1=StandardMesh(wdfence1_fen1_m1) wdfence1_pol1_m1=StandardMesh(wdfence1_pol1_m1) wdfence2_fen1_m1=StandardMesh(wdfence2_fen1_m1) wdfence2_pol1_m1=StandardMesh(wdfence2_pol1_m1) Woodbrdg_M1=StandardMesh(Woodbrdg_M1) pacificfarm1_m1=StandardMesh(pacificfarm1_m1) pacificfarm2_m1=StandardMesh(pacificfarm2_m1) [PROPS] AfriCarpet1_m1=StandardMesh(AfriCarpet1_m1) AfriCarpet2_m1=StandardMesh(AfriCarpet2_m1) Bambrug_M1=StandardMesh(Bambrug_M1) Berlin_Galler_M1=StandardMesh(Berlin_Galler_M1) cabledrm_m1=StandardMesh(cabledrm_m1) civiltable_m1=StandardMesh(civiltable_m1) CPboj_M1=StandardMesh(CPboj_M1) eu_cart_M1=StandardMesh(eu_cart_M1) eu_cart_2wheel_M1=StandardMesh(eu_cart_2wheel_M1) eu_lumber1_m1=StandardMesh(eu_lumber1_m1) eu_lumber2_m1=StandardMesh(eu_lumber2_m1) Eu_Strtlight_Gls_M1=StandardMesh(Eu_Strtlight_Gls_M1) Eu_Strtlight_M1=StandardMesh(Eu_Strtlight_M1) Eu_Strtlight_wall_M1=StandardMesh(Eu_Strtlight_wall_M1) Eubarrel_M1=StandardMesh(Eubarrel_M1) Eubed_M1=StandardMesh(Eubed_M1) eubooksh_M1=StandardMesh(eubooksh_M1) euchair_M1=StandardMesh(euchair_M1) euchair02_M1=StandardMesh(euchair02_M1) euchair03=StandardMesh(euchair03) Eucloset_M1=StandardMesh(Eucloset_M1) eupaint1_M1=StandardMesh(eupaint1_M1) eupaint2_M1=StandardMesh(eupaint2_M1) eupaint3_M1=StandardMesh(eupaint3_M1) EuroCarpet1_m1=StandardMesh(EuroCarpet1_m1) EuroCarpet2_m1=StandardMesh(EuroCarpet2_m1) eutable_M1=StandardMesh(eutable_M1) eutables_M1=StandardMesh(eutables_M1) BuildingFire=StandardMesh(explFire_Test_m1) flowerbox1_M1=StandardMesh(flowerbox1_M1) flowerbox2_M1=StandardMesh(flowerbox2_M1) flowerbox3_M1=StandardMesh(flowerbox3_M1) Fountain_M1=StandardMesh(Fountain_M1) Gibb_concret20_m1=StandardMesh(Gibb_concret20_m1) Gibb_concret45_m1=StandardMesh(Gibb_concret45_m1) Gibb_concret60_m1=StandardMesh(Gibb_concret60_m1) Gibb_Mroof15_m1=StandardMesh(Gibb_Mroof15_m1) Gibb_Mroof30_m1=StandardMesh(Gibb_Mroof30_m1) Gibb_Mroof30_nc_m1=StandardMesh(Gibb_Mroof30_m1) Gibb_wood20_m1=StandardMesh(Gibb_wood20_m1) Gibb_wood40_m1=StandardMesh(Gibb_wood40_m1) Gibb_wood72_m1=StandardMesh(Gibb_wood72_m1) Gibb_wood90_m1=StandardMesh(Gibb_wood90_m1) greencammo_m1=StandardMesh(greencammo_m1) harbdock_pin1_m1=StandardMesh(harbdock_pin1_m1) hspbed_m1=StandardMesh(hspbed_m1) hospital_sta1_m1=StandardMesh(hospital_sta1_m1) ladder_10m_m1=StandardMesh(ladder_10m_m1) ladder_20m_m1=StandardMesh(ladder_20m_m1) ladder_5m_m1=StandardMesh(ladder_5m_m1) rooflamp1_m1=StandardMesh(rooflamp1_m1) walllamp1_m1=StandardMesh(walllamp1_m1) lcvp_static=StandardMesh(lcvp_hull_m1) leaf1_m1=StandardMesh(leaf1_m1) leaf2_m1=StandardMesh(leaf2_m1) milBed_m1=StandardMesh(milBed_m1) milichair_m1=StandardMesh(milichair_m1) mililocker_m1=StandardMesh(mililocker_m1) militable_m1=StandardMesh(militable_m1) Military_boxW3_M1=StandardMesh(Military_boxW3_M1) Pachair_M1=StandardMesh(Pachair_M1) Pacifbed_M1=StandardMesh(Pacifbed_M1) pacificfurni1_m1=StandardMesh(pacificfurni1_m1) Pacloset_M1=StandardMesh(Pacloset_M1) Pajar1_M1=StandardMesh(Pajar1_M1) PajarB_M1=StandardMesh(PajarB_M1) signalpanel_m1=StandardMesh(signalpanel_m1) Papaint_M1=StandardMesh(Papaint_M1) Pascreen_M1=StandardMesh(Pascreen_M1) Patable_M1=StandardMesh(Patable_M1) Pipe_M1=StandardMesh(Pipe_M1) Pipe_bRack_m1=StandardMesh(Pipe_bRack_m1) Pipe_sRack_m1=StandardMesh(Pipe_sRack_m1) Pipe_Tube_AiCol_m1=StandardMesh(Pipe_Tube_AiCol_m1) Pipe_Tube90_m1=StandardMesh(Pipe_Tube90_m1) Pipe_TubeConnect_m1=StandardMesh(Pipe_TubeConnect_m1) Pipe_TubeConnect_wHole_m1=StandardMesh(Pipe_TubeConnect_wHole_m1) Pipe_TubeSection_m1=StandardMesh(Pipe_TubeSection_m1) planeeng_M1=StandardMesh(planeeng_M1) Plank_10m_m1=StandardMesh(Plank_10m_m1) Plank_6m_m1=StandardMesh(Plank_6m_m1) Plank_8m_m1=StandardMesh(Plank_8m_m1) PlateShelf_M1=StandardMesh(PlateShelf_M1) plough_M1=StandardMesh(plough_M1) portablel_M1=StandardMesh(portablel_M1) posters_am1_m1=StandardMesh(posters_am1_m1) posters_am2_m1=StandardMesh(posters_am2_m1) posters_am3_m1=StandardMesh(posters_am3_m1) posters_br1_m1=StandardMesh(posters_br1_m1) posters_br2_m1=StandardMesh(posters_br2_m1) posters_br3_m1=StandardMesh(posters_br3_m1) posters_fr1_m1=StandardMesh(posters_fr1_m1) posters_fr2_m1=StandardMesh(posters_fr2_m1) posters_fr3_m1=StandardMesh(posters_fr3_m1) repaircist_m1=StandardMesh(repaircist_m1) repport_box1_m1=StandardMesh(repport_box1_m1) repport_tan1_m1=StandardMesh(repport_tan1_m1) repport_tun1_M1=StandardMesh(repport_tun1_M1) rh_tsp_M1=StandardMesh(rh_tsp_M1) sacks_M1=StandardMesh(sacks_M1) sandbag_2m_m1=StandardMesh(sandbag_2m_m1) sandbagi_m1=StandardMesh(sandbagi_m1) sandbagl_m1=StandardMesh(sandbagl_m1) sandbagu_m1=StandardMesh(sandbagu_m1) sandbagL2_M1=StandardMesh(sandbagL2_M1) scarwheel1_m1=StandardMesh(scarwheel1_m1) scarwheel2_m1=StandardMesh(scarwheel2_m1) scrap_metal1_m1=StandardMesh(scrap_metal1_m1) scrap_metal2_m1=StandardMesh(scrap_metal2_m1) scrap_metal3_m1=StandardMesh(scrap_metal3_m1) Sculpture_Angel_M1=StandardMesh(Sculpture_Angel_M1) sea_obs_M1=StandardMesh(sea_obs_M1) Shell1250mmLw_m1=StandardMesh(Shell1250mmLw_m1) Shell792mmLw_m1=StandardMesh(Shell792mmLw_m1) Shell9mmLw_m1=StandardMesh(Shell9mmLw_m1) signalpanel_m1=StandardMesh(signalpanel_m1) Signs_Germ1_m1=StandardMesh(Signs_Germ1_m1) Signs_Germ2_m1=StandardMesh(Signs_Germ2_m1) Signs_Germ3_m1=StandardMesh(Signs_Germ3_m1) Signs_Germ4_m1=StandardMesh(Signs_Germ4_m1) signs_Rus_roadsign1__m1=StandardMesh(signs_Rus_roadsign1__m1) signs_Rus_roadsign2__m1=StandardMesh(signs_Rus_roadsign2__m1) signs_Rus_roadsign3__m1=StandardMesh(signs_Rus_roadsign3__m1) signs_Rus1_m1=StandardMesh(signs_Rus1_m1) signs_Rus2_m1=StandardMesh(signs_Rus2_m1) signs_Rus3_m1=StandardMesh(signs_Rus3_m1) signs_Rus4_m1=StandardMesh(signs_Rus4_m1) Skyelala_M1=StandardMesh(Skyelala_M1) spaan_m1=StandardMesh(spaan_m1) stebarbwire_m1=StandardMesh(stebarbwire_m1) stebarbwire2_m1=StandardMesh(stebarbwire2_m1) stebarrel1_m1=StandardMesh(stebarrel1_m1) stebarrel2_m1=StandardMesh(stebarrel2_m1) stecrate1_M1=StandardMesh(stecrate1_M1) stecrate2_M1=StandardMesh(stecrate2_M1) steplank1_m1=StandardMesh(steplank1_m1) steshelf_m1=StandardMesh(steshelf_m1) Stones_Africa_L_M1=StandardMesh(Stones_Africa_L_M1) Stones_Euro_L_M1=StandardMesh(Stones_Euro_L_M1) Stones_Pacif_L_m1=StandardMesh(Stones_Pacif_L_m1) Stones_Russia_L_M1=StandardMesh(Stones_Russia_L_M1) stove_eu_m1=StandardMesh(stove_eu_m1) T_Stone1_m1=StandardMesh(T_Stone1_m1) T_Stone2_m1=StandardMesh(T_Stone2_m1) T_Stone3_m1=StandardMesh(T_Stone3_m1) T_Stone4_m1=StandardMesh(T_Stone4_m1) tankobs_ste_M1=StandardMesh(tankobs_ste_M1) telepole_M1=StandardMesh(telepole_M1) weldtank_M1=StandardMesh(weldtank_M1) weldtube_m1=StandardMesh(weldtube_m1) well_eu_M1=StandardMesh(well_eu_M1) wheelbarrow_M1=StandardMesh(wheelbarrow_M1) whetstone_M1=StandardMesh(whetstone_M1) Window_m1=StandardMesh(windowWhole_M1) Woodladder_4m_m1=StandardMesh(Woodladder_4m_m1) Wreck_aichi2_m1=StandardMesh(Wreck_aichi2_m1) Wreck_B17_2_m1=StandardMesh(Wreck_B17_2_m1) Wreck_B17_3_m1=StandardMesh(Wreck_B17_3_m1) Wreck_Corsair2_M1=StandardMesh(Wreck_Corsair2_M1) Wreck_Mustang2_m1=StandardMesh(Wreck_Mustang2_m1) Wreck_Spitfire_2_m1=StandardMesh(Wreck_Spitfire_2_m1) Wreck_Spitfire_3_m1=StandardMesh(Wreck_Spitfire_3_m1) [sTATIONARY_WEAPONS] Browning=StandardMesh(RiBro_Body_m1) Browning_Air=StandardMesh(RiBro_Body_m1) Browning_unlimited=StandardMesh(RiBro_Body_m1) MG42=StandardMesh(RiM42_m1) MG42_Air=StandardMesh(RiM42_m1) MG42_unlimited=StandardMesh(RiM42_m1) Stationary_Browning=StandardMesh(tripod_stick_m1) Stationary_mg42=StandardMesh(tripod_stick_mg42_m1) [VEGETATION] Afri_bush1_M1=TreeMesh(Afri_bush1_M1) Afri_bush10_M1=TreeMesh(Afri_bush10_M1) Afri_bush11_M1=TreeMesh(Afri_bush11_M1) Afri_bush2_M1=TreeMesh(Afri_bush2_M1) Afri_bush3_M1=TreeMesh(Afri_bush3_M1) Afri_bush4_M1=TreeMesh(Afri_bush4_M1) Afri_bush5_M1=TreeMesh(Afri_bush5_M1) Afri_bush6_M1=TreeMesh(Afri_bush6_M1) Afri_bush7_M1=TreeMesh(Afri_bush7_M1) Afri_bush8_M1=TreeMesh(Afri_bush8_M1) Afri_bush9_M1=TreeMesh(Afri_bush9_M1) Afri_tree1_M1=TreeMesh(Afri_tree1_M1) Afri_tree2_M1=TreeMesh(Afri_tree2_M1) Afri_tree3_M1=TreeMesh(Afri_tree3_M1) Afri_tree4_M1=TreeMesh(Afri_tree4_M1) Afri_tree5_M1=TreeMesh(Afri_tree5_M1) Afri_tree6_M1=TreeMesh(Afri_tree6_M1) Afri_tree7_M1=TreeMesh(Afri_tree7_M1) Afri_tree8_M1=TreeMesh(Afri_tree8_M1) Afri_tree9_M1=TreeMesh(Afri_tree9_M1) Aspen_bush1_M1=TreeMesh(Aspen_bush1_M1) Aspen_bush2_M1=TreeMesh(Aspen_bush2_M1) Birtsh_bush1_M1=TreeMesh(Birtsh_bush1_M1) Birtsh_bush2_M1=TreeMesh(Birtsh_bush2_M1) djungle_monstrea_M1=TreeMesh(djungle_monstrea_M1) djungle_monstrea2_M1=TreeMesh(djungle_monstrea2_M1) EU_asp1_M1=TreeMesh(EU_asp1_M1) EU_asp2_M1=TreeMesh(EU_asp2_M1) EU_asp3_M1=TreeMesh(EU_asp3_M1) EU_Birtch1_M1=TreeMesh(EU_Birtch1_M1) EU_Birtch2_M1=TreeMesh(EU_Birtch2_M1) EU_Birtch3_M1=TreeMesh(EU_Birtch3_M1) EU_pine1_M1=TreeMesh(EU_pine1_M1) EU_pine2_M1=TreeMesh(EU_pine2_M1) EU_pine3_M1=TreeMesh(EU_pine3_M1) EU_pine4_M1=TreeMesh(EU_pine4_M1) EU_pine5_M1=TreeMesh(EU_pine5_M1) EU_pine6_M1=TreeMesh(EU_pine6_M1) EU_pine7_M1=TreeMesh(EU_pine7_M1) EU_Spruce_large_M1=TreeMesh(EU_Spruce_large_M1) EU_Spruce1_M1=TreeMesh(EU_Spruce1_M1) EU_Spruce2_M1=TreeMesh(EU_Spruce2_M1) EU_Spruce3_M1=TreeMesh(EU_Spruce3_M1) EU_Spruce4_M1=TreeMesh(EU_Spruce4_M1) FERNBIG_M1=TreeMesh(FERNBIG_M1) FERNMEDIUM_M1=TreeMesh(FERNMEDIUM_M1) FERNSMAL_M1=TreeMesh(FERNSMAL_M1) jungle_bush_M1=TreeMesh(jungle_bush_M1) Jungle_plant1_M1=TreeMesh(Jungle_plant1_M1) Jungle_plant10_M1=TreeMesh(Jungle_plant10_M1) Jungle_plant11_M1=TreeMesh(Jungle_plant11_M1) Jungle_plant12_M1=TreeMesh(Jungle_plant12_M1) Jungle_plant13_M1=TreeMesh(Jungle_plant13_M1) Jungle_plant14_M1=TreeMesh(Jungle_plant14_M1) Jungle_plant15_M1=TreeMesh(Jungle_plant15_M1) Jungle_plant16_M1=TreeMesh(Jungle_plant16_M1) Jungle_plant17_M1=TreeMesh(Jungle_plant17_M1) Jungle_plant18_M1=TreeMesh(Jungle_plant18_M1) Jungle_plant19_M1=TreeMesh(Jungle_plant19_M1) Jungle_plant2_M1=TreeMesh(Jungle_plant2_M1) Jungle_plant20_M1=TreeMesh(Jungle_plant20_M1) Jungle_plant21_M1=TreeMesh(Jungle_plant21_M1) Jungle_plant22_M1=TreeMesh(Jungle_plant22_M1) Jungle_plant3_M1=TreeMesh(Jungle_plant3_M1) Jungle_plant3b_M1=TreeMesh(Jungle_plant3b_M1) Jungle_plant3c_M1=TreeMesh(Jungle_plant3c_M1) Jungle_plant3d_M1=TreeMesh(Jungle_plant3d_M1) Jungle_plant4_M1=TreeMesh(Jungle_plant4_M1) Jungle_plant4b_M1=TreeMesh(Jungle_plant4b_M1) Jungle_plant5_M1=TreeMesh(Jungle_plant5_M1) Jungle_plant6_M1=TreeMesh(Jungle_plant6_M1) Jungle_plant7_M1=TreeMesh(Jungle_plant7_M1) Jungle_plant8_M1=TreeMesh(Jungle_plant8_M1) Jungle_plant9_M1=TreeMesh(Jungle_plant9_M1) Jungle_plantBall_M1=TreeMesh(Jungle_plantBall_M1) Jungle_tree1_M1=TreeMesh(Jungle_tree1_M1) Jungle_tree10_M1=TreeMesh(Jungle_tree10_M1) Jungle_tree11_M1=TreeMesh(Jungle_tree11_M1) Jungle_tree11b_M1=TreeMesh(Jungle_tree11b_M1) Jungle_tree12_M1=TreeMesh(Jungle_tree12_M1) Jungle_tree13_M1=TreeMesh(Jungle_tree13_M1) Jungle_tree13b_M1=TreeMesh(Jungle_tree13b_M1) Jungle_tree13c_M1=TreeMesh(Jungle_tree13c_M1) Jungle_tree14_M1=TreeMesh(Jungle_tree14_M1) Jungle_tree14b_M1=TreeMesh(Jungle_tree14b_M1) Jungle_tree14c_M1=TreeMesh(Jungle_tree14c_M1) Jungle_tree15_M1=TreeMesh(Jungle_tree15_M1) Jungle_tree15b_M1=TreeMesh(Jungle_tree15b_M1) Jungle_tree15c_M1=TreeMesh(Jungle_tree15c_M1) Jungle_tree2_M1=TreeMesh(Jungle_tree2_M1) Jungle_tree2b_M1=TreeMesh(Jungle_tree2b_M1) Jungle_tree3_M1=TreeMesh(Jungle_tree3_M1) Jungle_tree4_M1=TreeMesh(Jungle_tree4_M1) Jungle_tree5_M1=TreeMesh(Jungle_tree5_M1) Jungle_tree6_M1=TreeMesh(Jungle_tree6_M1) Jungle_tree7_M1=TreeMesh(Jungle_tree7_M1) Jungle_tree8_M1=TreeMesh(Jungle_tree8_M1) Jungle_tree9_M1=TreeMesh(Jungle_tree9_M1) oak_tree_m1=StandardMesh(oak_tree_m1) Pacific_Palm_1_M1=TreeMesh(Pacific_Palm_1_M1) Pacific_Palm_2_M1=TreeMesh(Pacific_Palm_2_M1) Pacific_Palm_3_M1=TreeMesh(Pacific_Palm_3_M1) Pacific_Palm_4_M1=StandardMesh(Pacific_Palm_4_M1) Pacific_Palm_A_M1=TreeMesh(Pacific_Palm_A_M1) Pacific_Palm_C_M1=TreeMesh(Pacific_Palm_C_M1) Pacific_Palm_D_M1=TreeMesh(Pacific_Palm_D_M1) Pacific_Palm_large_1_M1=TreeMesh(Pacific_Palm_large_1_M1) Pacific_Palm_large_2_M1=TreeMesh(Pacific_Palm_large_2_M1) Pacific_Palm_Large_M1=TreeMesh(Pacific_Palm_Large_M1) PALMHIGH_M1=TreeMesh(PALMHIGH_M1) Palmshort_m1=TreeMesh(PALMSHORT_M1) [VEHICLES_AIR] Stuka=StandardMesh(Stuka_Fuselage_L1) Yak9=StandardMesh(Yak9_Hull_M1) BF109=StandardMesh(BF109_Fus_m1) La7=StandardMesh(La5_fus_M1) sbd=StandardMesh(SBD-6_fus_M1) aichival=StandardMesh(1p_Aichi_Val_m1) corsair=StandardMesh(Corsair_Hull_M1) zero=StandardMesh(zero_fus_m1) mig3=StandardMesh(mig3_fus_M1) he111=StandardMesh(he111_fus1_M1) bf110=StandardMesh(bf110-a_fuselage) b17=StandardMesh(B17_fus_L1) p38=StandardMesh(p38_fus_m1) me262-c=StandardMesh(me262_fus_m1) B25=StandardMesh(B25-A_fus_M1) mustang=StandardMesh(Mustang_whe2_M1) fw190=StandardMesh(FW190_Fus_m1) ju52=StandardMesh(Ju52_fus_L1) defiant=StandardMesh(Defiant_Fuselage) spitfirei=StandardMesh(SpitfireIb_wingflap_right_m1) betty=StandardMesh(Betty_fus_M1) typhoon=StandardMesh(1p_typhoon_m1) C47=StandardMesh(C47_fus_M1) [VEHICLES_LAND] Panzerivh=StandardMesh(PzkpfwIVH_Hull_M1) T34=StandardMesh(1p_T34_Gunner_m1) Willy=StandardMesh(Willy_Hull_M1) Kubelwagen=StandardMesh(Kubelwagen_Hull_L1) T34-85=StandardMesh(1p_T34-85_Gunner_m1) Tiger=StandardMesh(1p_Tiger_Gunner_m1) M3A1=StandardMesh(M3A1Halftrack_Hull_L1) Hanomag=StandardMesh(hanomag_Hull_L1) AA_allies=StandardMesh(AA_Allies_carriage_m1) flak38=StandardMesh(flak38_cannon_m1) Katyusha=StandardMesh(Katyusha_Str_M1) Wespe=StandardMesh(Wespe_Cannon_M1) Howitzer105mm=StandardMesh(105_carriage_M1) Puma=StandardMesh(puma_turret_m1) StuG3b=StandardMesh(StuG3b_Gun_Base_M1) Pz747=StandardMesh(Pz747®_Hull_M1) t19hmc=StandardMesh(T19HMC_Door1_M1) m36b1jackson=StandardMesh(M36B1_Jackson_Hull_L1) sherman105mm=StandardMesh(105mm_Sherman_gun_base) brummbar=StandardMesh(Brummbar_L1) firefly=StandardMesh(Firefly_Canon2_M1) jagdpanzer=StandardMesh(Jagdpanzer_Mgun_Mount_m1) sherman=StandardMesh(Sherman_Canon2_M1) panzeriv=StandardMesh(PanzerIV_Hull_L1) m10=StandardMesh(M10_Hull_L1) priest=StandardMesh(Priest_Cannon2_M1) ostwind=StandardMesh(Ostwind_Hull_L1) Stug3g=StandardMesh(StuG3G_Gun_Base_M1) us_snipergarand=StandardMesh(us_snipergarand) german_sniperg43=StandardMesh(german_sniperg43) vierling=StandardMesh(Vierling_Cannon_M1) nebelwerfer=StandardMesh(Nebelwerfer_Launcher_M1) matildaii=StandardMesh(Matilda_II_Hull_L1) matildai=StandardMesh(MatildaI_Hull_L1) panzerii=StandardMesh(Panzer_II_Hull_M1) Crusaderiii=StandardMesh(Crusader_III_Gun_Base_M1) sdkfz7=StandardMesh(SdKfz7_Cannon_M1) chi-ha=StandardMesh(Chi-ha_Mgun_Mount_m1) oldradio=StandardMesh(Oldradio) cromwell=StandardMesh(Cromwell_Cannon_M1) PantherD=StandardMesh(PantherD_bow_mg34) shermaniii=StandardMesh(Sherman_III_Canon2_M1) daimler=StandardMesh(Daimler_Whe1L_M1) m3stuart=StamdardMesh(M3Stuart_Hull_L1) [VEHICLES_SEA] fletcher=StandardMesh(Fletch_Hull_M1) kinggeorgev=StandardMesh(KingGeorgeV_Rud1_M1) prinzeugen=StandardMesh(PrinzEugen_Hull_m1) z4=StandardMesh(Z4_canon_m1) gato=StandardMesh(GatoDeckgun_base_M1) u47=StandardMesh(sub7cVierling_Flak_Seat) victorious=StandardMesh(Victorious_hull_M1) ark_royal=StandardMesh(Ark_Royal_hatch_m1) shokaku=StandardMesh(shokaku_sta_01_m1) princeow=StandardMesh(PrinceOW_Hul1_M1) tirpitz=StandardMesh(Tirpitz_Hull_m1) audacity=StandardMesh(Audacity_hull_M1) Juno=StandardMesh(Juno_hull_M1) gloucester=StandardMesh(GloucesterAA_base_M1) lcvp=StandardMesh(Lcvp_Hull_M1) sturmboot=StandardMesh(sturmboot_Hull_L1) daihatsu=StandardMesh(Daihatsu_m1) enterprise=StandardMesh(Enterprise_hull_M1) shokaku=StandardMesh(Shokaku_m1) yamato=StandardMesh(Yamato_Hull_m1) defgun=StandardMesh(DefGun_thing_M1) das ist übrigens meine lst datei Bearbeitet 21. Januar 2007 von Ch4rly Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
Playalain 0 Melden Teilen Geschrieben 21. Januar 2007 (bearbeitet) Also, ich weiso du fast nix von FH hast, es ist einfach zu unvollständig. Wenn du die Lst. für FH willst musst du im Forum nachschauen, von da hab ichs auch, bloss übersteigt es die Anzahl von 1024 Objekten und wenn du die Lst stehen lässt hast du nicht alle Kategorien FH Mapping Forum Bearbeitet 21. Januar 2007 von Playalain Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
Ch4rly 0 Melden Teilen Geschrieben 21. Januar 2007 danke, wo kann ich da jetzt die datein downloaden? Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
Playalain 0 Melden Teilen Geschrieben 21. Januar 2007 Mapping Tools, zweite Seite, ein Beitrag von "Pvt. Allen" Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
Ch4rly 0 Melden Teilen Geschrieben 21. Januar 2007 Hab ich gefunden , will aber net downloaden. ich weiß net warum aber er will ne .gif datei öffnen Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
Playalain 0 Melden Teilen Geschrieben 21. Januar 2007 Schau mal richtig Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
Ch4rly 0 Melden Teilen Geschrieben 21. Januar 2007 ??? Ich komme jedesmal zu einer .gif Datei, kannst du mir nicht den Direktdownloadlink schicken? Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
Playalain 0 Melden Teilen Geschrieben 21. Januar 2007 (bearbeitet) Klick mal bei meinem vorhigen Beitrag auf den " " Smilie Bearbeitet 21. Januar 2007 von Playalain Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
Ch4rly 0 Melden Teilen Geschrieben 21. Januar 2007 Also die Objekte werden nun angezeigt, danke! Aber ich kann keine Forgotten Hope Level laden, da kommt ein Fehler mit "No Levels found for this Mod" oder so ähnlich. Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
Playalain 0 Melden Teilen Geschrieben 21. Januar 2007 Hmm, also wahrscheinlich liegt es an der Cfg schau mal bei der ob ein zweig zu levels führt Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...