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(Battlecraft-)Hilfe-Thread

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Wenn du keine Objecte in Battlecraft siehst gibts 2 möglichkeiten.

1.)Der Pfad auf die Hülle des Objectes stimmt nicht,bzw.existiert nicht.

2.)Du hast in deiner lst folgenden eintrag stehn:(bei mir wär das für DCF)

//This is used for mods to be able to open mod created archives.

//Right now there is a limit of 8

OpenMODArchive=Mods\DesertCombat\Archives\standardMesh.rfa

OpenMODArchive=Mods\DC_Final\Archives\standardMesh.rfa

OpenMODArchive=Mods\DesertCombat\Archives\Texture.rfa

OpenMODArchive=Mods\DesertCombat\Archives\bf1942\levels\DC_No_Fly_Zone.rfa

OpenMODArchive=Mods\DC_Final\Archives\bf1942\levels\DC_First_Light.rfa

OpenMODArchive=Mods\DesertCombat\Archives\bf1942\levels\DC_DesertShield.rfa

OpenMODArchive=Mods\DesertCombat\Archives\bf1942\levels\DC_Operation_Bragg.rfa

OpenMODArchive=Mods\DC_Final\Archives\bf1942\levels\DC_Dustbowl.rfa

Damit zeigt er nur Objecte aus den Maps,wären aber "ingame"nicht da weil sie Map,nicht Mod gebunden sind.

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Zu 1)

Pfade überprüft, Fehler besteht weiterhin

Zu 2)

Also das haben wir nicht stehen

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schreib mal ein paar beispiele der loading errors,das was am anfang erscheint wenn du die map aufmachst.

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Also, wir haben versucht die Paths so zu zuordnen wie es auch in den Ordnern ist, tut sich aber nix :(

Also der zeigt bei allen Objecten an das er Loading Errors hat.

[Editor Paths]

GamePath=D:\Programme\EA GAMES\Battlefield 1942\

// custom mod files go here:

ModsPath=Mods\FH\

// objects are read from here

ObjectsPath=Mods\FH\objects\

// SMs are read from here

StandardMeshPath=Mods\FH\standardMesh\

// TMs are read from here

TreeMeshPath=Mods\FH\treeMesh\

// textures are read from here

TexturePath=Mods\FH\texture\

// custom mod files go here:

ModsPath=Mods\bf1942\

// objects are read from here

ObjectsPath=Mods\bf1942\objects\

// SMs are read from here

StandardMeshPath=Mods\bf1942\standardMesh\

// TMs are read from here

TreeMeshPath=Mods\bf1942\treeMesh\

// textures are read from here

TexturePath=Mods\bf1942\texture\

// Object list

ObjectsList=FH.lst

Das sind die Pfade

Kannst du uns vielleicht deine FH.lst und FH.cfg schicken? Also das ist irgendwie verbockwursctelt :/

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So sieht meine cfg aus.

[Editor Paths]

GamePath=C:\Programme\EA GAMES\Battlefield 1942\

// custom mod files go here:

ModsPath=Mods\FH\

// objects are read from here

ObjectsPath=Mods\FH\objects\

// SMs are read from here

StandardMeshPath=Mods\FH\standardMesh\

// TMs are read from here

TreeMeshPath=Mods\FH\treeMesh\

// textures are read from here

TexturePath=Mods\FH\texture\

// custom mod files go here:

ModsPath=Mods\bf1942\

// objects are read from here

ObjectsPath=Mods\bf1942\objects\

// SMs are read from here

StandardMeshPath=Mods\bf1942\standardMesh\

// TMs are read from here

TreeMeshPath=Mods\bf1942\treeMesh\

// textures are read from here

TexturePath=Mods\bf1942\texture\

// Object list

ObjectsList=FH.lst

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Das haben wir auch bei cfg stehn....kannst du uns nochmal genau beschreiben wo und was man wo einfügen muss?! lst und cfg datei in den battlecraft ordner? er findet zwar den fh mod + lst datei aber die lv bleiben die von 1942.

//Placeable Objects. BCOBJECTS.LST created by BattleCraft '42

//This file contains all objects that are placeable in a BF1942

//map. There is a limit of 512 objects and 32 categories. If

//you add any more objects to this list, be careful not to exceed

//these amounts.

//

//[CategoryName] - This is a category identifier

//ObjectName=MeshType(meshname)

[sTRUCTURES]

afr_house1_ste_m1=StandardMesh(afr_house1_ste_M1)

afr_house1_ste_closed_m1=StandardMesh(afr_house1_ste_closed_m1)

afr_house2_ste_m1=StandardMesh(afr_house2_ste_m1)

afr_house2_ste_closed_m1=StandardMesh(afr_house2_ste_closed_m1)

Afrhouse_m1=StandardMesh(Afrhouse_m1)

smdh2_m1=StandardMesh(smdh2_m1)

SmDh2_closed_m1=StandardMesh(SmDh2_closed_m1)

airrep1_m1=StandardMesh(airrep1_m1)

AlliedAirplaneAmmo=StandardMesh(Ammobox_m1)

Ammobox=StandardMesh(Ammobox_m1)

AxisAirplaneAmmo=StandardMesh(Ammobox_m1)

barack_m1=StandardMesh(barack_m1)

Berlin_waterwall_M1=StandardMesh(Berlin_waterwall_M1)

Berlin_waterwall2_M1=StandardMesh(Berlin_waterwall2_M1)

Berlinbridge_m1=StandardMesh(Berlinbridge_m1)

bunker1_M1=StandardMesh(bunker1_M1)

bunker2_M1=StandardMesh(bunker2_M1)

bunker2_des1_m1=StandardMesh(bunker2_des1_m1)

bunker2_des2_m1=StandardMesh(bunker2_des2_M1)

churcfence_m1=StandardMesh(churcfence_m1)

churcfencegate_m1=StandardMesh(churcfencegate_m1)

churcfencestop_m1=StandardMesh(churcfencestop_m1)

citymesh1_m1=StandardMesh(citymesh1_m1)

citymesh1_closed_M1=StandardMesh(citymesh1_closed_M1)

citymesh2_m1=StandardMesh(citymesh2_m1)

citymesh2_closed_M1=StandardMesh(citymesh2_closed_M1)

citymesh3_m1=StandardMesh(citymesh3_m1)

citymesh4_m1=StandardMesh(citymesh4_m1)

citymesh4_closed_M1=StandardMesh(citymesh4_closed_M1)

citymesh4_seald_m1=StandardMesh(citymesh4_seald_m1)

citywall_m1=StandardMesh(citywall_m1)

crane1_m1=StandardMesh(crane1_m1)

Defgun_bunker_m1=StandardMesh(Defgun_bunker_m1)

eu_church_M1=StandardMesh(eu_church_M1)

eu_fence_m1=StandardMesh(eu_fence_m1)

eu_lumbermill_m1=StandardMesh(eu_lumbermill_m1)

eu_watermill_m1=StandardMesh(eu_watermill_m1)

euwindmill_m1=StandardMesh(euwindmill_m1)

factory_m1=StandardMesh(factory_m1)

French_Barn_Lrg_m1=StandardMesh(French_Barn_Lrg_m1)

frwall_m1=StandardMesh(frwall_m1)

frwdoor_m1=StandardMesh(frwdoor_m1)

guardtow_M1=StandardMesh(guardtow_M1)

hangar1_m1=StandardMesh(hangar1_m1)

harbdock_m1=StandardMesh(harbdock_m1)

harbdock_hus1_m1=StandardMesh(harbdock_hus1_m1)

harbdock_rot1_m1=StandardMesh(harbdock_rot1_m1)

harbdock_win1_m1=StandardMesh(harbdock_win1_m1)

hospital_m1=StandardMesh(hospital_m1)

Ironbrdg1_m1=StandardMesh(Ironbrdg1_m1)

landrep1_supply=StandardMesh(landrep1_m1)

lrgfrenchfarm_m1=StandardMesh(lrgfrenchfarm_m1)

mediclocker=StandardMesh(mediclocker_m1)

Milif_lowcol_bend1_m1=StandardMesh(Milif_lowcol_bend1_m1)

Milif_lowcol_bend2_m1=StandardMesh(Milif_lowcol_bend2_m1)

Milif_lowcol_gate_m1=StandardMesh(Milif_lowcol_gate_m1)

Milif_lowcol_large_m1=StandardMesh(Milif_lowcol_large_m1)

Milif_lowcol_smal_m1=StandardMesh(Milif_lowcol_smal_m1)

Milifence_bend1_m1=StandardMesh(Milifence_bend1_m1)

Milifence_bend2_m1=StandardMesh(Milifence_bend2_m1)

Milifence_Gate_m1=StandardMesh(Milifence_Gate_m1)

Milifence_large_m1=StandardMesh(Milifence_large_m1)

Milifence_pole_m1=StandardMesh(Milifence_pole_m1)

Milifence_smal_m1=StandardMesh(Milifence_smal_m1)

o_bunker_m1=StandardMesh(o_bunker_M1)

Oma_conc_m1=StandardMesh(Oma_conc_m1)

r_ruswh_m1=StandardMesh(r_ruswh_m1)

radarbun_M1=StandardMesh(radarbun_M1)

RailRoad_BendL_m1=StandardMesh(RailRoad_BendL_m1)

RailRoad_BendR_m1=StandardMesh(RailRoad_BendR_m1)

RailRoad_NewSwitch_m1=StandardMesh(RailRoad_NewSwitch_m1)

RailRoad_NewSwitch1_m1=StandardMesh(RailRoad_NewSwitch1_m1)

RailRoad_NewSwitch2_m1=StandardMesh(RailRoad_NewSwitch2_m1)

RailRoad_Stopper_m1=StandardMesh(RailRoad_Stopper_m1)

RailRoad_Straight_m1=StandardMesh(RailRoad_Straight_m1)

RailRoad_Switch_m1=StandardMesh(RailRoad_Switch_m1)

repport_M1=StandardMesh(repport_M1)

rh_Pacfac_door_m1=StandardMesh(rh_Pacfac_door_m1)

rh_Pacfac_m1=StandardMesh(rh_Pacfac_m1)

rh_Russian_Barn_main_m1=StandardMesh(rh_Russian_Barn_main_m1)

rubble01_m1=StandardMesh(rubble01_m1)

rubble02_m1=StandardMesh(rubble02_m1)

rubble03_m1=StandardMesh(rubble03_m1)

ruin_citymesh1_M1=StandardMesh(ruin_citymesh1_M1)

ruin_citymesh3_m1=StandardMesh(ruin_citymesh3_m1)

Ruin_citymesh4_M1=StandardMesh(Ruin_citymesh4_M1)

Ruin_Stalingrad1_m1=StandardMesh(Ruin_Stalingrad1_m1)

ruin_stonebridge_big_M1=StandardMesh(ruin_stonebridge_big_M1)

ruin_suburbhouse_1_M1=StandardMesh(ruin_suburbhouse_1_M1)

Ruin_Suburbhouse_3_M1=StandardMesh(Ruin_Suburbhouse_3_M1)

Ruin_suburbhouse_4_M1=StandardMesh(Ruin_suburbhouse_4_M1)

rusruin01_m1=StandardMesh(rusruin01_m1)

rusruin02_m1=StandardMesh(rusruin02_m1)

rusruin03_m1=StandardMesh(rusruin03_m1)

rusruin04_m1=StandardMesh(rusruin04_m1)

rusruin05_m1=StandardMesh(rusruin05_m1)

rusruin06_m1=StandardMesh(rusruin06_m1)

rusruin07_m1=StandardMesh(rusruin07_m1)

rusruin08_m1=StandardMesh(rusruin08_m1)

rusruin09_m1=StandardMesh(rusruin09_m1)

rusruin10_m1=StandardMesh(rusruin10_m1)

shed_europe_s_m1=StandardMesh(shed_europe_s_m1)

sidewalkc_m1=StandardMesh(sidewalkc_m1)

sidewalkI_m1=StandardMesh(sidewalkI_m1)

sidewalkL_m1=StandardMesh(sidewalkL_m1)

sidewalkL2_m1=StandardMesh(sidewalkL2_m1)

SightBill1_M1=StandardMesh(SightBill1_M1)

SightBill2_M1=StandardMesh(SightBill2_M1)

SightScene_OpTurn_M1=StandardMesh(SightScene_OpTurn_M1)

SightScene_Turn_M1=StandardMesh(SightScene_Turn_M1)

SightScene_Turn1_M1=StandardMesh(SightScene_Turn1_M1)

SightScene1_M1=StandardMesh(SightScene1_M1)

SightScene2_M1=StandardMesh(SightScene2_M1)

SightScene3_M1=StandardMesh(SightScene3_M1)

SightSceneRuin1_M1=StandardMesh(SightSceneRuin1_M1)

SightSceneRuin2_M1=StandardMesh(SightSceneRuin2_M1)

SightSceneRuin3_M1=StandardMesh(SightSceneRuin3_M1)

Bclas_m1=StandardMesh(Bclas_m1)

smlfrenchfarm_m1=StandardMesh(smlfrenchfarm_m1)

Stalingrad1_m1=StandardMesh(Stalingrad1_m1)

stnwall_pelsmlfr_m1=StandardMesh(stnwall_pelsmlfr_m1)

stnwall_smlfrench_m1=StandardMesh(stnwall_smlfrench_m1)

stonebridge_big_M1=StandardMesh(stonebridge_big_M1)

stonebridge_sml_M1=StandardMesh(stonebridge_sml_M1)

stonebridge_1_m1=StandardMesh(stonebridge_1_m1)

stonebridge_2_m1=StandardMesh(stonebridge_2_m1)

storagebuild_m1=StandardMesh(storagebuild_m1)

subhouse_5_m1=StandardMesh(subhouse_5_m1)

SuburbHouse_1_closed_M1=StandardMesh(SuburbHouse_1_closed_M1)

SuburbHouse_1_m1=StandardMesh(SuburbHouse_1_m1)

SuburbHouse_2_closed_M1=StandardMesh(SuburbHouse_2_closed_M1)

SuburbHouse_2_M1=StandardMesh(SuburbHouse_2_M1)

SuburbHouse_3_closed_M1=StandardMesh(SuburbHouse_3_closed_M1)

SuburbHouse_3_M1=StandardMesh(SuburbHouse_3_M1)

SuburbHouse_4_closed_M1=StandardMesh(SuburbHouse_4_closed_M1)

SuburbHouse_4_M1=StandardMesh(SuburbHouse_4_M1)

Supplyde_m1=StandardMesh(supplyde_m1)

Train_Wagon_m1=StandardMesh(Train_Wagon_m1)

wdfence1_fen1_m1=StandardMesh(wdfence1_fen1_m1)

wdfence1_pol1_m1=StandardMesh(wdfence1_pol1_m1)

wdfence2_fen1_m1=StandardMesh(wdfence2_fen1_m1)

wdfence2_pol1_m1=StandardMesh(wdfence2_pol1_m1)

Woodbrdg_M1=StandardMesh(Woodbrdg_M1)

pacificfarm1_m1=StandardMesh(pacificfarm1_m1)

pacificfarm2_m1=StandardMesh(pacificfarm2_m1)

[PROPS]

AfriCarpet1_m1=StandardMesh(AfriCarpet1_m1)

AfriCarpet2_m1=StandardMesh(AfriCarpet2_m1)

Bambrug_M1=StandardMesh(Bambrug_M1)

Berlin_Galler_M1=StandardMesh(Berlin_Galler_M1)

cabledrm_m1=StandardMesh(cabledrm_m1)

civiltable_m1=StandardMesh(civiltable_m1)

CPboj_M1=StandardMesh(CPboj_M1)

eu_cart_M1=StandardMesh(eu_cart_M1)

eu_cart_2wheel_M1=StandardMesh(eu_cart_2wheel_M1)

eu_lumber1_m1=StandardMesh(eu_lumber1_m1)

eu_lumber2_m1=StandardMesh(eu_lumber2_m1)

Eu_Strtlight_Gls_M1=StandardMesh(Eu_Strtlight_Gls_M1)

Eu_Strtlight_M1=StandardMesh(Eu_Strtlight_M1)

Eu_Strtlight_wall_M1=StandardMesh(Eu_Strtlight_wall_M1)

Eubarrel_M1=StandardMesh(Eubarrel_M1)

Eubed_M1=StandardMesh(Eubed_M1)

eubooksh_M1=StandardMesh(eubooksh_M1)

euchair_M1=StandardMesh(euchair_M1)

euchair02_M1=StandardMesh(euchair02_M1)

euchair03=StandardMesh(euchair03)

Eucloset_M1=StandardMesh(Eucloset_M1)

eupaint1_M1=StandardMesh(eupaint1_M1)

eupaint2_M1=StandardMesh(eupaint2_M1)

eupaint3_M1=StandardMesh(eupaint3_M1)

EuroCarpet1_m1=StandardMesh(EuroCarpet1_m1)

EuroCarpet2_m1=StandardMesh(EuroCarpet2_m1)

eutable_M1=StandardMesh(eutable_M1)

eutables_M1=StandardMesh(eutables_M1)

BuildingFire=StandardMesh(explFire_Test_m1)

flowerbox1_M1=StandardMesh(flowerbox1_M1)

flowerbox2_M1=StandardMesh(flowerbox2_M1)

flowerbox3_M1=StandardMesh(flowerbox3_M1)

Fountain_M1=StandardMesh(Fountain_M1)

Gibb_concret20_m1=StandardMesh(Gibb_concret20_m1)

Gibb_concret45_m1=StandardMesh(Gibb_concret45_m1)

Gibb_concret60_m1=StandardMesh(Gibb_concret60_m1)

Gibb_Mroof15_m1=StandardMesh(Gibb_Mroof15_m1)

Gibb_Mroof30_m1=StandardMesh(Gibb_Mroof30_m1)

Gibb_Mroof30_nc_m1=StandardMesh(Gibb_Mroof30_m1)

Gibb_wood20_m1=StandardMesh(Gibb_wood20_m1)

Gibb_wood40_m1=StandardMesh(Gibb_wood40_m1)

Gibb_wood72_m1=StandardMesh(Gibb_wood72_m1)

Gibb_wood90_m1=StandardMesh(Gibb_wood90_m1)

greencammo_m1=StandardMesh(greencammo_m1)

harbdock_pin1_m1=StandardMesh(harbdock_pin1_m1)

hspbed_m1=StandardMesh(hspbed_m1)

hospital_sta1_m1=StandardMesh(hospital_sta1_m1)

ladder_10m_m1=StandardMesh(ladder_10m_m1)

ladder_20m_m1=StandardMesh(ladder_20m_m1)

ladder_5m_m1=StandardMesh(ladder_5m_m1)

rooflamp1_m1=StandardMesh(rooflamp1_m1)

walllamp1_m1=StandardMesh(walllamp1_m1)

lcvp_static=StandardMesh(lcvp_hull_m1)

leaf1_m1=StandardMesh(leaf1_m1)

leaf2_m1=StandardMesh(leaf2_m1)

milBed_m1=StandardMesh(milBed_m1)

milichair_m1=StandardMesh(milichair_m1)

mililocker_m1=StandardMesh(mililocker_m1)

militable_m1=StandardMesh(militable_m1)

Military_boxW3_M1=StandardMesh(Military_boxW3_M1)

Pachair_M1=StandardMesh(Pachair_M1)

Pacifbed_M1=StandardMesh(Pacifbed_M1)

pacificfurni1_m1=StandardMesh(pacificfurni1_m1)

Pacloset_M1=StandardMesh(Pacloset_M1)

Pajar1_M1=StandardMesh(Pajar1_M1)

PajarB_M1=StandardMesh(PajarB_M1)

signalpanel_m1=StandardMesh(signalpanel_m1)

Papaint_M1=StandardMesh(Papaint_M1)

Pascreen_M1=StandardMesh(Pascreen_M1)

Patable_M1=StandardMesh(Patable_M1)

Pipe_M1=StandardMesh(Pipe_M1)

Pipe_bRack_m1=StandardMesh(Pipe_bRack_m1)

Pipe_sRack_m1=StandardMesh(Pipe_sRack_m1)

Pipe_Tube_AiCol_m1=StandardMesh(Pipe_Tube_AiCol_m1)

Pipe_Tube90_m1=StandardMesh(Pipe_Tube90_m1)

Pipe_TubeConnect_m1=StandardMesh(Pipe_TubeConnect_m1)

Pipe_TubeConnect_wHole_m1=StandardMesh(Pipe_TubeConnect_wHole_m1)

Pipe_TubeSection_m1=StandardMesh(Pipe_TubeSection_m1)

planeeng_M1=StandardMesh(planeeng_M1)

Plank_10m_m1=StandardMesh(Plank_10m_m1)

Plank_6m_m1=StandardMesh(Plank_6m_m1)

Plank_8m_m1=StandardMesh(Plank_8m_m1)

PlateShelf_M1=StandardMesh(PlateShelf_M1)

plough_M1=StandardMesh(plough_M1)

portablel_M1=StandardMesh(portablel_M1)

posters_am1_m1=StandardMesh(posters_am1_m1)

posters_am2_m1=StandardMesh(posters_am2_m1)

posters_am3_m1=StandardMesh(posters_am3_m1)

posters_br1_m1=StandardMesh(posters_br1_m1)

posters_br2_m1=StandardMesh(posters_br2_m1)

posters_br3_m1=StandardMesh(posters_br3_m1)

posters_fr1_m1=StandardMesh(posters_fr1_m1)

posters_fr2_m1=StandardMesh(posters_fr2_m1)

posters_fr3_m1=StandardMesh(posters_fr3_m1)

repaircist_m1=StandardMesh(repaircist_m1)

repport_box1_m1=StandardMesh(repport_box1_m1)

repport_tan1_m1=StandardMesh(repport_tan1_m1)

repport_tun1_M1=StandardMesh(repport_tun1_M1)

rh_tsp_M1=StandardMesh(rh_tsp_M1)

sacks_M1=StandardMesh(sacks_M1)

sandbag_2m_m1=StandardMesh(sandbag_2m_m1)

sandbagi_m1=StandardMesh(sandbagi_m1)

sandbagl_m1=StandardMesh(sandbagl_m1)

sandbagu_m1=StandardMesh(sandbagu_m1)

sandbagL2_M1=StandardMesh(sandbagL2_M1)

scarwheel1_m1=StandardMesh(scarwheel1_m1)

scarwheel2_m1=StandardMesh(scarwheel2_m1)

scrap_metal1_m1=StandardMesh(scrap_metal1_m1)

scrap_metal2_m1=StandardMesh(scrap_metal2_m1)

scrap_metal3_m1=StandardMesh(scrap_metal3_m1)

Sculpture_Angel_M1=StandardMesh(Sculpture_Angel_M1)

sea_obs_M1=StandardMesh(sea_obs_M1)

Shell1250mmLw_m1=StandardMesh(Shell1250mmLw_m1)

Shell792mmLw_m1=StandardMesh(Shell792mmLw_m1)

Shell9mmLw_m1=StandardMesh(Shell9mmLw_m1)

signalpanel_m1=StandardMesh(signalpanel_m1)

Signs_Germ1_m1=StandardMesh(Signs_Germ1_m1)

Signs_Germ2_m1=StandardMesh(Signs_Germ2_m1)

Signs_Germ3_m1=StandardMesh(Signs_Germ3_m1)

Signs_Germ4_m1=StandardMesh(Signs_Germ4_m1)

signs_Rus_roadsign1__m1=StandardMesh(signs_Rus_roadsign1__m1)

signs_Rus_roadsign2__m1=StandardMesh(signs_Rus_roadsign2__m1)

signs_Rus_roadsign3__m1=StandardMesh(signs_Rus_roadsign3__m1)

signs_Rus1_m1=StandardMesh(signs_Rus1_m1)

signs_Rus2_m1=StandardMesh(signs_Rus2_m1)

signs_Rus3_m1=StandardMesh(signs_Rus3_m1)

signs_Rus4_m1=StandardMesh(signs_Rus4_m1)

Skyelala_M1=StandardMesh(Skyelala_M1)

spaan_m1=StandardMesh(spaan_m1)

stebarbwire_m1=StandardMesh(stebarbwire_m1)

stebarbwire2_m1=StandardMesh(stebarbwire2_m1)

stebarrel1_m1=StandardMesh(stebarrel1_m1)

stebarrel2_m1=StandardMesh(stebarrel2_m1)

stecrate1_M1=StandardMesh(stecrate1_M1)

stecrate2_M1=StandardMesh(stecrate2_M1)

steplank1_m1=StandardMesh(steplank1_m1)

steshelf_m1=StandardMesh(steshelf_m1)

Stones_Africa_L_M1=StandardMesh(Stones_Africa_L_M1)

Stones_Euro_L_M1=StandardMesh(Stones_Euro_L_M1)

Stones_Pacif_L_m1=StandardMesh(Stones_Pacif_L_m1)

Stones_Russia_L_M1=StandardMesh(Stones_Russia_L_M1)

stove_eu_m1=StandardMesh(stove_eu_m1)

T_Stone1_m1=StandardMesh(T_Stone1_m1)

T_Stone2_m1=StandardMesh(T_Stone2_m1)

T_Stone3_m1=StandardMesh(T_Stone3_m1)

T_Stone4_m1=StandardMesh(T_Stone4_m1)

tankobs_ste_M1=StandardMesh(tankobs_ste_M1)

telepole_M1=StandardMesh(telepole_M1)

weldtank_M1=StandardMesh(weldtank_M1)

weldtube_m1=StandardMesh(weldtube_m1)

well_eu_M1=StandardMesh(well_eu_M1)

wheelbarrow_M1=StandardMesh(wheelbarrow_M1)

whetstone_M1=StandardMesh(whetstone_M1)

Window_m1=StandardMesh(windowWhole_M1)

Woodladder_4m_m1=StandardMesh(Woodladder_4m_m1)

Wreck_aichi2_m1=StandardMesh(Wreck_aichi2_m1)

Wreck_B17_2_m1=StandardMesh(Wreck_B17_2_m1)

Wreck_B17_3_m1=StandardMesh(Wreck_B17_3_m1)

Wreck_Corsair2_M1=StandardMesh(Wreck_Corsair2_M1)

Wreck_Mustang2_m1=StandardMesh(Wreck_Mustang2_m1)

Wreck_Spitfire_2_m1=StandardMesh(Wreck_Spitfire_2_m1)

Wreck_Spitfire_3_m1=StandardMesh(Wreck_Spitfire_3_m1)

[sTATIONARY_WEAPONS]

Browning=StandardMesh(RiBro_Body_m1)

Browning_Air=StandardMesh(RiBro_Body_m1)

Browning_unlimited=StandardMesh(RiBro_Body_m1)

MG42=StandardMesh(RiM42_m1)

MG42_Air=StandardMesh(RiM42_m1)

MG42_unlimited=StandardMesh(RiM42_m1)

Stationary_Browning=StandardMesh(tripod_stick_m1)

Stationary_mg42=StandardMesh(tripod_stick_mg42_m1)

[VEGETATION]

Afri_bush1_M1=TreeMesh(Afri_bush1_M1)

Afri_bush10_M1=TreeMesh(Afri_bush10_M1)

Afri_bush11_M1=TreeMesh(Afri_bush11_M1)

Afri_bush2_M1=TreeMesh(Afri_bush2_M1)

Afri_bush3_M1=TreeMesh(Afri_bush3_M1)

Afri_bush4_M1=TreeMesh(Afri_bush4_M1)

Afri_bush5_M1=TreeMesh(Afri_bush5_M1)

Afri_bush6_M1=TreeMesh(Afri_bush6_M1)

Afri_bush7_M1=TreeMesh(Afri_bush7_M1)

Afri_bush8_M1=TreeMesh(Afri_bush8_M1)

Afri_bush9_M1=TreeMesh(Afri_bush9_M1)

Afri_tree1_M1=TreeMesh(Afri_tree1_M1)

Afri_tree2_M1=TreeMesh(Afri_tree2_M1)

Afri_tree3_M1=TreeMesh(Afri_tree3_M1)

Afri_tree4_M1=TreeMesh(Afri_tree4_M1)

Afri_tree5_M1=TreeMesh(Afri_tree5_M1)

Afri_tree6_M1=TreeMesh(Afri_tree6_M1)

Afri_tree7_M1=TreeMesh(Afri_tree7_M1)

Afri_tree8_M1=TreeMesh(Afri_tree8_M1)

Afri_tree9_M1=TreeMesh(Afri_tree9_M1)

Aspen_bush1_M1=TreeMesh(Aspen_bush1_M1)

Aspen_bush2_M1=TreeMesh(Aspen_bush2_M1)

Birtsh_bush1_M1=TreeMesh(Birtsh_bush1_M1)

Birtsh_bush2_M1=TreeMesh(Birtsh_bush2_M1)

djungle_monstrea_M1=TreeMesh(djungle_monstrea_M1)

djungle_monstrea2_M1=TreeMesh(djungle_monstrea2_M1)

EU_asp1_M1=TreeMesh(EU_asp1_M1)

EU_asp2_M1=TreeMesh(EU_asp2_M1)

EU_asp3_M1=TreeMesh(EU_asp3_M1)

EU_Birtch1_M1=TreeMesh(EU_Birtch1_M1)

EU_Birtch2_M1=TreeMesh(EU_Birtch2_M1)

EU_Birtch3_M1=TreeMesh(EU_Birtch3_M1)

EU_pine1_M1=TreeMesh(EU_pine1_M1)

EU_pine2_M1=TreeMesh(EU_pine2_M1)

EU_pine3_M1=TreeMesh(EU_pine3_M1)

EU_pine4_M1=TreeMesh(EU_pine4_M1)

EU_pine5_M1=TreeMesh(EU_pine5_M1)

EU_pine6_M1=TreeMesh(EU_pine6_M1)

EU_pine7_M1=TreeMesh(EU_pine7_M1)

EU_Spruce_large_M1=TreeMesh(EU_Spruce_large_M1)

EU_Spruce1_M1=TreeMesh(EU_Spruce1_M1)

EU_Spruce2_M1=TreeMesh(EU_Spruce2_M1)

EU_Spruce3_M1=TreeMesh(EU_Spruce3_M1)

EU_Spruce4_M1=TreeMesh(EU_Spruce4_M1)

FERNBIG_M1=TreeMesh(FERNBIG_M1)

FERNMEDIUM_M1=TreeMesh(FERNMEDIUM_M1)

FERNSMAL_M1=TreeMesh(FERNSMAL_M1)

jungle_bush_M1=TreeMesh(jungle_bush_M1)

Jungle_plant1_M1=TreeMesh(Jungle_plant1_M1)

Jungle_plant10_M1=TreeMesh(Jungle_plant10_M1)

Jungle_plant11_M1=TreeMesh(Jungle_plant11_M1)

Jungle_plant12_M1=TreeMesh(Jungle_plant12_M1)

Jungle_plant13_M1=TreeMesh(Jungle_plant13_M1)

Jungle_plant14_M1=TreeMesh(Jungle_plant14_M1)

Jungle_plant15_M1=TreeMesh(Jungle_plant15_M1)

Jungle_plant16_M1=TreeMesh(Jungle_plant16_M1)

Jungle_plant17_M1=TreeMesh(Jungle_plant17_M1)

Jungle_plant18_M1=TreeMesh(Jungle_plant18_M1)

Jungle_plant19_M1=TreeMesh(Jungle_plant19_M1)

Jungle_plant2_M1=TreeMesh(Jungle_plant2_M1)

Jungle_plant20_M1=TreeMesh(Jungle_plant20_M1)

Jungle_plant21_M1=TreeMesh(Jungle_plant21_M1)

Jungle_plant22_M1=TreeMesh(Jungle_plant22_M1)

Jungle_plant3_M1=TreeMesh(Jungle_plant3_M1)

Jungle_plant3b_M1=TreeMesh(Jungle_plant3b_M1)

Jungle_plant3c_M1=TreeMesh(Jungle_plant3c_M1)

Jungle_plant3d_M1=TreeMesh(Jungle_plant3d_M1)

Jungle_plant4_M1=TreeMesh(Jungle_plant4_M1)

Jungle_plant4b_M1=TreeMesh(Jungle_plant4b_M1)

Jungle_plant5_M1=TreeMesh(Jungle_plant5_M1)

Jungle_plant6_M1=TreeMesh(Jungle_plant6_M1)

Jungle_plant7_M1=TreeMesh(Jungle_plant7_M1)

Jungle_plant8_M1=TreeMesh(Jungle_plant8_M1)

Jungle_plant9_M1=TreeMesh(Jungle_plant9_M1)

Jungle_plantBall_M1=TreeMesh(Jungle_plantBall_M1)

Jungle_tree1_M1=TreeMesh(Jungle_tree1_M1)

Jungle_tree10_M1=TreeMesh(Jungle_tree10_M1)

Jungle_tree11_M1=TreeMesh(Jungle_tree11_M1)

Jungle_tree11b_M1=TreeMesh(Jungle_tree11b_M1)

Jungle_tree12_M1=TreeMesh(Jungle_tree12_M1)

Jungle_tree13_M1=TreeMesh(Jungle_tree13_M1)

Jungle_tree13b_M1=TreeMesh(Jungle_tree13b_M1)

Jungle_tree13c_M1=TreeMesh(Jungle_tree13c_M1)

Jungle_tree14_M1=TreeMesh(Jungle_tree14_M1)

Jungle_tree14b_M1=TreeMesh(Jungle_tree14b_M1)

Jungle_tree14c_M1=TreeMesh(Jungle_tree14c_M1)

Jungle_tree15_M1=TreeMesh(Jungle_tree15_M1)

Jungle_tree15b_M1=TreeMesh(Jungle_tree15b_M1)

Jungle_tree15c_M1=TreeMesh(Jungle_tree15c_M1)

Jungle_tree2_M1=TreeMesh(Jungle_tree2_M1)

Jungle_tree2b_M1=TreeMesh(Jungle_tree2b_M1)

Jungle_tree3_M1=TreeMesh(Jungle_tree3_M1)

Jungle_tree4_M1=TreeMesh(Jungle_tree4_M1)

Jungle_tree5_M1=TreeMesh(Jungle_tree5_M1)

Jungle_tree6_M1=TreeMesh(Jungle_tree6_M1)

Jungle_tree7_M1=TreeMesh(Jungle_tree7_M1)

Jungle_tree8_M1=TreeMesh(Jungle_tree8_M1)

Jungle_tree9_M1=TreeMesh(Jungle_tree9_M1)

oak_tree_m1=StandardMesh(oak_tree_m1)

Pacific_Palm_1_M1=TreeMesh(Pacific_Palm_1_M1)

Pacific_Palm_2_M1=TreeMesh(Pacific_Palm_2_M1)

Pacific_Palm_3_M1=TreeMesh(Pacific_Palm_3_M1)

Pacific_Palm_4_M1=StandardMesh(Pacific_Palm_4_M1)

Pacific_Palm_A_M1=TreeMesh(Pacific_Palm_A_M1)

Pacific_Palm_C_M1=TreeMesh(Pacific_Palm_C_M1)

Pacific_Palm_D_M1=TreeMesh(Pacific_Palm_D_M1)

Pacific_Palm_large_1_M1=TreeMesh(Pacific_Palm_large_1_M1)

Pacific_Palm_large_2_M1=TreeMesh(Pacific_Palm_large_2_M1)

Pacific_Palm_Large_M1=TreeMesh(Pacific_Palm_Large_M1)

PALMHIGH_M1=TreeMesh(PALMHIGH_M1)

Palmshort_m1=TreeMesh(PALMSHORT_M1)

[VEHICLES_AIR]

Stuka=StandardMesh(Stuka_Fuselage_L1)

Yak9=StandardMesh(Yak9_Hull_M1)

BF109=StandardMesh(BF109_Fus_m1)

La7=StandardMesh(La5_fus_M1)

sbd=StandardMesh(SBD-6_fus_M1)

aichival=StandardMesh(1p_Aichi_Val_m1)

corsair=StandardMesh(Corsair_Hull_M1)

zero=StandardMesh(zero_fus_m1)

mig3=StandardMesh(mig3_fus_M1)

he111=StandardMesh(he111_fus1_M1)

bf110=StandardMesh(bf110-a_fuselage)

b17=StandardMesh(B17_fus_L1)

p38=StandardMesh(p38_fus_m1)

me262-c=StandardMesh(me262_fus_m1)

B25=StandardMesh(B25-A_fus_M1)

mustang=StandardMesh(Mustang_whe2_M1)

fw190=StandardMesh(FW190_Fus_m1)

ju52=StandardMesh(Ju52_fus_L1)

defiant=StandardMesh(Defiant_Fuselage)

spitfirei=StandardMesh(SpitfireIb_wingflap_right_m1)

betty=StandardMesh(Betty_fus_M1)

typhoon=StandardMesh(1p_typhoon_m1)

C47=StandardMesh(C47_fus_M1)

[VEHICLES_LAND]

Panzerivh=StandardMesh(PzkpfwIVH_Hull_M1)

T34=StandardMesh(1p_T34_Gunner_m1)

Willy=StandardMesh(Willy_Hull_M1)

Kubelwagen=StandardMesh(Kubelwagen_Hull_L1)

T34-85=StandardMesh(1p_T34-85_Gunner_m1)

Tiger=StandardMesh(1p_Tiger_Gunner_m1)

M3A1=StandardMesh(M3A1Halftrack_Hull_L1)

Hanomag=StandardMesh(hanomag_Hull_L1)

AA_allies=StandardMesh(AA_Allies_carriage_m1)

flak38=StandardMesh(flak38_cannon_m1)

Katyusha=StandardMesh(Katyusha_Str_M1)

Wespe=StandardMesh(Wespe_Cannon_M1)

Howitzer105mm=StandardMesh(105_carriage_M1)

Puma=StandardMesh(puma_turret_m1)

StuG3b=StandardMesh(StuG3b_Gun_Base_M1)

Pz747=StandardMesh(Pz747®_Hull_M1)

t19hmc=StandardMesh(T19HMC_Door1_M1)

m36b1jackson=StandardMesh(M36B1_Jackson_Hull_L1)

sherman105mm=StandardMesh(105mm_Sherman_gun_base)

brummbar=StandardMesh(Brummbar_L1)

firefly=StandardMesh(Firefly_Canon2_M1)

jagdpanzer=StandardMesh(Jagdpanzer_Mgun_Mount_m1)

sherman=StandardMesh(Sherman_Canon2_M1)

panzeriv=StandardMesh(PanzerIV_Hull_L1)

m10=StandardMesh(M10_Hull_L1)

priest=StandardMesh(Priest_Cannon2_M1)

ostwind=StandardMesh(Ostwind_Hull_L1)

Stug3g=StandardMesh(StuG3G_Gun_Base_M1)

us_snipergarand=StandardMesh(us_snipergarand)

german_sniperg43=StandardMesh(german_sniperg43)

vierling=StandardMesh(Vierling_Cannon_M1)

nebelwerfer=StandardMesh(Nebelwerfer_Launcher_M1)

matildaii=StandardMesh(Matilda_II_Hull_L1)

matildai=StandardMesh(MatildaI_Hull_L1)

panzerii=StandardMesh(Panzer_II_Hull_M1)

Crusaderiii=StandardMesh(Crusader_III_Gun_Base_M1)

sdkfz7=StandardMesh(SdKfz7_Cannon_M1)

chi-ha=StandardMesh(Chi-ha_Mgun_Mount_m1)

oldradio=StandardMesh(Oldradio)

cromwell=StandardMesh(Cromwell_Cannon_M1)

PantherD=StandardMesh(PantherD_bow_mg34)

shermaniii=StandardMesh(Sherman_III_Canon2_M1)

daimler=StandardMesh(Daimler_Whe1L_M1)

m3stuart=StamdardMesh(M3Stuart_Hull_L1)

[VEHICLES_SEA]

fletcher=StandardMesh(Fletch_Hull_M1)

kinggeorgev=StandardMesh(KingGeorgeV_Rud1_M1)

prinzeugen=StandardMesh(PrinzEugen_Hull_m1)

z4=StandardMesh(Z4_canon_m1)

gato=StandardMesh(GatoDeckgun_base_M1)

u47=StandardMesh(sub7cVierling_Flak_Seat)

victorious=StandardMesh(Victorious_hull_M1)

ark_royal=StandardMesh(Ark_Royal_hatch_m1)

shokaku=StandardMesh(shokaku_sta_01_m1)

princeow=StandardMesh(PrinceOW_Hul1_M1)

tirpitz=StandardMesh(Tirpitz_Hull_m1)

audacity=StandardMesh(Audacity_hull_M1)

Juno=StandardMesh(Juno_hull_M1)

gloucester=StandardMesh(GloucesterAA_base_M1)

lcvp=StandardMesh(Lcvp_Hull_M1)

sturmboot=StandardMesh(sturmboot_Hull_L1)

daihatsu=StandardMesh(Daihatsu_m1)

enterprise=StandardMesh(Enterprise_hull_M1)

shokaku=StandardMesh(Shokaku_m1)

yamato=StandardMesh(Yamato_Hull_m1)

defgun=StandardMesh(DefGun_thing_M1)

das ist übrigens meine lst datei

Bearbeitet von Ch4rly
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Also, ich weiso du fast nix von FH hast, es ist einfach zu unvollständig.

Wenn du die Lst. für FH willst musst du im Forum nachschauen, von da hab ichs auch, bloss übersteigt es die Anzahl von 1024 Objekten und wenn du die Lst stehen lässt hast du nicht alle Kategorien

FH Mapping Forum

Bearbeitet von Playalain
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Hab ich gefunden , will aber net downloaden. ich weiß net warum aber er will ne .gif datei öffnen

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??? Ich komme jedesmal zu einer .gif Datei, kannst du mir nicht den Direktdownloadlink schicken?

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Klick mal bei meinem vorhigen Beitrag auf den " ;)" Smilie ;)

Bearbeitet von Playalain
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Also die Objekte werden nun angezeigt, danke! Aber ich kann keine Forgotten Hope Level laden, da kommt ein Fehler mit "No Levels found for this Mod" oder so ähnlich.

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Hmm, also wahrscheinlich liegt es an der Cfg schau mal bei der ob ein zweig zu levels führt :)

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