Expoatze 40 Melden Geschrieben 10. Juni 2012 Zerstör mal einen Jumbo mit ner Gewehrgranate und die 105 sind auch recht gefährlich. Ich habe vielmals davon profitiert, dass die 75er der Shermans mein Stug nicht ganz plätten konnten. Vorallem wenn sie die Überzahl an Panzern ausspielten. Die 105 mm im sherman ist doch dann sowieso eine haubitze,gegen panzer kannste das teil inne tonne kloppen.
SirGutz 913 Melden Geschrieben 10. Juni 2012 Zerstör mal einen Jumbo mit ner Gewehrgranate und die 105 sind auch recht gefährlich. Ich habe vielmals davon profitiert, dass die 75er der Shermans mein Stug nicht ganz plätten konnten. Vorallem wenn sie die Überzahl an Panzern ausspielten. Die 105 mm im sherman ist doch dann sowieso eine haubitze,gegen panzer kannste das teil inne tonne kloppen. Jup es steht nur der M4A3 75mm drin, kein M4A3E2 (Jumbo) Außerdem ist der M4A3 105mm eh nur ein Sturmgeschütz mit drehbaren Turm
N24Reporter 101 Melden Geschrieben 11. Juni 2012 Na das war ja mal wieder "Much ado about nothing." Wird aber definitiv schön werden!
Ts4EVER 117 Melden Geschrieben 16. Juni 2012 Sunny side up FH2 has its share of gritty, gloomy maps. But sometimes you just want to get out your butterfly net and stroll around on a sunny meadow or along a warm, mediterranean beach. If you are in vacation mood, this devblog might be something for you! Crete Graphics Due to its unique gameplay, Crete was a fan favourite in both FH1 and FH2. Graphically however, it was not Forgotten Hope's finest hour, so Natty sat down and gave it a long overdue facelift. Take a look: Gameplay There also have been several gameplay changes. Some allied aa guns have been removed, to make it easier to land troops on the island. The rearguard flag was deleted to focus and tighten gameplay and several flags have been reworked to make their gameplay more interesting, especially Maleme airfield. These changes will breathe new life into a Forgotten Hope evergreen. Falaise Pocket Graphics: This map was introduced in Forgotten Hope 2.2 and has already received a facelift before. Now we are proud to show you its latest and last iteration, made by Remdul: Gameplay: The map has received a thorough gameplay overhaul in addition to the great new graphics. The map was converted into a sector push map. The Germans first have to capture the church and the destroyed battery, followed by the first two flags in St. Lambert. The last sector consists of the St. Lambert west flag and the former Canadian mainbase. The Germans will not stop to bleed until all sectors are cleared, so aggressive tactics and teamwork are a must! Luckily, the Germans also bring a new toy into the fray: The StuH42 is a Stug III that has been fitted with a 105mm howitzer. It has all the fire power of a howitzer without the sitting back in the main base part! That's all for now, but stay tuned for more map updates!
Don_Bam 17 Melden Geschrieben 19. September 2012 Ist seit Juli nichts mehr geloffen oder spinnt die Seite? Greez
N24Reporter 101 Melden Geschrieben 19. September 2012 Jup, wir hatten doch einen Serverabsturz bei BF-G. http://www.bf-games.net/forum/index.php?sh...t&p=1841794 Ah sorry, nun habe ich nicht meinen, sonder Poows Post gelöscht... mea culpa!
Don_Bam 17 Melden Geschrieben 19. September 2012 Ach so, ich dachte schon die Zeit ist stehengeblieben und ich lebe in einem Paralleluniversum
SirGutz 913 Melden Geschrieben 23. September 2012 Maximum Firepower Hello and welcome back to another Forgotten Hope 2 update. Today we have details of a server patch, as well as a render of an important Soviet weapon: the M1910 Maxim machine gun! The first Maxim gun had been demonstrated in 1884 by inventor Hiram Maxim, and would go on to serve in many European armies in various colonial conquests. The Imperial Russian army adopted a modified version in 1910, chambered in the standard 7.62x54mmR rifle cartridge. This design would go on to serve with the Red Army well into the 1960s. In that time, a few improvements were made, such as adding the ability to feed from metal belts as well as the older cloth belts, as well as the distinctive larger water filling port copied from Finnish Maxims that allowed the shroud to be filled with snow. The M1910 was mounted on either the Vladimorov mount designed in 1939 or like our example: a 1910 designed Sokolov mount. The wheels allowed the gun to be easily manoeuvred despite its heavy weight, and the mount also had legs that could be extended to make it taller (although these were later deleted to save construction time). Each gun was also issued with a gun shield, though in the field these were often abandoned to save weight. The M1910 Maxim was made by Pointblank
Don_Bam 17 Melden Geschrieben 24. September 2012 (bearbeitet) Sehr schön, das Ding fetzt sicher. Freu mich riesig auf Russland. Bearbeitet 24. September 2012 von Don_Bam
Gast Melden Geschrieben 24. September 2012 Einen Serverpatch gibts aber auch noch * Added missing ESAI files. * Awardpersist critical bug fixed. * Re-added missing sherman tanks to lebisey, operation_goodwood, operation_totalize. * Fixed bleed on sidi_bou_zid and eppeldorf. * Deacon removed from every level. * Added delay of spawn for US tanks on st_vith. * Removed bugged MG34 Lafette from purple_heart_lane, mareth_line, tunis coop and singleplayer. * Added artillery FDC script stability improvements. * Fixed so-called "flagbug" (almost for sure). * Added support for switching gamemodes (no server restart required). Download
Don_Bam 17 Melden Geschrieben 24. September 2012 Einen Serverpatch gibts aber auch noch * Added missing ESAI files. * Awardpersist critical bug fixed. * Re-added missing sherman tanks to lebisey, operation_goodwood, operation_totalize. * Fixed bleed on sidi_bou_zid and eppeldorf. * Deacon removed from every level. * Added delay of spawn for US tanks on st_vith. * Removed bugged MG34 Lafette from purple_heart_lane, mareth_line, tunis coop and singleplayer. * Added artillery FDC script stability improvements. * Fixed so-called "flagbug" (almost for sure). * Added support for switching gamemodes (no server restart required). Download Wieso dieser Punkt hier? Ist die Karre verbuggt? * Deacon removed from every level.