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Geschrieben

Bei dem Com Mods sind andere Modder am Werk als das eigentliche Dev Team, das Dev Team arbeitet soweit ich weiß nur an PR 0.XXX, Vietnam und halt dem Miniaddon.

Geschrieben

Das Normandie-Projekt wird nur von AfterDune gemacht, er hat auch mehrmals betont dass es nur für ein Event sein wird und keineswegs mit PR großwerden soll.

Geschrieben

Es is und bleibt aber so, das immer viel angefangen wird aber einen spielbaren release haben nur die wenigsten.

Geschrieben (bearbeitet)

Ach ja. Es gibt noch ein Vid von der Map.

Achtung! Video kann Aufgrund der schnellen Kameraführung zu Übelkeit führen :whistling:

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Bearbeitet von hall0
Geschrieben

Project Reality v0.96 Changelog

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Maps

Added Shijia Valley (4km) (GB vs PLA) (AAS, Skirmish)

Updated Burning Sands (GB vs MEC) (AAS, Skirmish)

Updated Dragonfly (GB vs MIL) (AAS, Insurgency, Skirmish)

Updated Jabal Al Burj (US vs MEC) (AAS, Skirmish)

Updated Iron Eagle (IDF vs MEC) (AAS, Skirmish)

Updated Kokan (US vs TAL) (Insurgency, Skirmish) and added the Canadian faction to the "Alt" layer

Updated several other maps with AAS Routes (AASv4), layout changes and other minor tweaks

Updated ticket counts on all maps

Updated mortar base protection shields to be included on all maps

Removed Wanda Shan

Game Modes

Advance And Secure Routes (AASv4)

Added new game mode: AAS Routes (AASv4), to compliment, not replace, previous versions of the main game mode

Control points are ordered in a logical battle route. Multiple routes are then predefined and chosen randomly upon map start. This results in battles that are more focussed, unlike in AAS Random (AASv3) where flags could be selected resulting in illogical flag orders.

Advance And Secure (AAS)

Flags that cause ticket bleed now have different color attack and defend markers to identify them as bleed flags.

Co-Operative (COOP)

Merged Fallujah West from the SP Map Pack into the main build

Removed Jabal Al Burj due to map changes breaking COOP

HUD

Updated bleed/hit screen effects; getting hit and bleeding produces a sharp eyes-shut 'wincing' effect as opposed to the original method of covering the screen in semi-transparent red blood.

Added mortar minimap icon

Added new 9K114 Shturm AT launcher sight

Added new IFV minimap icons

Added ability to remove the HUD through the console command "renderer.drawHud 0" when hosting a local server. Still disabled on online servers to prevent exploits.

Added throttle indicator to Tornado HUD

Added new selection icon for shovel

Added ammo ability icons to basic insurgent kits

Updated AH-1Z co-pilot crosshair

Updated demolish command to work in a 200m radius instead of 100m

Updated Kiowa pilot HUD

Increased transparency of the combat area overlay to help visibility of the map grid overlay

Removed red "missile flying" information cycle from AT's with guided system

Menu / Interface / Installer

Updated the server browser to only show servers running the version the player is running

Updated the server browser to show if the server is running any hotfixes

Updated the installer heavily with several new features

Python

Added option to define server time limit in the config files, which will overwrite the common time limit

Added back German and Russian AT kit request

Added back UAV availability

Updated commander rally point to require 6 team members close, and only one of them needing to be a squad leader

Decreased range between insurgency caches to be 200m instead of 400m

Added spawn block to prevent accidental spawning. You need to click "done" when you want to spawn.

Effects

Added new destructable gate effects

Added new multicolored bird effect for jungle maps

Updated vehicle deployed smoke to last about 1 minute

Updated some vehicle explosion effects

Kits

Added new PLA kit geometries

Added russian alternative AT and Rifleman AT kit geometries

Soldiers

Updated German soldier textures

Increased soldier movement speed

Increased minimum energy required to sprint

Decreased sprint recharge time

Decreased soldier movement acceleration time to let momentum impact more

Statics

Added new wooden fences

Added new chinese steps and lanterns

Added new HESCO components

Vehicles

Added prbot2 spectator camera vehicle with a "steadicam" style control mechanism (All)

Added Panther CLV (with desert and woodland specific models) (GB)

Added Kiowa with AGM114 Hellfire rack (US Army)

Added MLVW truck (CF)

Added Stryker interior (US Army)

Added new canvas to MEC, MIL and RU logistic trucks

Added rearview camera to Gary/Big Red trucks

Added missing horn to VN3

Added minor explosion damage to helicopter .50 cal weapons

Updated all GB ground vehicles woodland camouflage

Updated LOD switching distances on various vehicles

Updated various civilian vehicle cameras

Updated all tank cameras

Updated all amphibious vehicle water speeds

Updated BMP-3 engine and interior texture

Updated Puma IFV coaxial ammo layout to 2x1000 rds and increased reload time

Increased number of flares in transport choppers to 60

Increased mass of all logistic trucks

Increased BRDM-2, BTR-60/80 and Stryker number of magazines by 1

Increased Puma IFV armor

Decreased total armor on nearly all helicopters (except scout helicopters)

Decreased HMMWV series, M35, and Ural truck scales

Removed Zeev jeep

Weapons

Added new shovel for all factions

Added ammo counter to grenade trap

Updated PF-89 magnification to 2.5x

Updated PF-98 magnification to 4x

Updated ERYX magnification to 3x

Updated M14/M21 undeployed magnification to 3.5x and deployed magnification to 10x

Updated SV-98 magnification to 3.5x/10x

Updated all AA's, AT's and Rifleman AT's to launch their missiles from their barrel

Updated SRAW deploy animation

Updated F1 grenade deploy animation

Updated MG 3 animation

Updated grappling hook staying now 180s

Increased grappling hook reload time to 15s

Increased deviation for handheld AA

Decreased M2HB scale

Removed ammo counter from Panzerfaust 3

Removed ability to throw incendiary grenade further than 2m to prevent exploitation against vehicles

Removed arming delay from mortar rounds. This means they will detonate if fired underneath anything

Sounds

Added G-Wagon engine sounds

Added rotational sounds to SA-13 Gopher and 9K114 Shturm turrets

Tweaked 25-30mm cannon distant firing sound

Bug Fixes

General

Fixed an exploit in pr.exe, and fixed a bug with prspy launching

Fixed UAV crash

Fixed insurgent ammo drop crash

Co-Operative (COOP)

Fixed some crashes with AI

Fixed bot piloted jets in an attempt to make them easier to shoot down and less dangerous

HUD

Fixed hud removal code with the prbot spectator camera and prbot2 to be "selected weapon" based rather than always on

Fixed issue with 2d markers not working for some people

Fixed mortar HUD

Fixed ammo counter on Canadian grenadier kit

Fixed BMP-3 ammo counter positions

Fixed Type 98 HUD

Deployables

Updated MILAN with a fixed zoom

Fixed M2HB and ammo box position on deployable HMG nests

Fixed deployable HMG nests' camo net texture

Fixed CSB collisions to allow easier driving over

Fixed glitch with mortars firing through buildings and caves

Effects

Fixed CSB destruction effect

Fixed shotgun muzzle effect

Fixed VN3 muzzle effect

Removed impact effect from M134 minigun rounds to fix sound issues

Kits

Fixed Taliban alternative AA kit geometry

Fixed PLA Rifleman AP having grenades instead of another detonator

Sounds

Fixed AAVP7A1 smoke launcher sound

Fixed MiG-29 having distant impact sounds on it's cannons

Fixed 9mm pistol distant sounds travelling the entire map and loud volume

Vehicles

Fixed ammo boxes and supply crates showing as hot on thermal cameras

Fixed colored smoke blocking thermal cameras

Fixed LAV III to prevent it from flipping

Fixed Tiger UHT landing behavior

Fixed German Huey dropbag floating issue

Fixed Kiowa spring sounds

Fixed Merlin landing gear

Fixed Puma IFV speed to give better sloped terrain movement

Fixed Puma IFV and M2A2 HEAT not cooling down properly

Fixed WZ551 passenger viewports

Fixed BTR-80A driver camera

Fixed BTR-80 and Scimitar maincannons overheating rate

Fixed 9K114 Shturm AT firing direction

Fixed Tornado alternative pilot views

Fixed Lynx "sleeping" passengers

Fixed Lynx pilot camera

Fixed 120mm HEAT round damage against MBT front armor

Fixed 120mm AP and HEAT round damage against APC and IFV armor

Fixed exit points of various vehicles

Fixed Namer texture to prevent ATI users from crashing when loading certain maps

Fixed various land vehicle textures

Fixed ammo drops to prevent them from blocking exits

Fixed critical bleed rate on all choppers to be 1% of critical armor level

Fixed technical front seat gunner camera

Fixed MAN truck rearview camera and engine settings

Reverted Challenger 2 acceleration (same as 0.9)

Weapons

Fixed RPG-7, RPG-7V2 and Panzerfaust 3 related crashes

Fixed PLA AP mines

Fixed various weapons and missiles velocities

Geschrieben

toooll, also kann man jetzt net mal mehr n apc/ifv/tank fahruntüchtig machen, weil die herren auf den testservern der meinung waren, das phosporgranaten dafür nicht benutzt werden sollten...

macht das public-spielen wieder ein stück unattraktiver...

Geschrieben

Gut, also ich hab derartige Aktionen noch nicht gebraucht bzw. versucht, aber wen's stört...

Zu den anderen Änderungen kann ich nicht viel sagen, das muss man schon erst mal am Server probiert haben.

Geschrieben

Noch wohl keinen aufgefallen PR released sene version 0.96 wie Fh2 am Freitag :rolleyes:

PR. ver. 0.96

Geschrieben

yay, freitag nochmal 4000 gigabyte runterladen. :rolleyes:

Geschrieben

Du kannst auch einfach den patch runterladen

Geschrieben

Na, das nenn ich mal intelligentes Timing, muss ich schon sagen...^^

Geschrieben

kann auch extra gemacht sein um zuzeigen wer die beliebtere mod ist :rolleyes:

Geschrieben

Sollte das der Fall sein, gehörten alle samt und sonders in einen großen Sack gesteckt und feste drauf gehauen, ganz ehrlich;)

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