Kiwi ( NZ ) 4 Melden Geschrieben 29. September 2007 Stand Alone AddOn gerade erschienen und habs mir gleich zugelegt, bin am installieren. Fuer die, die sich das AddOn nicht holen, gibt es einen Patch der das Basisspiel auf den technischen Stand zum Addon bringt. Ist aber 1.6 GIG groß.
Hitman45 0 Melden Geschrieben 29. September 2007 (bearbeitet) Stand Alone AddOn gerade erschienen und habs mir gleich zugelegt, bin am installieren. Fuer die, die sich das AddOn nicht holen, gibt es einen Patch der das Basisspiel auf den technischen Stand zum Addon bringt. Ist aber 1.6 GIG groß. Wie ist das den mit den Patch. Kann ich dan auch die neuen Parteien zocken, obwohl ich das addon nicht hab Bearbeitet 29. September 2007 von Hitman45
Bleackheart 0 Melden Geschrieben 29. September 2007 (bearbeitet) jup schaut so aus noach changelog Description: THQ has released a patch updating Company of Heroes from v1.71 to v2.101. Online - Connectivity improvements. - Lobby improvements. - Fixed several simulation crashes. - Automatch fixes. Gameplay - Vet 3 Ostwind receives a 40% boost to accuracy. - Wehrmacht Panzer Command Building reduced 15 fuel. - Wehrmacht Panzer Command build time increased by 15s - Knights' Cross Holders receive Panzerfaust ability at Vet 3 - Panther cost reduced from 140 fuel to 125 fuel - Panzerfausts cost reduced to 35 - Panzerfausts improved vs light vehicles. - Stugs and StuHs receive a 15% health modifier at vet 2 - Wehrmacht Halftracks receive damage modifier at Vet 1 decreased from .85 to .75 - Wehrmacht Halftracks deliver 20% more damage Vet 2 - Vet 2 StuH has a received penetration modifier of .85 - Churchill Crocodile Flamethrower range increased from 20 to 35 - Churchill Crocodile Flamethrower damage output increased vs pinned (1.5 damage, 2x accuracy) and suppressed targets (1.25 damage). - Sniper rifles accuracy vs trench cover increased from .25 to .45 - Reduced cost of Allied MG nest by 5 fuel. - Ranger Veterancy experience requirements increased to 14/28/50 - British Howitzer Popcap reduced to 10 from 12. - BAR damage increased to .4 versus Panzer Elite soldiers. - Puma234 Armoured Car Vet 2 range bonus reduced to 1.125 from 1.2 - Nebelwerfer Vet 3 damage reduced to 1.15 from 1.25. - More StuH projectile Tuning. Projectile set to artillery type to deal with very errant misses. - FG42 tuned. Burst length reset, moving accuracy and moving burst modifiers adjusted to match non-assault rifle weapons. - Tuned some Stug and StuH target damage modifiers. - Vet exp values tuned for British and Panzer Elite Vehicles, British Captains, LTs, and Luftwaffe Ground forces. - Pak35 weapon on 250 AT halftrack had its priority tuned vs team weapons. Will kill weapon teams more effectively instead of shell intersecting team weapon. - Bug fix for V1 that prevented it from landing if the FOW closed in too early during the ability (if a spotter was killed for example). - Received accuracy modifier removed from British Captain. - Bren carriers build time increased to 35 seconds. - Bren carriers Armour Piercing ability cost increased to 40 munitions. - UI changes to creeping barrage. - Fixed Bofors vs tp_armour_axis_panther_skirts - Vet cost Updates for Werhmacht Support units and Vehicles (from manpower/fuel - 100/30, 300/50, 300/70 to 100/20, 200/40, 250/50) - Wehrmacht Puma/234 Heavy Armoured car receives a 20% weapon range increase at Vet 2 and a 30% weapon damage increase at Vet 3 - Wehrmacht Mortar teams receive a 50% damage increase to their barrage at Vet 3 - Wehrmacht Nebelwerfers receive a 35% speed boost at vet 1 - Wehrmacht Nebelwerfers receive a 25% damage increase to their barrage at vet 3 - Wehrmacht MG42s receive a +15 sight range increase at Vet 3 - Wehrmacht Pak38s receive a 25% damage boost at Vet 3. - Kettenkrad sniper detection range increased to 20. - King Tiger generates 100mp reduction for 5 minutes upon arrival. - Wehrmacht Battle Phase fuel cost reduced to 50 from 65 - Armour Piercing shells on Allied 57mm AT and British 17pounder increased to 50mun - Wehrmacht Panthers, Stugs, and Panzer IVS, and PE Panzer IVs Infantry Support Tanks are more resistant to infantry AT (Panzerschrecks, Bazookas, Sticky Bombs, Recoilless rifles, PIATs etc.) when they receive armour skirts from Veterancy or upgrades. - Wehrmacht pioneers receive a repair ability at Vet 3 that enables them to repair more effectively in combat. The damage modifier while repairing was reduced. - British LTs are affected by suppression, but can take a considerable amount of fire before becoming suppressed. - British Infantry sections and LTs have their capture modifier set to 1.0 instead of 1.5. - Bren carriers lose a received damage bonus (.85) when they upgrade with the Vickers MMG. - Mortar damage modifier increased vs tp_trench cover types. - British mortars have additional accuracy bonus vs slit trenches. - British Rifle grenades improved vs tp_trench cover type and trench objects. - Panzer Grenadiers and Fallschirmjagers have their passive mine detection re-enabled. Mines within 10m will be detected when the PGs are immobile for 3 seconds. - 250 Funkwagen halftrack will detect and reveal camouflaged snipers in an area around itself when setup. - British Infanty damage modifier while constructing emplacements increased from 1.5 to 2.0 to match Sappers. - Panzer Elite start with 50 munitions. - Stormtrooper's bundled grenade does 3x damage vs slit trenches. - Button vehicle will disable coaxial MGs before the main gun. Main gun will remain active for 5 seconds after ability is applied. - Tank guns set to .9 damage vs tp_infantry_soldier (Panzer Grenadiers and British Infantry). Increased from .7 - Removed rear damage enabled flag from Kettenkrad. - Panzer Grenadier AT grenades set to do the same damage vs British Infantry as regular infantry. - Wehrmacht forces receive a new medkit. - The basic medkit is available at tier 2 (after researching Escalate to Skirmish) but only functions in friendly territory. - At tier 4 (Escalate to Battle Phase) they receive a new medkit that can be used anywhere. - Stukas, V1s, and Nebelwerfers all have improved damage vs British emplacements. - Nebelwerfers and Stukas set to 1.0 damage vs tp_infantry_soldier. - Pak 38s and Flak 88s have been moved into the Vehicle Veterancy research at the KampfKraft Center. - Mortars set to do 1.0 damage vs tp_infantry_soldier target types (Panzer Grenadiers and British Infantry). - Building critical tuning. - V1 FOW scatter modifiers reduced. - PIAT scatter modified to reduce anti-infantry effectiveness - British Priest damage modifier vs buildings set from .35 to .25 - Panzer Elite Scout car health increased from 220 to 260. - British Artillery cooldowns (basic and supercharge barrages) set from 60 to 90. - StuH weapon scatter reduced, angle of gun depression increased marginally. - StuH tilt set to 0m. - Panzer Elite AT grenade damage bug fixed on target types associated with British Infantry. - Pioneer veterancy moved to support veteran choice. - Help text not yet updated. - Pioneers have a received damage modifier when massed. - Butterfly mines set to damage all infantry types equally. - All Flamethrowers set to do damage to gliders after they land. - Removed incorrect squad AI plan from several tank squads. - Fixed a bug where abilities, such as BAR suppression, were able to be used in hold of M3 Halftrack. These abilities wouldn't work in the halftrack. - A data bug fix was made to Panzer Elite Suppressive Volley Fire - The modifiers would reset incorrectly when the squad moved. - Panzer Grenadier G43 Rifle upgrade cost increased to 50 from 35 - Lieutenant Auras were tuned. - Removed received suppression modifiers - Set stacking cooldown weapon modifier on LT vet 2 from .75 to .9 - Fixed a bug where the non-stacking modifier was stacking. - Added reload weapon modifier to LT vet 2 and set to .9 - Removed reload weapon modifiers on LTs - Removed stacking accuracy modifier on LT vet 2 - Reduced popcap bonus on LT vet 3 from 8 to 4. - Increased the amount of action required to gain veterancy levels on British Lieutenants from: - Second level requires 30 instead of 24 - Third level requires 54 instead of 36 - Panzer Elite Halftrack costs were adjusted - 250 Infantry Halftrack drops to 15 fuel from 20 - 250 'Funkwagen' Halftrack drops to 0 from 20 fuel. - Munitions Halftrack was decreased from 280 to 220 manpower - All Panzer Elite 250 halftracks were increased in health from 260 to 300 - Panzer Elite Scout cars cost decreased from 240 to 220 manpower - Panzer Elite Scout Car popcap decreased from 4 to 2. - Tank Buster infantry increased in cost to 390 manpower - Assault Infantry increased in price to 360 manpower - Received damage modifiers reduced to .99 on Group Zeal ability for Panzer Elite. - Panzer Elite 88mm health increased from 250 to 375. - British 25pounder fuel cost increased from 55 to 75. - British 25pounder popcap increased to 12 from 8 - British 25pounder scatter increased 'forward' to help prevent shots landing within its minimum range. - Building criticals fixed for artillery. A bug was killing all occupants of a building when there was a near miss by artillery shell. - Axis Personnel population upkeep threshold increased from 12 to 14 - Pioneer upkeep doubled from approximately 3 to approximately 6. - Upkeep removed from repair pioneer at Repair Bunker. - tp_slit_trench had its disable_target_search removed and artillery was added to its projectile pass through for flamethrowers. - V1 set to a new projectile type that will allow it to pass through buildings in order for it to hit its targeted location. - V1 scatter tuned. - PIAT Weapon tuned - Damage reduced from 100 to 90 - Target accuracy reduced vs moving light vehicles (generally from .8 to .4). - PIAT armour penetration values set for a few missing Commonwealth vehicles (in case PIAT is picked up) - Allied Bazookas are slightly less accurate vs light vehicles. - British Starting pop cap dropped from 46 to 40 - Panzer Elite Base Building Health increased from 500 to 1000. - Heavy Tank guns have reduced accuracy vs PE light vehicles. Modifier is set from 1 to .6 - Stuarts, M8 Greyhounds have .8 moving accuracy modifier vs PE Light vehicles. - Sticky bombs given a .8 damage modifier vs Panzer Elite Light vehicles. - Snipers retreat modifiers tuned. Sniper retreat received accuracy modifier set to .75 - Axis Mortar scatter reduced marginally to account for its extra range. Angle drops from 10 to 9, distance_scatter drops from 12 to 10. - Fallschirmjager FG42 rifle tuned. - Increased suppression - Increased accuracy at long range - Increased burst length - Increased reload frequency. Weapon will reload less often. - Removed 'building' type off Wehrmacht and Panzer Elite defenses to prevent Registered Artillery from being used on these structures. - Registered artillery has a slight modification to its target requirements. - Panzer Elite Aid Station health regeneration modifier set from .15 to .095 Bearbeitet 29. September 2007 von Bleackheart
funakistyle 0 Melden Geschrieben 29. September 2007 Nach meinen Infos kann man sie nicht zocken, sondern nur mit Add-On. Der Patch soll nur klarstellen, dass man als CoH Spieler gegen OF Nutzer im Multiplayer zocken kann.
Eizomator 2 Melden Geschrieben 3. Oktober 2007 Das addon lohnt sich 100 Pro. Vor allem gefällt mir das sich die Deutschen Hetzer Panzer so schön tarnen können. Die Briten sind mir bis jetzt noch etwas suspekt was daran liegen mag das ich deren kampagne noch nicht durchgespielt hab. Zu den Kampagnen kann ich nur sagen geilomatik. Vorallem die Wettereffekte kommen nurgeil. Im Multiplayer gibts die ja auch allerdings bis jetzt nur ein Mal mit Nebel gespielt.
TheConfusedFreak 0 Melden Geschrieben 3. Oktober 2007 Meiner Meinung nach sind die "neuen" Völker um einiges stärker als die alten, was teils sogar unfair ist
Kiwi ( NZ ) 4 Melden Geschrieben 4. Oktober 2007 lohnt sich das addon? wie sind die neuen partein? Definitiv. Die Kampagne ist uebels heftig, gerade wenn man auf Experte stellt. Bin zwar noch mitten in der ersten Kampagne der deutschen, aber habe schon gehoehrt das die Britten Kampagne noch besser sein soll. Fuer den Preis und die Quallitaet definitiv "nur" zu empfehlen. Super ist weiterhin, das es ein Standalone Addon ist, man braucht also das Basisspiel nicht, wobei das auch schon fuer 20 Euro zu kaufen ist. @overpowered Glaub ich nicht, ich habe mehr das Gefuehl das die Standard Deutschen besser sind als die PE. Bei den Britten gegenueber den Amis kann ich noch nichts sagen, muss die Britten erst zocken.
Necrofridge 963 Melden Geschrieben 4. Oktober 2007 Man muss ein wenig umplanen Man kann als Ami nich gegen PE vorgehen wie gegen die normale Wehrmacht. Tipp als Ami: Einfach mal die Ranger ausprobieren
Mon-Chi 0 Melden Geschrieben 8. Oktober 2007 Hab das Addon am Samstag bekommen und finde es bis jetzt Klasse . Die Wettereffekte sind super und der Sound auch. Spiele gerade die Kampagne der Deutschen, bin aber noch ziemlich am Anfang. Kann mir einer sagen ob einem später im Spiel auch der Tiger zur Verfügung steht?
freaky 0 Autor Melden Geschrieben 8. Oktober 2007 Kann man immer noch keine Mirror-Matches machen? Bin da nicht so auf der Höhe.
freaky 0 Autor Melden Geschrieben 9. Oktober 2007 Kann man immer noch keine Mirror-Matches machen? Bin da nicht so auf der Höhe. Bump. ^__^
Necrofridge 963 Melden Geschrieben 9. Oktober 2007 Wenn Mirrormatch=Wehrmacht vs Wehrmacht Nein. Falls arrangiertes 2vs2 Ranked damit gemeint ist, kommt im Patch, irgendwann