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Objektspawnpoints auf Objekten(Flugzeugträger) verändern

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Geschrieben

Ist es möglich ohne großen Aufwand für eine mod einen Flugzeugträger so zu verändern, dass andere oder mehr Flugzeuge spawnen??

Geschrieben

Nur in einer Map, in einer Mod oder Serverseitig?

Ist alles ohne viel Aufwand machbar.

Geschrieben

nur in einer map.

Geschrieben

Und welche Änderungen genau? Und vor allem für welche Mod/Map?

Geschrieben

mein mod soll nur eine leichte veränderung des standart spiels werden.

zum Beispiel bei wake island sollen mehr flugzeuge auf dem japanischen flugzeugträger sein!!

Geschrieben

Dann einfach die Objects.con des Flugzeugträges entpacken (aus der Objects.rfa):

Dann dort nach diesen Zeilen suchen:

rem *** ShokakuZeroSpawner ***

ObjectTemplate.create ObjectSpawner ShokakuZeroSpawner

ObjectTemplate.setObjectTemplate 1 Zero

ObjectTemplate.setObjectTemplate 2 Zero

ObjectTemplate.holdObject 1

ObjectTemplate.minSpawnDelay 20

ObjectTemplate.maxSpawnDelay 40

ObjectTemplate.TimeToLive 120

ObjectTemplate.Distance 200

ObjectTemplate.spawnOffset 0/0/0

ObjectTemplate.team 1

ObjectTemplate.MaxNrOfObjectSpawned 2

rem *** ShokakuAichiValSpawner ***

ObjectTemplate.create ObjectSpawner ShokakuAichiValSpawner

ObjectTemplate.setObjectTemplate 1 AichiVal

ObjectTemplate.setObjectTemplate 2 AichiVal

ObjectTemplate.holdObject 1

ObjectTemplate.minSpawnDelay 20

ObjectTemplate.maxSpawnDelay 40

ObjectTemplate.TimeToLive 120

ObjectTemplate.Distance 200

ObjectTemplate.spawnOffset 0/0/0

ObjectTemplate.team 1

ObjectTemplate.MaxNrOfObjectSpawned 2

Und die Fettgedruckten Zeilen hinzufügen, so werden dann pro Spawnpoint 2 Flieger gespawnt (sobald der erste Flieger den Spawn frei macht, spawnt gleich ein weiterer Flieger.

Dannn das ganze als Custom Object in die Map einbauen. (Suchfunktion)

Geschrieben

ok danke

Geschrieben

also muss ich mir dieses tutorial durchlesen?

Geschrieben

Jein.

Da steht zwar auch alles drin was du wissen musst, aber es beschreibt halt wie man aus einem altem Fahrzeug ein neues macht, aber du willst ja keine neue Version des Trägers haben sondern in nur auf einer Map verändern.

Ist also viel zu viel Information für deinen Zweck drin.

Du musst:

-deine Map entpacken

-die Init.con öffnen und am Ende diese Zeile anfügen run objects/objects

-einen Ordner erstellen namens Objects und darin einen namens Shokaku

-in beiden Ordnern ein Textdokument erstellen und es Objects.con nennen

-in das Textdokument (Objects.con im Objects Ordner) schreibst du: run shokaku/objects

-in das Textdokument (Objects.con im Shokaku Ordner) kopierst du folgenden Inhalt:

rem *** Shokaku ***

ObjectTemplate.create PlayerControlObject Shokaku

ObjectTemplate.setNetworkableInfo ShokakuBodyInfo

ObjectTemplate.saveInSeparateFile 1

ObjectTemplate.hasMobilePhysics 1

ObjectTemplate.drag 1.97

ObjectTemplate.mass 25000000

ObjectTemplate.hasCollisionPhysics 1

ObjectTemplate.hasResponsePhysics 1

ObjectTemplate.hasArmor 1

ObjectTemplate.hitpoints 600

ObjectTemplate.maxhitpoints 600

ObjectTemplate.material 55

ObjectTemplate.criticalDamage 100

ObjectTemplate.hpLostWhileCriticalDamage 1.5

ObjectTemplate.explosionForceMod 5

ObjectTemplate.dontClearTeamOnExit 1

ObjectTemplate.addArmorEffect 500 em_ExFumePOW 21/10/-2

ObjectTemplate.addArmorEffect 500 em_ExFumePOW 22/10/8

ObjectTemplate.addArmorEffect 350 em_ExFumePOW 21/10/-2

ObjectTemplate.addArmorEffect 350 em_ExFumePOW 22/10/8

ObjectTemplate.addArmorEffect 350 em_ShokakuDamage 0/0/0

ObjectTemplate.addArmorEffect 150 em_ShokakuDamage 0/0/0

ObjectTemplate.addArmorEffect 150 e_waterBoatSink 0/5/0

ObjectTemplate.addArmorEffect 100 em_ShokakuDamage 0/0/0

ObjectTemplate.addArmorEffect 100 e_waterBoatSink 0/5/0

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 19/6/-5

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 17/2/-45

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 14/2/-85

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 10/2/-115

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 13/3/25

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 18/3/45

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 16/2/65

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 14/2/85

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 0/3/120

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 0/6/35

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 0/5/-25

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 0/15/-5

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf 0/3/-90

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf -19/6/-5

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf -17/3/-35

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf -14/2/-75

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf -10/2/-115

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf -13/3/25

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf -18/3/45

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf -16/2/65

ObjectTemplate.addArmorEffect 100 e_waterBoatSinkEf -14/2/85

ObjectTemplate.aiTemplate Shokaku

rem -------------------------------------

ObjectTemplate.addTemplate lodShokaku

ObjectTemplate.addTemplate ShokakuFloater

ObjectTemplate.setPosition 0/11/130

ObjectTemplate.addTemplate ShokakuFloater

ObjectTemplate.setPosition -7.999/11/60

ObjectTemplate.addTemplate ShokakuFloater

ObjectTemplate.setPosition 8/11/60

ObjectTemplate.addTemplate ShokakuFloater

ObjectTemplate.setPosition -9.999/11/0

ObjectTemplate.addTemplate ShokakuFloater

ObjectTemplate.setPosition 10/11/0

ObjectTemplate.addTemplate ShokakuFloater

ObjectTemplate.setPosition -7.999/11/-59.999

ObjectTemplate.addTemplate ShokakuFloater

ObjectTemplate.setPosition 8/11/-59.999

ObjectTemplate.addTemplate ShokakuFloater

ObjectTemplate.setPosition 0/11/-129.999

rem -------------------------------------

ObjectTemplate.setSoldierExitLocation 15.39/17.93/35.77 180/0/0

ObjectTemplate.GUIIndex 94

ObjectTemplate.setVehicleIcon "Vehicle/Icon_shokaku.tga"

ObjectTemplate.setVehicleIconPos 65/85

ObjectTemplate.setPrimaryAmmoBar ABNone

ObjectTemplate.setCrossHairType CHTNone

ObjectTemplate.setVehicleCategory VCSea

ObjectTemplate.setVehicleType VTCarrier

ObjectTemplate.setToolTipType TTCarrier

ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_aircraft_carrier_64x64.tga"

ObjectTemplate.setMinimapIconSize 64

rem *** lodShokaku ***

ObjectTemplate.create LodObject lodShokaku

ObjectTemplate.hasMobilePhysics 1

ObjectTemplate.hasCollisionPhysics 1

ObjectTemplate.hasResponsePhysics 1

rem -------------------------------------

ObjectTemplate.addTemplate ShokakuComplex

ObjectTemplate.addTemplate ShokakuSimple

rem -------------------------------------

ObjectTemplate.lodSelector ShokakuLodSelector

rem *** ShokakuComplex ***

ObjectTemplate.create Bundle ShokakuComplex

rem ObjectTemplate.setNetworkableInfo ShokakuBodyInfo

ObjectTemplate.geometry Shokaku_M1

ObjectTemplate.hasCollisionPhysics 1

ObjectTemplate.hasResponsePhysics 1

ObjectTemplate.hasMobilePhysics 1

rem -------------------------------------

ObjectTemplate.addTemplate ShokakuDriverSoldierSpawn

ObjectTemplate.setPosition 8.5/13/35

ObjectTemplate.addTemplate ShokakuDriverSoldierSpawn

ObjectTemplate.setPosition 8.5/13/38

ObjectTemplate.addTemplate ShokakuDaihatsuSoldierSpawn

ObjectTemplate.setPosition 5.6/3.47/-122.7

ObjectTemplate.addTemplate ShokakuDaihatsuSoldierSpawn

ObjectTemplate.setPosition -5.6/3.47/-122.7

ObjectTemplate.addTemplate ShokakuAirCraftSoldierSpawn

ObjectTemplate.setPosition -6.779/13.5/-50

ObjectTemplate.addTemplate ShokakuAirCraftSoldierSpawn

ObjectTemplate.setPosition 5.9/13.5/-33

ObjectTemplate.addTemplate ShokakuZeroSpawner

ObjectTemplate.setPosition -7.899/13.655/-47

ObjectTemplate.setRotation 0/-12.2/0

ObjectTemplate.addTemplate ShokakuAichivalSpawner

ObjectTemplate.setPosition 7.2/13.715/-30

ObjectTemplate.setRotation -9.999/-11.499/0.02

ObjectTemplate.addTemplate ShokakuDaiHatsuSpawner

ObjectTemplate.setPosition -10.159/2.46/-117.394

ObjectTemplate.setRotation -10/0/0

ObjectTemplate.addTemplate ShokakuDaiHatsuSpawner

ObjectTemplate.setPosition 10.159/2.64/-117.394

ObjectTemplate.setRotation 10/0/0

ObjectTemplate.addTemplate ClimbingNet_3mx4m

ObjectTemplate.setPosition -9.5/0.98/-107.6

ObjectTemplate.setRotation 81/0/0

ObjectTemplate.addTemplate ClimbingNet_3mx4m

ObjectTemplate.setPosition 9.5/1.17/-107.6

ObjectTemplate.setRotation -80.999/0/0

ObjectTemplate.addTemplate ClimbingNet_6mx11m

ObjectTemplate.setPosition -5.71/-0.2/123.699

ObjectTemplate.setRotation 96/0/0

ObjectTemplate.addTemplate ClimbingNet_6mx11m

ObjectTemplate.setPosition 5.71/-0.1/123.699

ObjectTemplate.setRotation -96/0/0

ObjectTemplate.addTemplate ShokakuEngine

ObjectTemplate.setPosition 0/-3.999/-89.999

ObjectTemplate.addTemplate ShokakuEntry

ObjectTemplate.setPosition 12.4/14.5/38

ObjectTemplate.addTemplate ShokakuRudder

ObjectTemplate.setPosition 0/-6/-110

ObjectTemplate.setRotation 0/0/-90

ObjectTemplate.addTemplate ShokakuHullWing

ObjectTemplate.setPosition 0/-6/110

ObjectTemplate.setRotation 0/0/-90

ObjectTemplate.addTemplate ShokakuCamera

ObjectTemplate.setPosition 10/24/40

ObjectTemplate.addTemplate ShokakuRadar

ObjectTemplate.setPosition 12.5/23.8/36.6

ObjectTemplate.addTemplate ShipLadder03

ObjectTemplate.setPosition 11.1/8.8/69.264

ObjectTemplate.setRotation 180/0/0

ObjectTemplate.addTemplate ShipLadder03

ObjectTemplate.setPosition 11.7/8.8/58.12

ObjectTemplate.addTemplate ShipLadder03

ObjectTemplate.setPosition 11.7/8.8/58.12

ObjectTemplate.addTemplate ShipLadder01

ObjectTemplate.setPosition 12.02/8.55/49.9

ObjectTemplate.setRotation 180/0/0

ObjectTemplate.addTemplate ShipLadder01

ObjectTemplate.setPosition 11.32/10.7/49

ObjectTemplate.setRotation -103/0/0

ObjectTemplate.addTemplate ShipLadder02

ObjectTemplate.setPosition 11/12.92/46.4

ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate ShipLadder02

ObjectTemplate.setPosition 10.59/13.01/31.22

ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate ShipLadder02

ObjectTemplate.setPosition 15.62/10.8/15.5

ObjectTemplate.setRotation -89.999/0/0

ObjectTemplate.addTemplate ShipLadder02

ObjectTemplate.setPosition -15.699/10.45/23

ObjectTemplate.setRotation 90/0/0

rem trappa

ObjectTemplate.addTemplate ShipStair01

ObjectTemplate.setPosition -12.097/7.94/58.025

ObjectTemplate.setRotation 16/0/0

ObjectTemplate.addTemplate ShipStair01

ObjectTemplate.setPosition -11.577/7.98/69.445

ObjectTemplate.setRotation 171/0/0

rem

ObjectTemplate.addTemplate ShipLadder04

ObjectTemplate.setPosition -12.399/9.6/49.9

ObjectTemplate.setRotation 180/0/0

ObjectTemplate.addTemplate ShipLadder04

ObjectTemplate.setPosition 14.3/9.93/-42.318

ObjectTemplate.setRotation -2.999/0/0.02

ObjectTemplate.addTemplate ShipLadder02

ObjectTemplate.setPosition -12.869/7.45/-65.429

ObjectTemplate.setRotation 11/0/0

ObjectTemplate.addTemplate ShipLadder03

ObjectTemplate.setPosition -13.369/10.15/-59.999

ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate ShipLadder02

ObjectTemplate.setPosition -16.168/7.4/-46.148

ObjectTemplate.setRotation 0/0/0

ObjectTemplate.addTemplate ShipLadder02

ObjectTemplate.setPosition -12.967/7.4/-54.347

ObjectTemplate.setRotation 158/0/0

ObjectTemplate.addTemplate ShipLadder02

ObjectTemplate.setPosition 13.49/15.84/31.61

ObjectTemplate.setRotation 0/0/0

ObjectTemplate.addTemplate ShipLadder02

ObjectTemplate.setPosition 9.79/18.69/36.45

ObjectTemplate.setRotation 0/0/0

ObjectTemplate.addTemplate ShipLadder02

ObjectTemplate.setPosition 15.331/10.32/-79.028

ObjectTemplate.setRotation -88/0/0

ObjectTemplate.addTemplate ShokakuAABattery1

ObjectTemplate.setPosition -17.066/6.13/-50.146

ObjectTemplate.setRotation 158/0/0

ObjectTemplate.addTemplate ShokakuAABattery2

ObjectTemplate.setPosition 17.462/8.1/-52.245

ObjectTemplate.setRotation 158/0/0

ObjectTemplate.addTemplate ShokakuAABattery3

ObjectTemplate.setPosition -14.51/7.156/53.702

ObjectTemplate.setRotation 158/0/0

ObjectTemplate.addTemplate ShokakuAABattery4

ObjectTemplate.setPosition 13.977/7.49/54.267

ObjectTemplate.setRotation 158/0/0

ObjectTemplate.addTemplate e_waterfrontBig

ObjectTemplate.setPosition 0/0/130

ObjectTemplate.addTemplate e_waterBoatSvallNarrow

ObjectTemplate.setPosition 0/-1/135

ObjectTemplate.setRotation 90/0/0

ObjectTemplate.addTemplate e_waterBoatSvall

ObjectTemplate.setPosition 0/-1/-135

ObjectTemplate.setRotation 270/0/0

ObjectTemplate.addTemplate e_waterBackBig

ObjectTemplate.setPosition 0/0.5/-130

ObjectTemplate.addTemplate Ammobox

ObjectTemplate.setPosition 9.94/11.81/33.27

ObjectTemplate.setRotation 180/0/0

ObjectTemplate.addTemplate Ammobox

ObjectTemplate.setPosition 13.109/11.81/-55.479

ObjectTemplate.addTemplate ShokakuAirplaneSupplyDepot

ObjectTemplate.setPosition 0/10/-120

ObjectTemplate.addTemplate ShokakuAirplaneSupplyDepot

ObjectTemplate.setPosition 0/10/-90

ObjectTemplate.addTemplate ShokakuAirplaneSupplyDepot

ObjectTemplate.setPosition 0/10/-60

ObjectTemplate.addTemplate ShokakuAirplaneSupplyDepot

ObjectTemplate.setPosition 0/10/-30

ObjectTemplate.addTemplate ShokakuAirplaneSupplyDepot

ObjectTemplate.setPosition 0/10/-0

ObjectTemplate.addTemplate ShokakuAirplaneSupplyDepot

ObjectTemplate.setPosition 0/10/30

ObjectTemplate.addTemplate ShokakuAirplaneSupplyDepot

ObjectTemplate.setPosition 0/10/60

ObjectTemplate.addTemplate ShokakuAirplaneSupplyDepot

ObjectTemplate.setPosition 0/10/90

rem -------------------------------------

rem *** ShokakuAirplaneSupplyDepot ***

ObjectTemplate.create SupplyDepot ShokakuAirplaneSupplyDepot

ObjectTemplate.radius 20

ObjectTemplate.team 0

ObjectTemplate.setHealth 0 0 0

ObjectTemplate.addAmmoType 8 -1 20 0

ObjectTemplate.addAmmoType 7 -1 2 0

ObjectTemplate.workOnVehicles 1

ObjectTemplate.workOnSoldiers 0

rem *** ShokakuDriverSoldierSpawn ***

ObjectTemplate.create SpawnPoint ShokakuDriverSoldierSpawn

ObjectTemplate.setSpawnRotation 0/0/0

ObjectTemplate.setSpawnPositionOffset 0/0/0

ObjectTemplate.setSpawnPreventionDelay 0

ObjectTemplate.setSpawnId 0

ObjectTemplate.setGroup 75

rem ObjectTemplate.setEnterOnSpawn 1

ObjectTemplate.setAIEnterOnSpawn 1

ObjectTemplate.setSpawnAsParaTroper 0

rem *** ShokakuDaihatsuSoldierSpawn ***

ObjectTemplate.create SpawnPoint ShokakuDaihatsuSoldierSpawn

ObjectTemplate.setSpawnRotation 0/0/0

ObjectTemplate.setSpawnPositionOffset 0/0/0

ObjectTemplate.setSpawnPreventionDelay 0

ObjectTemplate.setSpawnId 0

ObjectTemplate.setGroup 76

rem ObjectTemplate.setEnterOnSpawn 0

ObjectTemplate.setAIEnterOnSpawn 1

ObjectTemplate.setSpawnAsParaTroper 0

rem *** ShokakuAirCraftSoldierSpawn ***

ObjectTemplate.create SpawnPoint ShokakuAirCraftSoldierSpawn

ObjectTemplate.setSpawnRotation 0/0/0

ObjectTemplate.setSpawnPositionOffset 0/0/0

ObjectTemplate.setSpawnPreventionDelay 0

ObjectTemplate.setSpawnId 0

ObjectTemplate.setGroup 77

rem ObjectTemplate.setEnterOnSpawn 0

ObjectTemplate.setAIEnterOnSpawn 1

ObjectTemplate.setSpawnAsParaTroper 0

rem *** ShokakuZeroSpawner ***

ObjectTemplate.create ObjectSpawner ShokakuZeroSpawner

ObjectTemplate.setObjectTemplate 1 Zero

ObjectTemplate.setObjectTemplate 2 Zero

ObjectTemplate.holdObject 1

ObjectTemplate.minSpawnDelay 20

ObjectTemplate.maxSpawnDelay 40

ObjectTemplate.TimeToLive 120

ObjectTemplate.Distance 200

ObjectTemplate.spawnOffset 0/0/0

ObjectTemplate.team 1

ObjectTemplate.MaxNrOfObjectSpawned 2

rem *** ShokakuAichiValSpawner ***

ObjectTemplate.create ObjectSpawner ShokakuAichiValSpawner

ObjectTemplate.setObjectTemplate 1 AichiVal

ObjectTemplate.setObjectTemplate 2 AichiVal

ObjectTemplate.holdObject 1

ObjectTemplate.minSpawnDelay 20

ObjectTemplate.maxSpawnDelay 40

ObjectTemplate.TimeToLive 120

ObjectTemplate.Distance 200

ObjectTemplate.spawnOffset 0/0/0

ObjectTemplate.team 1

ObjectTemplate.MaxNrOfObjectSpawned 2

rem *** ShokakuDaiHatsuSpawner ***

ObjectTemplate.create ObjectSpawner ShokakuDaiHatsuSpawner

ObjectTemplate.setObjectTemplate 1 DaiHatsu

ObjectTemplate.setObjectTemplate 2 DaiHatsu

ObjectTemplate.holdObject 1

ObjectTemplate.minSpawnDelay 20

ObjectTemplate.maxSpawnDelay 20

ObjectTemplate.TimeToLive 30

ObjectTemplate.Distance 20

ObjectTemplate.spawnOffset 0/0/0

ObjectTemplate.team 1

ObjectTemplate.MaxNrOfObjectSpawned 3

ObjectTemplate.damageWhenLost 10

rem *** ShokakuEntry ***

ObjectTemplate.create EntryPoint ShokakuEntry

ObjectTemplate.setEntryRadius 7.5

rem *** ShokakuCamera ***

ObjectTemplate.create Camera ShokakuCamera

ObjectTemplate.setMinRotation -80/-20/0

ObjectTemplate.setMaxRotation 90/20/0

ObjectTemplate.setMaxSpeed 70/70/0

ObjectTemplate.setAcceleration 100000/100000/0

ObjectTemplate.setInputToYaw c_PIMouseLookX

ObjectTemplate.setInputToPitch c_PIMouseLookY

rem *** ShokakuRadar ***

ObjectTemplate.create RotationalBundle ShokakuRadar

ObjectTemplate.geometry Shokaku_Radar_m1

ObjectTemplate.setMaxSpeed 110/0/0

ObjectTemplate.setAcceleration 10/0/0

ObjectTemplate.setContinousRotationSpeed 15/0/0

rem *** ShokakuSimple ***

ObjectTemplate.create SimpleObject ShokakuSimple

ObjectTemplate.geometry Shokaku_L1

rem *** ShokakuLodSelector ***

LodSelectorTemplate.create DistCompareSelector2 ShokakuLodSelector

LodSelectorTemplate.addLodDistance 700

rem *** Enterprise_AABattery1 ***

ObjectTemplate.create PlayerControlObject ShokakuAABattery1

ObjectTemplate.aiTemplate ShokakuAA2

ObjectTemplate.setNetworkableInfo ShokakuBodyInfo

rem -------------------------------------

ObjectTemplate.addTemplate Carrier_AA_Base

ObjectTemplate.setPosition 0/0.5/0

rem -------------------------------------

ObjectTemplate.CanBeRepaiedAsDestroyed c_True

ObjectTemplate.setSoldierExitLocation 1.2/0.2/0 0/0/0

ObjectTemplate.GUIIndex 95

ObjectTemplate.setVehicleIcon "Vehicle/Icon_shokaku.tga"

ObjectTemplate.setVehicleIconPos 50/65

ObjectTemplate.setNumberOfWeaponIcons 1

ObjectTemplate.setPrimaryAmmoIcon "Ammo/Icon_cannon.tga"

ObjectTemplate.setPrimaryAmmoBar ABIconOnly

ObjectTemplate.setCrossHairType CHTNone

ObjectTemplate.setVehicleCategory VCSea

ObjectTemplate.setVehicleType VTCarrier

ObjectTemplate.setToolTipType TTCarrier

ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_aircraft_carrier_64x64.tga"

ObjectTemplate.setMinimapIconSize 64

rem *** ShokakuAABattery2 ***

ObjectTemplate.create PlayerControlObject ShokakuAABattery2

ObjectTemplate.aiTemplate ShokakuAA3

ObjectTemplate.setNetworkableInfo ShokakuBodyInfo

rem -------------------------------------

ObjectTemplate.addTemplate Carrier_AA_Base

ObjectTemplate.setPosition 0/0.5/0

rem -------------------------------------

ObjectTemplate.CanBeRepaiedAsDestroyed c_True

ObjectTemplate.setSoldierExitLocation 1.2/0.2/0 0/0/0

ObjectTemplate.GUIIndex 96

ObjectTemplate.setVehicleIcon "Vehicle/Icon_shokaku.tga"

ObjectTemplate.setVehicleIconPos 30/70

ObjectTemplate.setNumberOfWeaponIcons 1

ObjectTemplate.setPrimaryAmmoIcon "Ammo/Icon_cannon.tga"

ObjectTemplate.setPrimaryAmmoBar ABIconOnly

ObjectTemplate.setCrossHairType CHTNone

ObjectTemplate.setVehicleCategory VCSea

ObjectTemplate.setVehicleType VTCarrier

ObjectTemplate.setToolTipType TTCarrier

ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_aircraft_carrier_64x64.tga"

ObjectTemplate.setMinimapIconSize 64

rem *** ShokakuAABattery3 ***

ObjectTemplate.create PlayerControlObject ShokakuAABattery3

ObjectTemplate.aiTemplate ShokakuAA4

ObjectTemplate.setNetworkableInfo ShokakuBodyInfo

rem -------------------------------------

ObjectTemplate.addTemplate Carrier_AA_Base

ObjectTemplate.setPosition 0/0.5/0

rem -------------------------------------

ObjectTemplate.CanBeRepaiedAsDestroyed c_True

ObjectTemplate.setSoldierExitLocation 1.2/0.2/0 0/0/0

ObjectTemplate.GUIIndex 97

ObjectTemplate.setVehicleIcon "Vehicle/Icon_shokaku.tga"

ObjectTemplate.setVehicleIconPos 99/91

ObjectTemplate.setNumberOfWeaponIcons 1

ObjectTemplate.setPrimaryAmmoIcon "Ammo/Icon_cannon.tga"

ObjectTemplate.setPrimaryAmmoBar ABIconOnly

ObjectTemplate.setCrossHairType CHTNone

ObjectTemplate.setVehicleCategory VCSea

ObjectTemplate.setVehicleType VTCarrier

ObjectTemplate.setToolTipType TTCarrier

ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_aircraft_carrier_64x64.tga"

ObjectTemplate.setMinimapIconSize 64

rem *** ShokakuAABattery4 ***

ObjectTemplate.create PlayerControlObject ShokakuAABattery4

ObjectTemplate.aiTemplate ShokakuAA5

ObjectTemplate.setNetworkableInfo ShokakuBodyInfo

rem -------------------------------------

ObjectTemplate.addTemplate Carrier_AA_Base

ObjectTemplate.setPosition 0/0.5/0

rem -------------------------------------

ObjectTemplate.CanBeRepaiedAsDestroyed c_True

ObjectTemplate.setSoldierExitLocation 1.2/0.2/0 0/0/0

ObjectTemplate.GUIIndex 98

ObjectTemplate.setVehicleIcon "Vehicle/Icon_shokaku.tga"

ObjectTemplate.setVehicleIconPos 80/100

ObjectTemplate.setNumberOfWeaponIcons 1

ObjectTemplate.setPrimaryAmmoIcon "Ammo/Icon_cannon.tga"

ObjectTemplate.setPrimaryAmmoBar ABIconOnly

ObjectTemplate.setCrossHairType CHTNone

ObjectTemplate.setVehicleCategory VCSea

ObjectTemplate.setVehicleType VTCarrier

ObjectTemplate.setToolTipType TTCarrier

ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_aircraft_carrier_64x64.tga"

ObjectTemplate.setMinimapIconSize 64

Dann die Map nur noch neu packen. (Nenne die Datei dann NamederMap_001.rfa, dann ist es ein Patch und du brauchst kein Backup der originalen Map machen).

Geschrieben

perfekt danke :super:

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