Hero-of-War 46 Melden Geschrieben 6. Oktober 2011 Möglich ist aber auch das der BMP2 6 Personen fassen kann trotz der 4 Mann Squads. Sollen etwa die Gegner einsteigen oder was? mir gings nicht um die 6 Plätze ansich im SQDM sind eigentlich nur 4v4v4v4
Stelle 106 Melden Geschrieben 6. Oktober 2011 (bearbeitet) Das ist kla. Er will vermutlich darauf hinaus, dass im SDM alle Squads gegen einander spielen. Das hieße, dass bei 4-Mann-Squads 2 aus einem gegnerischem Squad mit im Schützenpanzer sitzen müssten. E: Zu spät, aber immerhin richtig erkannt Bearbeitet 6. Oktober 2011 von Stelle
Pe$tilence 60 Melden Geschrieben 6. Oktober 2011 (bearbeitet) Battlefield Achievements Achtung, - Not on my watch (25 points): Protect Chaffin from the soldiers in the street in Operation Swordbreaker - Involuntary Euthanasia (25 points): Kill the two soldiers before the building falls on them in Uprising - The Professional (30 points): Complete the street chase in Comrades in under two minutes 30 seconds without dying - Army of Darkness (30 points): Shoot out the four lights with four bullets in Night Shift - Practice makes perfect (15 points): Headshot each of the targets in the gun range in Kaffarov - What the hell *are* you? (20 points): Take a Russian Dog Tag in the forest ambush in Rock And A Hard Place - Roadkill (20 points): Kick the car to kill the soldiers in Uprising - You can be my wingman anytime (30 points): Complete Going Hunting in a perfect run - Scrap Metal (25 points): Destroy six enemy tanks before reaching the fort in Thunder Run - Butterfly (25 points): Take down the jet in one attempt in Rock And A Hard Place - Twofor (15 points): Take down two enemies with one bullet in Night Shift - Ooh-rah! (30 points): Complete the campaign story - Between a rock and a hard place (15 points): Beat Solomon, flawlessly, in The Great Destroyer - Semper Fidelis (50 points): Complete the campaign story on Hard - Push On (20 points): Reach the garage without going into man-down state in Hit and Run - Two-rah! (30 points): Complete all co-op missions - Lock 'n' Load (30 points): Unlock all unique co-op weapons - Car Lover (20 points): Complete the mission without losing a humvee in Operation Exodus - In the nick of time (20 points): Disarm the bomb in under 20 seconds in The Eleventh Hour - Bullseye (20 points): Reach and save the hostages without alerting any enemies in Drop 'em Like Liquid - Untouchable (20 points): Complete the mission without using the fire extinguisher in Fire From The Sky - Army of Two (50 points): Complete all co-op missions on Hard - Ninjas (20 points): Reach the VIP without setting off the alarm in Exfiltration - Vehicle Warfare (30 points): Obtain all three vehicle warfare ribbons - Infantry Efficiency (30 points): Obtain all four weapon efficiency ribbons - Decorated (50 points): Obtain one of each ribbon in the game - It's better than nothing! (30 points): Finish as 3rd MVP in a ranked match - Support Efficiency (30 points): Obtain all four support efficiency ribbons - Colonel (50 points): Achieve rank 45 - 1st Loser (30 points): Finish as 2nd MVP in a ranked match - Most Valuable Player (30 points): Finish as MVP in a ranked match - M.I.A (20 points): Obtain your first enemy Dog Tag Quelle Bearbeitet 6. Oktober 2011 von Pe$tilence
-=Punkbuster=- 166 Melden Geschrieben 7. Oktober 2011 Okay, das ist Singleplayer soweit ich die Namen sehe. @Topic Heute werden zwei neue Multiplayer-Maps enthüllt Friday, October 7th @ 3am PT / 6am EST - embargo lifts for 2 unnamed multiplayer maps Nächsten Freitag folgt der Rest Friday, October 14th @ 3am PT / 6am EST - embargo lifts for remaining multiplayer maps "> " type="application/x-shockwave-flash" wmode="transparent" width="425" height="350" /> http://planetbattlefield.gamespy.com/fullstory.php?id=165499 Es wurden bei Gametrailers TV wohl auch neue SP-Maps vorgestellt. Bei PBF heißt es 22:00 PST und 01:00h EST, was 07:00h unserer Zeit ist. Das Event ist meiner Einschätzung nach bereits vorbei, die Preview der neuen Maps sollte ab 12 Uhr unserer Zeit (03:00h PCT / 06:00h EST --> 12h MEZ) erscheinen. Also Augen auf und ab 12:00h die US-Medien scannen
sid6.5 319 Melden Geschrieben 7. Oktober 2011 (bearbeitet) Es wurden bei Gametrailers TV wohl auch neue SP-Maps vorgestellt. Bei PBF heißt es 22:00 PST und 01:00h EST, was 07:00h unserer Zeit ist. Das Event ist meiner Einschätzung nach bereits vorbei, die Preview der neuen Maps sollte ab 12 Uhr unserer Zeit (03:00h PCT / 06:00h EST --> 12h MEZ) erscheinen. Also Augen auf und ab 12:00h die US-Medien scannen 06:00 EST ist doch 13:00 Uhr? http://www.timeanddate.com/worldclock/meet...1=37&p2=377 Schei.. Sommer/Winterzeit, da soll noch einer durchblicken. Bearbeitet 7. Oktober 2011 von sid6.5
sid6.5 319 Melden Geschrieben 7. Oktober 2011 Battlefield 3 Interview mit Producer Patrick Liu Battlefield 3 interview: the beta, the future... http://www.guardian.co.uk/technology/games...eview-interview
LynXoholic 0 Melden Geschrieben 7. Oktober 2011 Caspian Border - Weekend 64-Player PC Testing http://battlelog.battlefield.com/bf3/forum...64925967583255/ After analyzing the data from our first round of closed Caspian Border tests, we have great news for participants in the Battlefield 3 PC Open Beta: the DICE team has decided to bring back Caspian Border for the beta’s final weekend and conduct an open large scale test of the 64 player Caspian Border map. *****Please keep in mind that as this is beta we will be stress testing our servers***** As such, users may experience crashes, network instability and outages as we roll out and configure servers and network utilities. Understand that such potential issues and the testing environment are not reflective or indicative of the final product and that, through your participation, you will be helping to ensure future stability and functionality. As we are again specifically testing 64-player server configurations, this test will be for PC only. The Caspian Border servers will be available for all PC players to join. Caspian Border will be available starting Friday, October 7th, in the afternoon (CET). Das is ne News wert!
GunNYHIGHway 168 Melden Geschrieben 7. Oktober 2011 Im nachhinein bin ich ganz froh dass die PC Beta VÖLLIGST an mir vorbeigeht, wenn ich die ganzen Vids so sehe hehe.-.. Andererseits ist BF3 auf der PS3 für mich DIE HÖLLE schlechthin!
oOduffyOo 195 Melden Geschrieben 7. Oktober 2011 Es gibt jetzt jede Menge Server. Mehr als 100 deutsche Server sind schon mit Caspian Border up.
-=Punkbuster=- 166 Melden Geschrieben 7. Oktober 2011 http://www.bf-games.net/readnews/10314/gra...tlefield_3.html
-=Punkbuster=- 166 Melden Geschrieben 7. Oktober 2011 Preview dazu bei IGN http://pc.ign.com/articles/119/1198709p1.html
-=Punkbuster=- 166 Melden Geschrieben 7. Oktober 2011 High Res Texture Pack für die XBox 360 auf zweiter Disc http://www.gamepur.com/news/5664-bf3-xbox-...econd-disc.html
-=Punkbuster=- 166 Melden Geschrieben 7. Oktober 2011 Hier nochmal die Änderungen, die der PBF-Redakteur auf der Konsole bemerkt hat When placing a spawn beacon or a enemy motion sensor as a sniper, the devices would appear red indicating that it could not be placed in that location. When the device could be placed, it would turn yellow. Very helpful visual cue as the beta gave no cue. Your player screen loses color saturation as a new visual indicator (besides the timer) when you go out of bounds. Same sort of visual indicator as the out of bounds screen appears but with blood surrounding it when you’re low on health. Hit boxes were dramatically improved. My bullets didn’t magically go through enemies’ torsos. When running as the assault/medic class, the visual indicator of an incapacitated teammate is more prominent with a circle surrounding the defrib symbol now. Jet stick controls on console are similar to BF1943 on console. If you don’t prefer those controls, they are completely customizable. Also, when your jet is low on health, it becomes a little more difficult to control until it is completely incapacitated and falls from the sky. Y (or triangle) switches between your heat-seeking missiles and your cannon. R-bumper (or R1) deploys smoke. Flying choppers felt almost exactly like BFBC2. Was able to fly right away. Changing views in the vehicles has been moved back to the R-stick much like BFBC1 unlike up on the D-pad on BFBC2. Parachutes take little longer to deploy than BFBC2, and while in the air they are a little harder to control to your destination. Death animations look more realistic. No more funky physics where their body flies 30 feet across the screen after being killed. Player’s eyes are closed when they die. Knifing animation looks a lot better, especially when knifing someone on the ground. Frostbite 2 was in full effect in terms of destruction. Buildings were tumbling down, everything was being destroyed around me in most every map I played. The amount of damage it takes to kill an enemy on regular mode seems a little less than the beta. I was able to equip the knife on the PS3 build. Not sure about the Xbox 360.