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News zu Battlefield 3

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Battlefield über Twitter:

You will be able to pre-load #BF3 on distribution services that sell the PC game and support pre-loading. Starts 10.21.
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Battlefield über Twitter:

You will be able to pre-load #BF3 on distribution services that sell the PC game and support pre-loading. Starts 10.21.

Unterstützt Origin Pre-Load?

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Weiß nicht, würde ich ja aber wohl vermuten, ist doch deren Spiel.

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Mehr zu MP-Maps beschrieben (thx, Scott) - Kargh Island fehlt in der Liste

http://www.nowgamer.com/features/1086719/b..._map_guide.html

Grand Bazaar

This Middle Eastern market is one of Battlefield 3’s smaller maps, and we played it in both Rush and Team Deathmatch modes. The tight streets, and surrounding apartment buildings smack of an attempt to emulate Call of Duty. When you think Battlefield, you definitely don’t think of environments like this.

Again, it was a well-crafted map, but it felt almost alien to the franchise. Team Deathmatch mode also baffled with erratic spawns and the occasional spawn death, with campers lying prone next to our team’s respawn point.

However, the rule of thumb for Battlefield 3 seems to be objective-based modes, and it’s here that Grand Bazaar becomes awesome. Playing in Rush mode, the map becomes a tense, claustrophobic killing floor, where you really need to coordinate and watch your environment carefully.

Every open window could house a sniper waiting to kill you in an instant, packs of foes could be around any corner, and there is a real sense of urgency when both teams are contesting an M-COM station. Our advice is to skip team deathmatch and head straight to Rush.

Grand Bazaar is interesting in that it’s a small, tight map that is favoured by snipers, thanks to the plethora of high vantage points and apartment buildings dotted around one side of the environment.

We also kept on getting a brief flash of red light when being targeted by laser-targeted sniper rifles. This is a neat addition to the mix, as it gives you a brief second to hit the deck or strafe to the side when being targeted by Recon class soldiers, and it balanced long-ranged play perfectly.

As a Team Deathmatch map, Grand Bazaar feels weak compared to almost any Call of Duty map, but in Rush mode it feels like a real step up for the Battlefield series. Just remember to be wary of snipers to avoid being picked off unexpectedly.

Noshahr Canals

Similar to the third Rush stage of Battlefield: Bad Company 2’s Nelson Bay map, Noshahr Canals features a string of dockyards surrounded by stretches of water.

Running around the maze of freight containers was tense, thanks to the threat of sniper shots from cranes above, and the lack of vehicles meant that both sides were evenly matched.

To get to Rush or Conquest objectives quickly, we had two choices. We could either take the long way to each point, by navigating the dockyards, or we could simply swim between points at speed. The problem with taking to the water is that you’re a sitting duck should anyone spot you.

Noshahr Canal is another Battlefield 3 map that has underwhelming destruction, and looks really bland compared to the lush veneer of Caspian Border. We’ve actually lost count of how many FPS games feature maps littered with freight containers and bland, grey concrete structures.

It’s not a bad map as such, but it’s far removed from the wide-open spaces and grand scale encounters the Battlefield series is known for. Just be careful not to swim around for too long, or you’ll sink like a rock and look really foolish. Not that we did that at any point of course.

Seine Crossing

Finally, we played a few rounds of Seine Crossing on both Rush and Team Deathmatch. It’s another small urban map that recalls Call of Duty in terms of scope and design. We found quite quickly that the spawn points were constantly being camped, and that we were being killed right out of the gate without warning.

There are also far too many tight streets that make for uninspired exchanges from one end to the other. Again, Rush mode makes things more tactical, but there is a real sense of déjà vu here, as you fight down the Parisian streets, using cars and the occasional freight container as cover.

With a lack of vehicles, this feels like another wasted chance from DICE. The scope and true ‘warfare’ vibe of the series feels lost on this map, and you really do pine for something bigger and more inspiring. That’s not to say the developer won’t be expanded for other modes by way of DLC, but for now, it feels all too familiar.

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Hier gibts die Infos zu allen Multiplayerkarten: klick mich

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Dünn... mal warten, was noch so kommt.

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preview der gamestar

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nett aber nix neues^^

Geschrieben (bearbeitet)

Nicht nur Seine Crossing, wobei mir gerade etwas auffällt. Die meinen sicherlich die letzten beiden Stages von Arica Harbor und nicht Nelson Bay. Zumindest erinnern mich die Bilder mehr an Arica.

http://wiki.bf-games.net/Arica_Harbor#Punk...ere_Br.C3.BCcke

http://wiki.bf-games.net/Arica_Harbor#Punkt_5:_Hafen

Noshahr Canals

Similar to the third Rush stage of Battlefield: Bad Company 2’s Nelson Bay map, Noshahr Canals features a string of dockyards surrounded by stretches of water. Running around the maze of freight containers was tense, thanks to the threat of sniper shots from cranes above, and the lack of vehicles meant that both sides were evenly matched.

To get to Rush or Conquest objectives quickly, we had two choices. We could either take the long way to each point, by navigating the dockyards, or we could simply swim between points at speed. The problem with taking to the water is that you’re a sitting duck should anyone spot you.

Noshahr Canal is another Battlefield 3 map that has underwhelming destruction, and looks really bland compared to the lush veneer of Caspian Border. We’ve actually lost count of how many FPS games feature maps littered with freight containers and bland, grey concrete structures.

It’s not a bad map as such, but it’s far removed from the wide-open spaces and grand scale encounters the Battlefield series is known for. Just be careful not to swim around for too long, or you’ll sink like a rock and look really foolish. Not that we did that at any point of course.

post-9286-1318604315_thumb.jpg

post-9286-1318604319_thumb.jpg

post-9286-1318604322_thumb.jpg

post-9286-1318604325_thumb.jpg

Bearbeitet von -=Punkbuster=-
Edit: vierte/fünfte nicht dritte von Arica
Geschrieben (bearbeitet)

Schick Schick der Containerhafen :facepalm:

...sollte heute nicht was im Battleblog kommen mit den neuen Maps?

Bearbeitet von SWIZZ=kettcar=

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