Master AP 637 Autor Melden Teilen Geschrieben 16. Juni 2015 Jetzt kommen langsam die richtig guten mods für chivalry Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
Raffi_M 383 Melden Teilen Geschrieben 16. Juli 2015 (bearbeitet) Patch 40 - Vanguard model revamp, new weapons & helmets. Plus, Photoshoppe Challenge! 15. Juli - playerhayter Charge upon your foes with the brand new Vanguard Revamp! This complete model makeover was undertaken by our character artist Dylan, who wanted to bring the Vanguard class in line with our original concept for the character. This model comes as a reward for Chivalry fans reaching over 100,000 Steam Community members - well done you scoundrels! And as an added bonus, the base zweihander model has been revamped as well, along with the successfully guessed at return of “come hither!” Ye Olde Photoshoppe Challenge Win a helmet and weapon set of your choice from the Chivalry UGC collection[www.tornbanner.com] by submitting a Photoshopped image of the new Vanguard in whatever setting or situation you like. Submit images directly to the Community Gallery and write “Photoshoppe Challenge” in the description. We’ll post our favourite entries next week! One prize available, multiple entries allowed, deadline July 22 at 11:59 PM PST. Download a transparent background .PNG in three different poses here. Pose 1 [imgur.com] Pose 2 [imgur.com] Pose 3 [imgur.com] New Glorious new weapons and helmets forged in the Chivalry Community Workshop Fior-Charaid, a replacement for the Claymore HeadBanger, a replacement for the Morningstar Sunder, a replacement for the War Axe Swiss Royal Halberd, a replacement for the Halberd The Heart-Piercer, an Agatha Archer set that replaces the Longbow Type XII Longsword, a replacement for the Longsword The Warbringer, a Mason Knight set that replaces the Poleaxe Savage Reaver, an Agatha Knight set that replaces the Messer Wrecker Set, a Mason Knight set that replaces the Grand Mace Changes Character Art Base vanguard model completely redone Zweihander base model revamped Come Hither! Generic Z5 (go for objective) commands make a triumphant return Come Hither! Maps Loading music changed from default for Colosseum, Forest, Hideout, Impasse, Irilla, No Mercy, and Shore Stoneshill Replaced breakable gate in TO modes Put blocking volume in window of barn Put blocking volumes around more roofs that didn't have them to prevent people from getting up on them Fixed mason spawn that could be easily entered by grinding on the cliffs and jumping Better blocking to mason hill spawn on village non-TO versions Blocked rocks in the waterfall that you could hide in Put collision on the bars in the courtyard Fixed hole in throneroom that's usually hidden by carpet but could be seen on low Hideout Fixed being able to enter one of the mason spawns on final objective Blocked off dead end a bit to stop king from hiding right under the spawn point Hordetown Set gate chest that was free to 200 gold Relabelled purchase boxes by church that were labelled incorrectly Belmez Final area spawn protectors buffed, some were very easy to jump over from the wrong direction Buffed and / or added more level boundary blocking volumes around the mountain Blocked level escape from the granary spawn LTS: blocked ladders to prevent level escape Irilla Blocked some collision holes in the market Adjusted trebuchet points volumes for Agatha Cove Blocked off thatched roofs that could be jumped onto from the ballistae FFA: removed / moved protected TO style spawns FFA: put blocking volumes where bookshelves would be LTS: Removed duplicate sun Colosseum Duel Mode set to load properly Pendulum axes shouldn’t merely push you anymore Pendulum only mode gates made to work properly Citadel Minor spawn protection blocker tweaks on third agatha spawn Bearbeitet 16. Juli 2015 von Raffi_M Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...