Oldtime 0 Melden Teilen Geschrieben 12. Dezember 2010 (bearbeitet) Hallo, ich habe bei DCF El Alamein Day 3 Bots bei TDM und CTF hinzugefügt. Das ganze serverseitig nach dieser Anleitung: http://battlefieldmodding.com/ssm/phpBB3/v...0ea93d617689231 Das ganze hat soweit auch geklappt. Die Bots sind da der Server läuft stabil, die Bots laufen und schießen. Allerdings sind sie dumm wie nen Stück Toastbrot und sie benutzen keine Fahrzeuge oder stationären Waffen. Und was noch schlimmer ist, sie schießen ausschließlich auf Fußsoldaten! Sobald man in einem Fahrzeug sitzt ignorieren sie einen. Man kann sie dann auch umfahren, sie versuchen nicht mal auszuweichen. Hier meine Änderungen die ich gemacht habe, damit die Bots überhaupt kommen. Ich poste jetzt einfach mal den CTF Teil, der TDM unterscheidet sich bei den Änderungen nicht davon. ctf.con run Ctf/SoldierSpawns run Ctf/ObjectSpawnTemplates run Ctf/ControlPointTemplates if v_arg1 == host rem ----- Host run ai v_arg1 run Ctf/ObjectSpawns run Ctf/ControlPoints rem *** CREATE FLAG BASES *** object.create UKbase Object.absolutePosition 1694.08/60/804.904 Object.rotation 0/0/0 object.create GEbase Object.absolutePosition 451.573/40.2/1271.61 Object.rotation 0/0/0 rem ---------------------------------------------------------------------------- else rem ----- Join rem ---------------------------------------------------------------------------- rem *** CREATE FLAG BASES *** object.create FlagPole Object.absolutePosition 1694.08/60/804.904 Object.rotation 0/0/0 object.create FlagPole Object.absolutePosition 451.573/40.2/1271.61 Object.rotation 0/0/0 rem ---------------------------------------------------------------------------- endIf console.useRelativePaths 0 rem you need these two no matter what include objects/items/basekit/ai/objects.con include objects/soldiers/common/AI/Objects.con Rem Alle Fahrzeuge und Waffen zur Sicherheit in die Liste aufgenommen REM DC und DCF Waffen include objects/HandWeapons/AK47/AI/Weapons.con rem include objects/HandWeapons/AK47_nogp30/AI/Weapons.con Waffe nicht benutzbar include objects/HandWeapons/AK47GP30/AI/Weapons.con include objects/HandWeapons/AKS-74U/AI/Weapons.con include objects/HandWeapons/Barbedwire_deploy/AI/Weapons.con include objects/HandWeapons/Binoculars/AI/Weapons.con include objects/HandWeapons/Browninghipo/AI/Weapons.con include objects/HandWeapons/C4/AI/Weapons.con include objects/HandWeapons/Car-15/AI/Weapons.con include objects/HandWeapons/GrenadeAllies/AI/Weapons.con include objects/HandWeapons/IEDPack/AI/Weapons.con include objects/HandWeapons/Landmine/AI/Weapons.con include objects/HandWeapons/M16/AI/Weapons.con include objects/HandWeapons/M16a2/AI/Weapons.con include objects/HandWeapons/M203/AI/Weapons.con include objects/HandWeapons/M249/AI/Weapons.con include objects/HandWeapons/m25/AI/Weapons.con include objects/HandWeapons/M4/AI/Weapons.con include objects/HandWeapons/M82/AI/Weapons.con include objects/HandWeapons/M9_beretta/AI/Weapons.con include objects/HandWeapons/MedPack/AI/Weapons.con include objects/HandWeapons/Mk23/AI/Weapons.con include objects/HandWeapons/Mortar/AI/Weapons.con include objects/HandWeapons/mortar_deploy/AI/Weapons.con include objects/HandWeapons/Mortar_weap/AI/Weapons.con include objects/HandWeapons/MP5/AI/Weapons.con include objects/HandWeapons/MP5SD/AI/Weapons.con include objects/HandWeapons/PKM/AI/Weapons.con include objects/HandWeapons/PKM_Deploy/AI/Weapons.con include objects/HandWeapons/PSS/AI/Weapons.con include objects/HandWeapons/Remington/AI/Weapons.con include objects/HandWeapons/RepairPack/AI/Weapons.con include objects/HandWeapons/RPG/AI/Weapons.con include objects/HandWeapons/RPG7/AI/Weapons.con include objects/HandWeapons/SA-7/AI/Weapons.con include objects/HandWeapons/Saiga12k/AI/Weapons.con include objects/HandWeapons/SandBag/AI/Weapons.con include objects/HandWeapons/Sandbag_deploy/AI/Weapons.con include objects/HandWeapons/Skorpion/AI/Weapons.con include objects/HandWeapons/SMAW/AI/Weapons.con include objects/HandWeapons/SmokeGrenade/AI/Weapons.con include objects/HandWeapons/SniperBush_deploy/AI/Weapons.con include objects/HandWeapons/Stinger/AI/Weapons.con include objects/HandWeapons/StingerMissile/AI/Weapons.con include objects/HandWeapons/Tabuk/AI/Weapons.con include objects/HandWeapons/VSS/AI/Weapons.con Rem gemeinsame Dateien include objects/HandWeapons/Common/AI/weapons.con Rem BF1942 Waffen include objects/HandWeapons/Bar1918/AI/Weapons.con include objects/HandWeapons/Bazooka/AI/Weapons.con include objects/HandWeapons/Colt/AI/Weapons.con include objects/HandWeapons/Detonator/AI/Weapons.con include objects/HandWeapons/DP/AI/Weapons.con include objects/HandWeapons/GrenadeAxis/AI/Weapons.con include objects/HandWeapons/JohnsonLMG/AI/Weapons.con include objects/HandWeapons/K98/AI/Weapons.con include objects/HandWeapons/KnifeAllies/AI/Weapons.con include objects/HandWeapons/KnifeAxis/AI/Weapons.con include objects/HandWeapons/M1Garand/AI/Weapons.con include objects/HandWeapons/Mp18/AI/Weapons.con include objects/HandWeapons/Mp40/AI/Weapons.con include objects/HandWeapons/No4/AI/Weapons.con include objects/HandWeapons/Panzershreck/AI/Weapons.con include objects/HandWeapons/riflebulletclip_m1/AI/Weapons.con include objects/HandWeapons/Sg44/AI/Weapons.con include objects/HandWeapons/Thompson/AI/Weapons.con include objects/HandWeapons/Type5/AI/Weapons.con include objects/HandWeapons/Type99/AI/Weapons.con include objects/HandWeapons/WalterP38/AI/Weapons.con Rem DC und DCF Fahrzeuge include Objects/Vehicles/air/A10/AI/Weapons.con include Objects/Vehicles/air/A10_B/AI/Weapons.con include Objects/Vehicles/air/A10_C/AI/Weapons.con include Objects/Vehicles/air/AC-130/AI/Weapons.con include Objects/Vehicles/air/AH64/AI/Weapons.con include Objects/Vehicles/air/AV8/AI/Weapons.con include Objects/Vehicles/air/Bomb_GBU27/AI/Weapons.con include Objects/Vehicles/air/F-117A/AI/Weapons.con include Objects/Vehicles/air/F-14A/AI/Weapons.con include Objects/Vehicles/air/F-14B/AI/Weapons.con include Objects/Vehicles/air/F-15C/AI/Weapons.con include Objects/Vehicles/air/F16/AI/Weapons.con include Objects/Vehicles/air/H-53/AI/Weapons.con include Objects/Vehicles/air/H-6/AI/Weapons.con include Objects/Vehicles/air/Mi24D/AI/Weapons.con include Objects/Vehicles/air/Mi-8/AI/Weapons.con include Objects/Vehicles/air/Mi-8T/AI/Weapons.con include Objects/Vehicles/air/Mig29/AI/Weapons.con include Objects/Vehicles/air/Mirage/AI/Weapons.con include Objects/Vehicles/air/ParaAmmoCrate/AI/Weapons.con include Objects/Vehicles/air/Rocket_AA10/AI/Weapons.con include Objects/Vehicles/air/Rocket_Aim7/AI/Weapons.con include Objects/Vehicles/air/Rocket_Aim9/AI/Weapons.con include Objects/Vehicles/air/Rocket_AMRAAM/AI/Weapons.con include Objects/Vehicles/air/Rocket_Hellfire/AI/Weapons.con include Objects/Vehicles/air/Rocket_Hydra/AI/Weapons.con include Objects/Vehicles/air/Rocket_MagicII/AI/Weapons.con include Objects/Vehicles/air/Rocket_Maverick/AI/Weapons.con include Objects/Vehicles/air/SA-342/AI/Weapons.con include Objects/Vehicles/air/SU-25/AI/Weapons.con include Objects/Vehicles/air/UH-60/AI/Weapons.con include Objects/Vehicles/air/UH-60L/AI/Weapons.con include Objects/Vehicles/air/UH-60Q/AI/Weapons.con include Objects/Vehicles/air/Aim-54/AI/Weapons.con include Objects/Vehicles/air/AS-7_Bomb/AI/Weapons.con include Objects/Vehicles/air/Bomb_CBU87/AI/Weapons.con include Objects/Vehicles/air/Bomb_mk82/AI/Weapons.con include Objects/Vehicles/air/Bomb_mk83/AI/Weapons.con rem include Objects/Vehicles/air/H6/AI/Weapons.con Keine Dateien im Ordner include Objects/Vehicles/air/Lau-3/AI/Weapons.con include Objects/Vehicles/air/Rocket_AT2/AI/Weapons.con include Objects/Vehicles/air/Snakeye_Bomb/AI/Weapons.con include Objects/Vehicles/air/Common/AI/Weapons.con include Objects/Vehicles/Common//AI/Weapons.con include Objects/Vehicles/Land/BM21/AI/Weapons.con include Objects/Vehicles/Land/BM21_Rocket/AI/Weapons.con include Objects/Vehicles/Land/BMP1/AI/Weapons.con include Objects/Vehicles/Land/BMP2/AI/Weapons.con include Objects/Vehicles/Land/BRDM2/AI/Weapons.con include Objects/Vehicles/Land/BRDM2-Gaskin/AI/Weapons.con include Objects/Vehicles/Land/BRDM2-spandrel/AI/Weapons.con include Objects/Vehicles/Land/Deployed_PKM/AI/Weapons.con include Objects/Vehicles/Land/DesertPatrolVehicle/AI/Weapons.con include Objects/Vehicles/Land/EE-9/AI/Weapons.con include Objects/Vehicles/Land/Flak_38/AI/Weapons.con include Objects/Vehicles/Land/Forklift/AI/Weapons.con include Objects/Vehicles/Land/Fueldrum/AI/Weapons.con include Objects/Vehicles/Land/Howitzer_155/AI/Weapons.con include Objects/Vehicles/Land/Howitzer_155_Batt/AI/Weapons.con include Objects/Vehicles/Land/Humvee/AI/Weapons.con include Objects/Vehicles/Land/Humvee_minigun/AI/Weapons.con include Objects/Vehicles/Land/Humvee_MK19/AI/Weapons.con include Objects/Vehicles/Land/Humvee_TOW/AI/Weapons.con include Objects/Vehicles/Land/IED/AI/Weapons.con include Objects/Vehicles/Land/Lada/AI/Weapons.con include Objects/Vehicles/Land/M-109/AI/Weapons.con include Objects/Vehicles/Land/M163/AI/Weapons.con include Objects/Vehicles/Land/M-1974/AI/Weapons.con include Objects/Vehicles/Land/M1A1/AI/Weapons.con include Objects/Vehicles/Land/M2A3/AI/Weapons.con include Objects/Vehicles/Land/M6Linebacker/AI/Weapons.con include Objects/Vehicles/Land/MLRS/AI/Weapons.con include Objects/Vehicles/Land/MLRSRocket/AI/Weapons.con include Objects/Vehicles/Land/Mortar/AI/Weapons.con include Objects/Vehicles/Land/Pantsyr/AI/Weapons.con include Objects/Vehicles/Land/Patriot/AI/Weapons.con include Objects/Vehicles/Land/PatriotGuidedRocket/AI/Weapons.con include Objects/Vehicles/Land/Pickup/AI/Weapons.con include Objects/Vehicles/Land/SA-3/AI/Weapons.con include Objects/Vehicles/Land/SA-3GuidedRocket/AI/Weapons.con include Objects/Vehicles/Land/SA-3Rocket/AI/Weapons.con include Objects/Vehicles/Land/Sabot/AI/Weapons.con include Objects/Vehicles/Land/SCUD-B/AI/Weapons.con include Objects/Vehicles/Land/Shilka/AI/Weapons.con include Objects/Vehicles/Land/STRYKER/AI/Weapons.con include Objects/Vehicles/Land/T72/AI/Weapons.con include Objects/Vehicles/Land/Ural/AI/Weapons.con include Objects/Vehicles/Land/Ural_fueldrum/AI/Weapons.con include Objects/Vehicles/Land/Ural_recoilless/AI/Weapons.con include Objects/Vehicles/Land/Ural_zpu/AI/Weapons.con include Objects/Vehicles/Land/UralTanker/AI/Weapons.con include Objects/Vehicles/Land/AA_Base/AI/Weapons.con include Objects/Vehicles/Land/SCUD-BRocket/AI/Weapons.con include Objects/Vehicles/Land/common/AI/Weapons.con include Objects/Vehicles/sea/Enterprise/AI/Weapons.con include Objects/Vehicles/sea/fletcher/AI/Weapons.con include Objects/Vehicles/sea/Guided_Tomahawk/AI/Weapons.con include Objects/Vehicles/sea/LCAC/AI/Weapons.con include Objects/Vehicles/sea/Lcvp/AI/Weapons.con include Objects/Vehicles/sea/OSA-2/AI/Weapons.con include Objects/Vehicles/sea/Gato/AI/Weapons.con include Objects/Vehicles/sea/Nimitz/AI/Weapons.con include Objects/Vehicles/sea/Shokaku/AI/Weapons.con include Objects/Vehicles/sea/Silkworm/AI/Weapons.con include Objects/Vehicles/sea/Tomahawk/AI/Weapons.con Rem BF1942 Fahrzeuge include Objects/Vehicles/Air/AichiVal/AI/Weapons.con include Objects/Vehicles/Air/AichiVal-T/AI/Weapons.con include Objects/Vehicles/Air/B17/AI/Weapons.con include Objects/Vehicles/Air/bf109/AI/Weapons.con include Objects/Vehicles/Air/Corsair/AI/Weapons.con include Objects/Vehicles/Air/Ilyushin/AI/Weapons.con include Objects/Vehicles/Air/Mustang/AI/Weapons.con include Objects/Vehicles/Air/SBD/AI/Weapons.con include Objects/Vehicles/Air/SBD-T/AI/Weapons.con include Objects/Vehicles/Air/Spitfire/AI/Weapons.con include Objects/Vehicles/Air/Stuka/AI/Weapons.con include Objects/Vehicles/Air/Yak9/AI/Weapons.con include Objects/Vehicles/Air/Zero/AI/Weapons.con include Objects/Vehicles/Air/Common/AI/Weapons.con include Objects/Vehicles/Land/AA_Allies/AI/Weapons.con include Objects/Vehicles/Land/BlackMedal/AI/Weapons.con include Objects/Vehicles/Land/Chi-ha/AI/Weapons.con include Objects/Vehicles/Land/Defgun/AI/Weapons.con include Objects/Vehicles/Land/Flak_38/AI/Weapons.con include Objects/Vehicles/Land/Hanomag/AI/Weapons.con include Objects/Vehicles/Land/Ho-Ha/AI/Weapons.con include Objects/Vehicles/Land/Katyusha/AI/Weapons.con include Objects/Vehicles/Land/KatyushaRocket/AI/Weapons.con include Objects/Vehicles/Land/KettenKrad/AI/Weapons.con include Objects/Vehicles/Land/Kubelwagen/AI/Weapons.con include Objects/Vehicles/Land/Lynx/AI/Weapons.con include Objects/Vehicles/Land/M10/AI/Weapons.con include Objects/Vehicles/Land/m3a1/AI/Weapons.con include Objects/Vehicles/Land/PanzerIV/AI/Weapons.con include Objects/Vehicles/Land/Priest/AI/Weapons.con include Objects/Vehicles/Land/Sexton/AI/Weapons.con include Objects/Vehicles/Land/Sherman/AI/Weapons.con include Objects/Vehicles/Land/T34/AI/Weapons.con include Objects/Vehicles/Land/T34-85/AI/Weapons.con include Objects/Vehicles/Land/Tiger/AI/Weapons.con include Objects/Vehicles/Land/Wespe/AI/Weapons.con include Objects/Vehicles/Land/Willy/AI/Weapons.con include Objects/Vehicles/Sea/AA_Enterprise/AI/Weapons.con include Objects/Vehicles/Sea/Carrier_AA_Base/AI/Weapons.con include Objects/Vehicles/Sea/Daihatsu/AI/Weapons.con include Objects/Vehicles/Sea/Elco80/AI/Weapons.con include Objects/Vehicles/Sea/Elco80Raft/AI/Weapons.con include Objects/Vehicles/Sea/Enterprise/AI/Weapons.con include Objects/Vehicles/Sea/fletcher/AI/Weapons.con include Objects/Vehicles/Sea/Gato/AI/Weapons.con include Objects/Vehicles/Sea/Hatsuzuki/AI/Weapons.con include Objects/Vehicles/Sea/PrinceOW/AI/Weapons.con include Objects/Vehicles/Sea/Sub7C/AI/Weapons.con include Objects/Vehicles/Sea/Type38/AI/Weapons.con include Objects/Vehicles/Sea/Type38Raft/AI/Weapons.con include Objects/Vehicles/Sea/Yamato/AI/Weapons.con include Objects/Vehicles/Sea/Common/AI/Weapons.con console.useRelativePaths 1 Diese ganzen include objects/ Einträge sind laut Anleitung wichtig, damit die Bots wissen, was sie mit den Waffen und Fahrzeugen anfangen können. Sollte ein Bot eine Waffe haben, bei der der Eintrag fehlt, sollte der Server abstürzen. Daher hab ich einfach alle Waffen und Fahrzeuge von BF1942, DC und DCF eingefügt. Schon damit bei späteren Änderungen keine Probleme auftreten. Nur leider machen die Bots kein Gebrauch von den Fahrzeugen. AI.con Rem Bots für CTF und TDM run AI/AIdefault.con v_arg1 run AI/AIbehaviours.con v_arg1 rem ************** LEVEL SPECIFIC AI SETTINGS *************************** aiSettings.setWorldMapSize 2048 2048 aiSettings.viewDistance 300 aiSettings.setInformationGridDimension 32 rem ********************** START THE AI ********************************* rem *** Init AI using current settings **** ai.init 2 rem *** init Botmanager *** AIBotManager.setLodLevelTicks 6 6 6 AIBotManager.setLodLevelPriority 3 3 3 AIBotManager.setPlannedDecisionMakingThreshold 0.5 0.5 0.5 AIBotManager.setUnplannedDecisionMakingThreshold 0.3 0.4 0.4 AIBotManager.setDecisionMakingInterleave 2 2 AIBotManager.setSensingQuotient 1 1 AIBotManager.setSystemQuotient 40 40 20 rem *** Strategic map dimension, MUST BE DONE BEFORE CREATING SAI! *** ai.saiMapXDimension 64 ai.saiMapYDimension 64 rem *** Create Strategic AI *** ai.createSAI rem *** Enabled or disabled as default *** ai.saiEnable 1 game.showAIstats 0 rem *** Bot statistic *** ai.botStatisticUpdateSpeed 3 run AIPathFinding.con rem *** Create strategically important areas *** run ai/StrategicAreas rem *** Set strategies for each side *** run ai/conditions.con run ai/prerequisites.con run ai/Strategies.con ai.addSAIStrategy 1 broad ai.addSAIStrategy 1 flank ai.addSAIStrategy 1 breakOut ai.addSAIStrategy 1 cleanUp ai.addSAIStrategy 2 broad ai.addSAIStrategy 2 flank ai.addSAIStrategy 2 breakOut ai.addSAIStrategy 2 cleanUp Damit läuft das ganze, nur halt mit ziemlich beschränkten Bots. Füge ich noch wie in der Anleitung die Strategies.con radio.con prerequisites.con conditions.con in den AI Ordner meiner patch Datei zu, dann stürzt der Server ab. Obwohl dort ja eigentlich diese Dateien vorhanden sind. Wenn ich sie mit den original BF Dateien aus der BF 1942 Game.rfa überschreibe stürzt der Server ab, wenn ich die El Alamein Dateien nehme und die gleichen Dateien damit überschreibe stürzt er ebenfalls ab. Klar sind die blöd weil die 4 oben genannten Dateien fehlen, aber mit dennen geht halt gar nichts. Gibt es eine einfache Möglichkeit die Bots dort zu vernünftig zu nutzen? Ich brauch keine Superbots, die müssen auch die Flagge nicht klauen, aber sie sollten aggressiv sein und auf jeden Gegner schiessen egal wo der drin steckt. Ideal wäre natürlich, wenn die auch die Fahrzeuge benutzen würde. Bearbeitet 12. Dezember 2010 von Oldtime Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
pazi 0 Melden Teilen Geschrieben 30. Oktober 2011 (bearbeitet) moin oldtime 1. du hast zwar die ai für die waffen der fahrzeuge aktiviert include Objects/Vehicles/Land/T72/AI/Weapons.con aber die fahrzeuge selber nicht include Objects/Vehicles/Land/T72/AI/Objects.con 2. die datein Strategies.con radio.con prerequisites.con conditions.con nicht in den "ai" ordner sonst überschreibst du die original datein sondern als ai ordner also mapname/ai/ai/Strategies.con mapname/ai/ai/radio.con mapname/ai/ai/prerequisites.con mapname/ai/ai/conditions.con und mapname/ai/AIdefault.con mapname/ai/AIbehaviours.con oder viel einfacher füge include bf1942/game/AIdefault.con v_arg1 include bf1942/game/AIbehaviours.con v_arg1 deiner ctf.con zu gleich nach "console.useRelativePaths 0" und lösch die zeilen run AI/AIdefault.con v_arg1 run AI/AIbehaviours.con v_arg1 wieder aus der "ai.con" dann stürzt es nicht mehr ab und alle dateien werden geladen pazi Bearbeitet 30. Oktober 2011 von pazi Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
Oldtime 0 Autor Melden Teilen Geschrieben 31. Oktober 2011 ich hab zur Zeit wenig Zeit das zu testen, da ich an einem Programm arbeite um neue Maps automatisch an die Spieler zu verteilen, aber sobald ich damit fertig bin werde ich das mal testen. Vielen Dank. Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
pazi 0 Melden Teilen Geschrieben 1. November 2011 (bearbeitet) das programm wäre ja mal ne feine sache aber wenn es nicht hin haut kanst du auf die weise per ssm maps ohne coop nachträglich mit botsupport nachrüsten (pathmaps, ai.con, aipatfinding.con ... ect vorausgesetzt) Bearbeitet 1. November 2011 von pazi Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
Oldtime 0 Autor Melden Teilen Geschrieben 2. November 2011 Das mit dem SSM ist eine sehr nette Sache, ich hab auch schon einige Maps serverseitig geändert. Aber man ist einfach zu eingeschränkt. Vor allem nervt, dass man keine statischen Objekte ändern kann und das man auf viele Kleinigkeiten achten muss da sonst die Map gar nicht mehr geht. Daher mein update Programm. Ist auch schon lauffähig, müsste nur noch von einigen Leuten getestet werden. Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...