=kettcar= 259 Melden Geschrieben 19. November 2011 (bearbeitet) Sind schon irgendwelche Konsolenbefehle bekannt? stimmen die? Ich probiere mal aus ob renderer oder Render Render Kommandos: Render.DrawFps [0,1] - Bilder pro Sekunde Ingame Render.PerfOverlayVisible [0,1] Performance Overlay Ingame und hier: HOLY SHIT!! > WorldRender.FxaaEnable 0 > WorldRender.FxaaEnable 1 > WorldRender.SpotLightShadowmapResolution (0-64000) > PostProcess.DynamicAOEnable 0 > PostProcess.DynamicAOEnable 1 > PostProcess.DynamicAOMethod DynamicMethod_HBAO > RenderDevice.Dx11Enable 0 > RenderDevice.Dx11Enable 1 > RenderDevice.VSyncEnable false > RenderDevice.VSyncEnable true > RenderDevice.TripleBufferingEnable false > RenderDevice.TripleBufferingEnable true > RenderDevice.ForceRenderAheadLimit (0-100) > Render.DrawFpS false > Render.DrawFpS true > Render.DrawFpSMethod (0-100) > Render.DrawScreenInfo false > Render.DrawScreenInfo true > Render.PerfOverlayEnable false > Render.PerfOverlayEnable true > Render.PerfOverlayVisible false > Render.PerfOverlayVisible true >WorldRender.SpotLightShadowmapResolution (0-64000) the rest are here: LOL at Jesusmode Core.EnableDbErrorPolicy Core.EnableResolveErrorTracking Core.EnableDrone Core.EnableBitstreamTypeVerification Core.EnableBitstreamExtendedVerification Core.EnableBitstreamTypeDumping Core.ForceDataContainerRegistration Core.LiveEditingEnable Core.JobProcessorCount Core.EnableDebugRendererLog Core.Host Core.HostUser Core.HostUserDomain Core.InitSeed Core.LogLevel Core.DisplayAsserts Core.AssertLimit Core.IgnoreAlways Core.ValidateAsWarning Core.CrashOnFatalErrors Core.RandomTimeSeed Core.RandomTickSeed Core.RandomSessionId Core.EnableJuice Core.JuiceServerIP Core.JuiceUserType Core.JuiceLogLevel Core.JuiceValidateAsAssert Core.BugSubmitTool Core.B4BugServerIP Core.GameConfigurationName Core.UseStorageServer Core.UseDiskCaching Core.HardwareProfile Core.HardwareCpuBias Core.HardwareGpuBias Core.ProfileDirectoryName Core.MemoryStatsEnabled Core.DetailedMemoryStatsEnabled Core.Ps3FootSwitchCommands Core.HttpDvdSimulation Core.HttpDvdSeekPenalty ResourceManager.Name ResourceManager.CasBundleReadBufferSizeKb ResourceManager.CasBundleDecompressBufferSizeKb ResourceManager.CasBundleDecompressBufferCount ResourceManager.BundleProfilingEnable ResourceManager.SPUDecompressEnable SyncedBFSettings.Name SyncedBFSettings.NoMinimap SyncedBFSettings.NoHud SyncedBFSettings.NoMinimapSpotting SyncedBFSettings.No3dSpotting SyncedBFSettings.NoNameTag dumpArenaMap dumpMemPages profiler.listTimers profiler.report profiler.reportMin profiler.reportMinInterval profiler.reportTimerMin profiler.excludeCode profiler.reset profiler.enable profiler.setProfilingLevel vars.list vars.set vars.get settings.list settings.set set get print CustomizeInput.loadUserInputMap CustomizeInput.saveUserInputMap CustomizeInput.restoreUserInputMap CustomizeInput.editInput CustomizeInput.createInput CustomizeInput.cancelListenForInput CustomizeInput.addUndefinedInputAction CustomizeInput.removeInputAction CustomizeInput.notifyEntries demo.pausePlayback demo.playPlayback demo.rewindPlayback demo.setPlaybackFrame demo.forwardFrames demo.rewindFrames demo.stopRecording demo.startRecording demo.forceDeltaTicks demo.showFrameNumber main.runLua main.pauseGame main.GameSpeed main.playCommands main.clearCommands main.isServer main.isClient main.isLoading main.resetPerformanceTrackers Server.Paused Game.CreateXenonDumps Game.CloseDuplicateApps Game.DumpMessages Vars.HeartbeatEnabled Vars.HeartbeatInterval Memory.markAllocated Memory.markFreed Memory.markFreedPattern Memory.markAllocatedPattern Memory.BreakOnLargeRunTimeAlloc Memory.BreakOnLargeRunTimeAllocSize MemoryDisplay.OnScreenDisplayEnabled MemoryDisplay.OnScreenDisplayCategory MemoryDisplay.DisplayCoreByColor Vars.network-debug-types Vars.juice-alternative-naming-scheme Juice.SpawnUpdateThread Core.DialogLevel UdpSocket.ReusePort CpuTiming.Enable JobTiming.ColorHighPriorityEnable CrashDump.FullMemoryDump CrashDump.WarnBeforeDoingMemoryDump Vars.http-draw-stats Vars.http-fs-keepalive-secs Vars.http-fs-max-gap Vars.debug-core-sleeptime ResourceManager.AvoidBundledChunks TurboLoader.Visualize TurboLoader.VisualizeQueue TurboLoader.ProfileSpikes TurboLoader.SpikeTreshold TurboLoader.NormalQuanta TurboLoader.LoadingScreenQuanta TurboLoader.EnableStep TurboLoader.SingleStep TurboLoader.AllowUrgent TurboLoader.EnableHddIo TurboLoader.SoakHddIo TurboLoader.NetworkStats TurboLoader.ScatterOnPpu TurboLoader.UseOldDbxPath Vars.database-dump-unresolved Ant.SkeletonManagerDebug antDebug.SkeletonBlocks SharedDataManager.RegisterDebug antDebug.ShowSceneOpMatrix antDebug.ShowSceneOpMatrixInstances antDebug.ShowControllerTree antDebug.ShowSceneOpMatrixTree antDebug.ControllerTreeTextScale antDebug.ControllerTreeTextScroll antDebug.ShowResourceMemory antDebug.ShowRuntimeMemory antDebug.MemoryBudgetSize antDebug.DebugPackageAssets antDebug.DebugPackageAssetsScroll antDebug.DebugPackageAssetsName Sequencer.pauseTime Sequencer.triggerEventsOnScrubbing Sequencer.renderTracks Sequencer.renderStepSize Effect.timeScale Profiler.showDelayGuids Memory.DisableHavokFreeListAllocator Vars.physics-debug-character Vars.physics-debug-character-collision Vars.physics-character-default-static-friction Vars.physics-character-default-dynamic-friction Vars.debug-character-contact Vars.render-char-contact-points Vars.physics-character-infinite-sprint Vars.physics-character-apply-keyframe-distance Vars.visual-debugger-terrain-triangle-size PhysicsVisualDebugger.EnableBoundingShapes PhysicsVisualDebugger.ShapeAlpha PhysicsVisualDebugger.EnableDestruction PhysicsVisualDebugger.ViewDistance PhysicsVisualDebugger.BroadphaseViewer PhysicsVisualDebugger.MidphaseViewer PhysicsVisualDebugger.RigidBodyCentreOfMassViewer PhysicsVisualDebugger.ConstraintViewer PhysicsVisualDebugger.ConvexRadiusViewer PhysicsVisualDebugger.ActiveContactPointViewer PhysicsVisualDebugger.InactiveContactPointViewer PhysicsVisualDebugger.ToiContactPointViewer PhysicsVisualDebugger.RigidBodyInertiaViewer PhysicsVisualDebugger.MousePickingViewer PhysicsVisualDebugger.PhantomDisplayViewer PhysicsVisualDebugger.ShapeDisplayViewer PhysicsVisualDebugger.SimulationIslandViewer PhysicsVisualDebugger.SweptTransformDisplayViewer PhysicsVisualDebugger.WorldMemoryViewer PhysicsVisualDebugger.WorldSnapshotViewer PhysicsVisualDebugger.WeldingViewer PhysicsVisualDebugger.BreakableShapeConnectionView er PhysicsVisualDebugger.BreakableShapeGraphicsNameVi ewer Physics.HavokCounterMaxDepth Vars.physics-draw-client-physics Vars.physics-draw-server-physics Vars.physics-pause-on-collision-overflow Vars.physics-draw-effectsWorld Vars.physics-spawn-debug Vars.physics-character-correction Vars.physics-draw-collision-tracking Vars.physics-draw-collision-tracking-ew Vars.physics-draw-effect-world-wakeup-stats Vars.physics-assert-on-collision-overflow Vars.physics-draw-ragdoll-raycast-hit Vars.physics-draw-ragdoll-raycast-bbox Vars.physics-aero-wing-forces Vars.engine-fake-rpm-max-mod Vars.physics-water-dampening Vars.physics-water-lift Vars.physics-water-resistance Vars.physics-water-friction Vars.physics-water-height-mod Vars.physics-draw-water-forces Vars.physics-water-density Vars.physics-boat-hull-recalc Vars.physics-draw-water-test Vars.physics-draw-neighbour Vars.engine-fake-rpm-mod Vars.phy-max-resistance-force Vars.phy-reg-p Vars.phy-reg-d Vars.physics-align-vehicle-limit-angle Vars.physics-long-clampFactor Vars.physics-lat-clampFactor Vars.physics-linear-dampFactor Vars.physics-angular-dampFactor Vars.physics-vehicle-step-count-base Vars.physics-vehicle-step-count-max Vars.physics-vehicle-step-count-low-vel Vars.physics-draw-center-of-mass Vars.physics-static-breakm Vars.physics-static-breakv Vars.physics-draw-vehicle-proximity Vars.physics-draw-spring-slope Vars.physics-client-sim-free-ticks Vars.physics-client-sim-interpolation-ticks Vars.physics-optimized-ai-vehicles Vars.UseTurnAroundForce Vars.TurnAroundForceTimeLimit Vars.TurnAroundForceFrontRearFactor Vars.TurnAroundForceLeftRightFactor Vars.chassis-restitution Vars.chassis-friction Vars.chassis-friction-at-low-velocity Vars.vehicle-movement-timer Vars.vehicle-stand-still-damping-linear-vel-limit Vars.vehicle-stand-still-damping-angular-vel-limit Vars.vehicle-anti-twist-inertia-multiplier Vars.draw-wheel-friction Vars.camera-collision-ignore-trees Vars.physics-draw-boat-hull Vars.physics-box-extra-damping Vars.physics-water-linear-mod Vars.physics-water-angular-mod Vars.physics-boat-out-of-water-friction Vars.physics-draw-loose-parts Vars.physics-hinge-max-speed Vars.physics-spring-max-speed Vars.physics-lat-ff Vars.physics-long-ff Vars.physics-cs Vars.physics-mf Vars.physics-spring-force-mod Vars.physics-spring-force-mod-lim Vars.vehicle-plot-curves Vars.tank-forward Vars.tank-steer Vars.tank-steer-fix-multiplier Vars.tank-steer-fix-offset Vars.wheel-slip-slow-velocity Vars.wheel-slipratio-slow-b(long) Vars.wheel-slipangle-slow-b(lat) Vars.physics-extra-radius-mod Vars.physics-draw-track Vars.physics-brake-mod Vars.physics-prog-exp Vars.physics-sphere-move Vars.physics-xz-comp Vars.physics-override-sphere Vars.physics-clamp-damp Vars.physics-draw-spring Vars.physics-draw-wing-forces Vars.physics-wing-lift-scale Vars.physics-flap-lift-scale Vars.physics-angle-of-attack Vars.physics-merge-islands Vars.physics-particle-spawns-per-frame Vars.physics-draw-added-contact-points Vars.physics-client-side-dest-momentum-mod Vars.physics-vehicle-anti-twist-enable Vars.physics-vehicle-anti-twist-strength RagdollEntity.ForceCrashOnDummyOverwrite Vars.ragdoll-overflow-limit Vars.ragdoll-high-activity-limit Vars.ragdoll-active-contact-point-limit Vars.ragdoll-draw-contact-point-per-bone Vars.ragdoll-draw-bones Vars.ragdoll-draw-init-pose Vars.ragdoll-pause-after-init Vars.ragdoll-render-stats Vars.ragdoll-settle-angularvelocity Vars.ragdoll-settle-linearvelocity Vars.ragdoll-settle-minactivetime Vars.physics-debug-proximity Vars.character-uphill-speed-modifier Vars.character-downhill-speed-modifier physics.parachute.debug Vars.physics-character-waterDamping Heightfield.CacheSize Heightfield.MaxRaycastTransfersPerFrame Heightfield.MaxBlockTransfersPerFrame Heightfield.DrawDebugInfoEnable Heightfield.DrawPrimingBoxes Vars.audio-write-aiff-file Vars.audio-distance-filter-max-distance Vars.audio-distance-filter-min-distance Vars.audio-distance-max-cutoff Vars.audio-distance-min-cutoff Vars.audio-emitter-max-cutoff Vars.audio-emitter-min-cutoff Vars.audio-occlusion-enable Vars.audio-reverb-distance-falloff Vars.audio-max-obstruction-queries Vars.audio-obstruction-stage-threshold Vars.audio-max-obstruction Vars.audio-max-obstructiondistance Vars.audio-obstruction-velocitythreshold Vars.audio-obstruction-max-inactivetime Vars.audio-enable-profiler Vars.audio-max-time-inaudible Vars.audio-max-time-suspended Vars.audio-max-time-blocked Vars.audio-doppler-pitch-smooth-factor Vars.audio-obstruction-smooth-rate Vars.audio-priority-grace-period Vars.audio-priority-perceived-loudness-factor Vars.audio-listener-maxvelocitydiff Vars.audio-scope-debug Vars.audio-log-wave-disk-reads Mesh.DrawLods Mesh.DrawBoxes Mesh.DrawStats Mesh.DrawNames Mesh.DrawShaders DebugRender.TextTimeVisible DebugRender.DebugTextEnabled Decal.DebugInfoEnable Decal.DebugInfoDecalLineCount Decal.DebugTransformEnable Enlighten.StaticLightProbesEnable Enlighten.DynamicLightProbesEnable Vars.pointcloud-decompress-jobs-enable Vars.pointcloud-streaming-readahead-time Vars.pointcloud-vertexbuffer-count Vars.pointcloud-sample-rate-multiplier Mesh.DrawEnable Mesh.DrawRigidEnable Mesh.DrawSkinnedEnable Mesh.DrawCompositeEnable Mesh.DrawMovableCompositeEnable Mesh.DrawNonMovableCompositeEnable Mesh.RigidBatchingEnable Mesh.SkinnedBatchingEnable Mesh.CompositeBatchingEnable Mesh.BufferInstancingEnable Mesh.MaxBatchInstanceCount Mesh.ForceInstancingEnable Mesh.ForceBatchMovableCompositeMeshesEnable Mesh.RandomPartsEnable Mesh.ZOnlyEnable ShaderSystem.MaxContextDrawBlockCount Occlusion.OccluderJobs Occlusion.RasterizeJobs Occlusion.NormalViewDistance Occlusion.TerrainViewDistance Occlusion.HighPriorityViewDistance Occlusion.DrawStats Occlusion.DrawAcceptedTriangles Occlusion.DrawRejectedTriangles Occlusion.DrawDoubleSidedMeshes Occlusion.DebugBinaryColor Occlusion.DebugBinaryColor.x Occlusion.DebugBinaryColor.y Occlusion.DebugBinaryColor.z DestructionVolume.PixelsPerMeter DestructionVolume.DistanceFieldMultiplier DestructionVolume.TexturePoolSize DestructionVolume.DrawDebugVolumes DestructionVolume.JobsEnable DestructionVolume.ForceUpdateEnable CompositeMeshEntity.DrawEnable RigidMeshEntity.DrawEnable RigidMeshEntity.ZPassEnable ColorCorrection.DrawColorGradingCubes DebugMenu.RaycastDebugClient DebugMenu.RaycastDebugServer DebugMenu.RaycastUseCollision DebugMenu.RaycastAsyncEnable DebugMenu.RaycastLength DebugCamera.EnableCameraShortcuts DebugMenu.Enable DebugMenu.AlwaysAllowModeToggle DebugMenu.AlwaysBindPause MultiProfiler.ReportViewModes PhysicsRender.RenderLatencyCollisionMeshes PhysicsRender.LatencyCollisionViewDistance Vars.wait-load AILocoComp.debugPathfindingPath AILocoComp.debugSharedMemory AILocoComp.sendServerPositionTime AILocoComp.serverSpeedThreshold AILocoComp.serverPoseDebug Collision.MaterialCollisionStats Vars.network-banger-cull-distance-near Vars.network-banger-cull-distance-far Vars.network-banger-cull-area-factor Vars.network-banger-cull-camera-fov ServerAdministrationLog.DebugOutput ant.DetailedCollision.forceServerPoseUpdate Ai.InfiniteAmmo Weapons.debugCurrentWeapon Weapons.instantReloadDisabledTime Vars.ragdoll-frames-before-copy Soldier.renderShootSpace Soldier.renderPosition Soldier.renderBoundingBox Soldier.renderHeadCollision Soldier.renderServerHealth Soldier.ServerVehicleRagdollEnabled Soldier.minVelocityForDamage Vars.ant-pad-state-debug Vars.physics-dont-despawn-server-ragdoll Vars.debug-auto-driver Vars.render-vehicle-cutscene-transform Player.zeroRespawnTimeOnSuicide Player.zeroGlobalRespawnTime Player.refusedReviveRespawnTimeMultiplier Player.ignoreLevelWarmUpTimers Level.Start Vars.server-drawAreaTriggerGeometry DriverComponent.DrawDebug Vars.show-exit-points UnlockComponent.Debug Explosion.DebugOcclusion Explosion.UseAsyncOcclusionRaycasts Player.AddSpecifiedWeapons Vars.vehicle-interact-cooldown-time Player.logTimeInCurrentState Vars.server-drawClearAreaTrigger Vars.server-drawClearAreaTriggerTime Server.DrawCombatAreaGeometry Server.IsDesertingAllowed Vars.server-drawDamageAreaTrigger Vars.server-drawDamageAreaTriggerTime Vars.server-drawTriggerGeometry Vars.server-drawLookAtTriggerGeometry server.drawUnderFireTriggerRadius Vars.server-drawVehicleStateTriggerInfo Vars.network-prediction Network.GhostCountWarning Network.GhostCountWarningThreshold Network.GhostCountWarningInstanceThreshold Network.GhostCountWarningInfo Network.GhostCountWarningTime Network.GhostCountWarningDrawX Network.GhostCountWarningDrawY Network.DebugServerInput Vars.physics-draw-rotation-bodies Vars.physics-crush-damage-mod Vars.physics-crush-damage-body-mod Vars.enable-weapon-transform-debug Vehicle.MaterialCollisionStatsServer Vehicle.DamageAngleOfImpactServer Vehicle.RenderBoundingBoxServer Vehicle.ShowComponentUpdateStatsServer Vehicle.KeyframeDebugServer Vars.ForceEnableFriendlyFire Vehicle.PartComeLooseScaleServer DynamicAvoidance.vehiclePredictionMaxTimeUntilColl ision DynamicAvoidance.vehiclePredictionDebug Vars.debug-draw-locking-server Vars.projectile-dispersion-enabled Weapon.Gunsway.DispersionEnabled Vars.projectile-render-server-trail Vars.projectile-trail-timeout Vars.projectile-render-latency-collision Vars.projectile-render-collision Vars.ragdoll-allow-bullet-impulse VegetationSystem.TreeImpulseBulletMultiplier VegetationSystem.TreeImpulseThreshold Vars.material-impact-stats Vars.projectile-render-position Vars.explosionPackRenderForward Vars.projectile-extra-lmd Vars.projectile-extra-amd Collision.DebugServerCollision VegetationSystem.TreeImpulseMissileMultiplier server.missile.render.wanted.adjustments Vars.missile-locking-debug Vehicle.CheckGroundOnVehicleProjectileInterval Vehicle.CheckGroundOnVehicleProjectileRayLength Vars.server-drawArtilleryStrikeGeometry Vars.server-drawArtilleryStrikeGeometryDrawTime Explosion.NormalOffset VegetationSystem.TreeImpulseExplosionMultiplier Vars.audio-big-world-debug Vars.soundJobEnable Vars.audio-debug-soundareas Vars.audio-soundstates-debug Vars.audio-vo-event-entity-debug Vars.visualInterpolationEnabled Vars.mission-design-stats Vars.pause-on-fire Vars.disable-entities Vars.disable-interpolation Vars.disable-camera Vars.disable-input-postfetch Client.LoadingDebugInfoEnabled Debug.TickGameByPressingT Client.DrawStats Client.DrawFps Client.DrawObjectLimits Client.DrawNetworkStats Vars.movie-component-enable Vars.movie-component-update-enable Vars.movie-component-external-time-enable Vars.movie-component-debug-enable Collision.DebugClientCollision EffectManager.ShowActiveCount EffectManager.WarnOriginSpawning ProfileOptionsManager.Log ProfileOptionsManager.EnableLoad SoldierRender.Enable SoldierRender.ForegroundWeaponZPassEnable SoldierRender.ForegroundSoldierZPassEnable SoldierRender.Debug1pAnims SoldierRender.WeaponFovEnable SoldierRender.FirstPersonTransformEnable SoldierRender.FirstPersonShadowEnable SoldierRender.FirstPersonForegroundEnable SoldierRender.ViewStateEnable Vehicle.DrawEnable Render.StereoConvergence Render.StereoSeparation Vars.disable-client-animations Soldier.occlusionBoxTreshold Soldier.occlusionBoxScale Juice.logClientTestingEvents Vars.fade-debug Vars.disable-client-correction Vars.animatedTransformDebug Vars.CharacterAnimationDebug Vars.CharacterAnimationSpaceDebug HitReaction.EnableDebug HitReaction.BoneType HitReaction.WeaponType HitReaction.FireDist Vars.animated-camera-base-fov ChaseCamera.DrawPositionTrail ChaseCamera.DrawForceVectorTrail ChaseCamera.DrawForceFieldContactPoints ChaseCamera.DrawCapsuleContactPoints ChaseCamera.ContactPointsTimeVisible ChaseCamera.LockThreshold ChaseCamera.LastMoveThreshold Vars.camera-shake-realeasetime ChaseCamera.activateDebugMode ChaseCamera.pillRenderingType ChaseCamera.forceFieldRenderingType ChaseCamera.renderPosition CameraManager.FadeTime CameraManager.FadeWaitTime CameraManager.FadeSwitches CameraManager.RunInSim FreeCamera.Smoothness FreeCamera.ScaleInputTime Vars.freecam-rotatespeed-superslow Vars.freecam-rotatespeed-veryslow Vars.freecam-rotatespeed-slow Vars.freecam-rotatespeed-medium Vars.freecam-rotatespeed-fast Vars.freecam-rotatespeed-superfast Vars.freecam-enableMoveUpDown StaticCamera.DisableLooseParts Vars.muzzle-flash-debug Vars.muzzle-flash-debug-time Client.Weapon.disableControllableFinder Client.Weapon.DisableMuzzleFlashFovCalc Vars.find-controllable-in-aim-use-async-raycasts Vars.find-controllable-in-aim-render-debug Vars.find-controllable-in-aim-render-debug-time Vars.find-controllable-in-aim-syncedray-safety-margin Vars.disable-input Vars.scripted-input Vars.draw-input Vars.disable-input-cache Vars.cache-ui-input Keybindings.InteractiveMode Vars.pad-input-scaling Vars.UseRawMouseInput Vars.show-mouse-cursor Vars.mouse-input-scaling Vars.scroll-wheel-input-scaling Vars.mouse-input-joysim-deadzone Vars.mouse-input-joysim-deadzone-debug Vars.excess-input-strength Vars.excess-input-limit Vars.excess-input-debug-axis Player.CurrentActionMap Input.CurrentSticksSlot Input.CurrentButtonsSlot Player.DebugInputRestriction Player.DrawActiveUnlocks Vars.draw-player-groups Vars.client-material-impact-stats Vars.warn-Origin-spawning Vars.projectile-render-impact-normals Vars.projectile-render-hit-detail-mesh Vars.projectile-render-client-trail Vars.bullet-render-effect-transform Vars.bullet-render-close-by-vehile Vars.bullet-render-visual-trail Vars.bullet-render-impulse Vars.projectile-flyby-from-local-player VegetationSystem.ClientTreeImpulseBulletMultiplier VegetationSystem.ClientTreeImpulseCap Vars.projectile-proxy-delay Vars.projectile-proxy-duration Vars.projectile-visual-delay Vars.projectile-visual-duration Vars.missile-client-use-async-raycasts Vars.disable-input-acceleration AimAssist.DebugRender AimAssist.DebugScale AimAssist.DefaultYawSpeedStrength AimAssist.DefaultPitchSpeedStrength Soldier.animate3pWhenIn1p Aiming.lockAimSnapEnabled Aiming.disableAimSway Aiming.debugZoom Soldier.cameraAnimationDebug Soldier.cameraLagEffect Vars.soldier-disable-weapon-sway Soldier.localStats Soldier.localHealth Soldier.renderPhysicsPosition Soldier.renderClientHealth Vars.ragdoll-explosion-impulse Soldier.ClientVehicleRagdollEnabled Soldier.disableImpulseFakePhysics Soldier.meshPriorityScale1p Soldier.meshPriorityScale3p Soldier.meshDisabledPriorityScale Soldier.breathControlTransitionTime Input.doubleTapToSprintTimeLimit Ant.DebugRecordSoldierInput Soldier.DrawDebugAimRaycasts Vars.client-soldier-correctionTime Vars.physics-prediction-debug-renderer Vars.physics-prediction-test-character-entity ClientDynamicModel.RenderStats ClientStaticModel.RenderKeyFrameTrail ClientStaticModel.DrawBoundingBox ClientStaticModel.DrawBoundingBoxPhysics ClientStaticModel.DrawBoundingBoxNonPhysics Character.debug1pAnims Character.RenderSpawnPosition Character.RenderSpawnPositionTime Character.RenderSpawnPositionRadius Character.RenderSpawnPositionAlpha DynamicAvoidance.forceFieldCharacterDebug DynamicAvoidance.forceFieldCharacterHeight DynamicAvoidance.forceFieldCharacterRadius AntDriven.Debug Explosion.UseAsyncImpactRaycasts Explosion.TriggerMaskVolumes Vars.client-only-simulation Vars.client-prediction-step Vars.network-correction-interpolation Entity.ControllableEntityJobsEnabled AILocoComp.debugPath AILocoComp.debugDeterminism AILocoComp.debugTarget AILocoComp.debugId GameSpline.DebugDraw Vars.movie-entity-enable Vars.movie-entity-update-enable Vars.movie-entity-external-time-enable Vars.movie-entity-debug-enable Vehicle.DirtFactorClient Vehicle.RenderBoundingBoxClient Vehicle.CutsceneDebugClient Vehicle.ShowComponentUpdateStatsClient Vars.vehicle-debug-cockpits Vars.physics-draw-water-effects Vars.chassis-component-use-async-raycasts Vars.phy-side-mag Vars.phy-safety-offset Vehicle.SlowMotionEnabled Vehicle.SlowMotionScale Vars.debug-ghosting antDebug.FaceposerDebugIndex antDebug.PhantomComponentDebugEnabled antDebug.DrawPhantomComponentQuerySphere antDebug.DrawPhantomInstantRayQueries antDebug.DrawAntQueryDebug Vars.physics-draw-ragdoll-network-debug Vars.physics-ragdoll-network-lerp-factor Soldier.cameraAnimation Soldier.cameraImpulses Soldier.cameraImpulseThreshold Soldier.cameraImpulseMaxValue Soldier.cameraImpulseDebug Soldier.cameraPreventClippingDistance Soldier.camera.debugCameraBlend Weapons.gunDownRaycastLength Weapons.gunDownSoldierDistance Weapons.gunDownTestEnabled Weapons.debugAimingConstraints UI.ShowDebugInfo Vars.VerboseUIGraphManagerOutput UI.UpdateEnable UI.DrawEnable UI.DisableMovies UI.DisableMoviesOnConsoles UI.ReuseGbufferMemoryForMovies Vars.debug-engine-sound Vars.rotor-component-use-async-raycasts Vars.wheel-debug-async-raycast Vars.debug-draw-locking-client Vars.weapon-socket-to-view Weapon.debugWeaponStreamingInfo SmokeManager.DrawDebug Ai.CoverFireTypeFlanking Ai.MuteBlindFireTime Ai.GrenadeAtHiddenPlayerTime Ai.ChargeSurpriseVelocity Ai.ChargeSurpriseNearDistance Ai.ChargeSurpriseTime Ai.BehaviourFire.RayCastInterval GoalCover.BorrowWaypointAngleTolerance PlayerUtils.AimFromWeapon PathFollower.Debug proximityHook.climbLadderDebug SpecialMoves.Debug SpecialMoves.disableScaling SpecialMoves.debugServerMotion SpecialMoves.debugClientMotion SpecialMoves.collisionSqrDistanceTolerance ProximityHook.vaultAlwaysWhenJumping proximityHook.vaultDebug proximityHook.vaultMeasureDebug proximityHook.vaultUpTolerance proximityHook.vaultUpLengthCondition proximityHook.vaultDetectionCharacterWidth proximityHook.jumpActionMinimumForwardInput specialMovesCheck.lowCheckHeightOffsetFromMiddle specialMovesCheck.middleCheckHeightOffsetFromMiddl e specialMovesCheck.highCheckHeightOffsetFromMiddle SupportedShooting.rotationDistance SupportedShooting.objectOffset SupportedShooting.debug Vars.weaponMovementScaling SupportedShooting.supportedMeasureDebug SupportedShooting.angleCheckMultiplier SupportedShooting.supportedUpdateInterval SupportedShooting.supportedYawLimitRayLength SupportedCornerShooting.horizontalCheckWidth SupportedCornerShooting.horizontalOffset SupportedCornerShooting.cornerHeightOffset SupportedCornerShooting.cornerRayLength SupportedCornerShooting.cornerMaxDistanceFromWall SupportedCornerShooting.cornerYawLimitRayLength SupportedCornerShooting.cornerMaxAngle SupportedCornerShooting.enabled Blaze.LogLevel Blaze.Service GameReport.DebugOutput Stats.enableCategoryLookUpErrorTrigger AIProximityReactionsComp.aimTolerance AIProximityReactionsComp.debugAimOverride AIProximityReactionsComp.debugImpulse AIProximityReactionsComp.ProlongFocusAimingTime AIProximityReactionsComp.AimScaleInterpolationTime Vars.suppression-max-value Recoil.decreaseScale Vars.gunsway-recoil-threshold-factor Vars.gunsway-moving-dispersion-speed-threshold Vars.gunsway-jumping-dispersion-time Vars.gunsway-amplitude-inc-per-shot-max-deviation Gunsway.DispersionDebug VehicleDeployWeapon.DrawDebugDeployVehicle VehicleDeployWeapon.SpawnVehicleYOffset Online.ForceOnline AIProximityReactionsComp.aimAtObjectMoveTolerance Melee.debug Melee.DontKill soldier.autoReviveWhenManDown Vars.InteractiveManDownStartCountDownDelay Soldier.InteractiveManDownProneDelay Vars.RefuseReviveKeyTime Vars.VerboseServerHealthModuleOutput Vars.suppression-debug ServerMeleeWeapon.EnableRaycastVerification ServerMeleeWeapon.ShowDebugInfo Vars.show-supply-sphere-stats Commerce.verboseCommerceOutput Client.ActiveLicenses Online.AssertRequestCreator ServerMapSequencer.DebugOutput TransactionLog.OutputLevel TransactionLog.FileVariationCount TransactionTransmitter.Stress Vars.blaze-server-state-change-logging Blaze.DisableGameReports Vars.blaze-force-local-persisted-info LanServerBackend.fakeStatsDownload Vars.query-protocol-no-validation Vars.query-protocol-debug-challenges AwardCounter.Log AwardCounter.ValueMultiplyer Awards.DrawPlayerAwardTrack Awards.AwardTrackPlayer Awards.AwardTrackName Awards.StartAutoTrackOnSquadCreate Server.statisticsFallback Vars.log-score-in-drone-console PointSystem.PointsMultiplier AIProximityReactionsComp.debugObjectOfInterest ClientMeleeEntity.ShowDebugInfo Soldier.HealthCorrectionTimeout Vars.VerboseClientHealthModuleOutput Soldier.RenderDebugFiringStats Vars.capturePointLocationSnapTime Blaze.DisableMatchmakingRules Vars.append-connection-time Vars.player-name Vars.add-debug-entity Voip.DisableCodec ClientMeleeWeapon.ShowDebugInfo Vars.mortar-strike-use-async-raycasts weapon.powerTool.NewTargetSearchTime web.accessKeyURL Persistence.EnableProgressionUpload Persistence.ForceProgressionUpload DogTags.UpdatePolicy PickupEntity.DrawEnable Snowroller.debug Spotting.drawDebugSpotter Spotting.drawDebugSpotterRaycast Vars.blaze-connecting-messages Blaze.ClientAutoAccountCreation Login.UserName Login.Email Login.Password Login.PersonaName Blaze.ForceDirectLogin Game.DisablePreRound Tickets.DisableTicketBleed Tickets.SuperFastBleed Vars.damageHistoryTime Vars.groupDamageLimit Vars.cleanInterval FriendZone.ServerSideDebug Vars.weapon-eject-falltimecheck Spotting.drawDebugPassiveSpotter Spotting.checkForLowAmmoTime Spotting.potentialSpottableTargets spotting.drawDebugInfo Soldier.deathPickupEnabled Jamming.deploySmokeContinuously Jamming.drawDebugSmokeDeploy Jamming.drawDebugAirMissileDeploy SoldierTest.respawnAfterNewRecording SoldierTest.spawnEnabled SoldierTest.scriptsEnabled SoldierTest.automaticSpawnEnabled SoldierTest.recordScripts 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proximityHook.interactHeight proximityHook.interactDistance SoldierBoundsChecker.updateSpeedLimit SoldierBoundsChecker.constDeltaPos SoldierBoundsChecker.constDeltaForward SoldierBoundsChecker.constDeltaTime SoldierBoundsChecker.constUpdateDelay SoldierBoundsChecker.constMinUpdateDelayTime SoldierBoundsChecker.debug Vehicle.ShowLockOnPositionDebugInfo Vehicle.TicksToWaitUntilChildComponentLockPosition RayCast Vehicle.MaxLockOnPositionDistance Weapon.renderShootSpace Vars.autoaim-debug-output Vars.dispersion-debug-output Vars.dispersion-debug-output-offset-x Vars.dispersion-debug-output-offset-y WeaponFiring.ClientDebug WeaponFiring.ServerDebug WeaponFiring.CorrectionDebug WeaponFiring.QuickSwitchDeployTime WeaponFiring.QuickSwitchFireDelay WeaponFiring.QuickSwitchBackDelay Vars.explosion-override-damage DynamicAvoidance.forceFieldCushionLength DynamicAvoidance.forceFieldInitialForceFactor DynamicAvoidance.forceFieldMaxForce Player.EnableAllUnlocks Player.DisableAllUnlocks Player.EnableSpecifiedUnlocks Vars.bullet-override-damage Soldier.RenderLookAtPosition DynamicAvoidance.antPredictionMaxTimeUntilCollisio n DynamicAvoidance.antPredictionDebug AntDebug.DrawDisabledBones AntDebug.DrawYaw antDebug.DrawDebugYawText ant.Minimal3pServer Vars.rotation-speed-limit WarpAnimationEntity.debugWarpPoint ant.DetailedCollision.debugLatency ant.DetailedCollision.renderBones ant.DetailedCollision.renderBonesOnRayTest ant.DetailedCollision.renderLatencyCollision ant.DetailedCollision.renderCollisionBoneTransform s ant.DetailedCollision.renderLatencyCollisionPoseTi mes Vars.cycle-weapon-loops Vars.weapon-switching-mouse-wheel-repeat-delay ITK.DrawITKDebugInfoClient ITK.DrawITKDebugInfoServer Vars.dynamic-object-cull-distance-near Vars.dynamic-object-cull-distance-far Vars.dynamic-object-cull-distance-far-sp Vars.dynamic-object-cull-area-factor DebugMovie.Display Vars.movie-texture-debug-enable ant.EnableChooserAssert Vars.CorridorTimesToShrink Vars.ShrinkFactor Pathfinding.CorridorTests Network.DumpMessageCreators StreamManagerMessage.Debug Vars.game-replaydebug Vars.output-bandwidth-stats Demo.ValidateGhostDependencies Vars.max-chat-message-chars UI.ShowDebugStringTag UI.AmpWaitForServerConnection UI.AmpPort UI.VerboseOutputEnabled UI.RenderCommandBufferSize UI.RenderVertexBufferSize UI.RenderIndexBufferSize UI.RenderPcBufferScale UI.OnScreenTraces UI.AmpServerEnabled UI.OutputEnabled UI.FontCacheTextureWidth UI.FontCacheTextureHeight Raycasts.drawAsyncStats EntityGridQuery.useOldCulling Vars.debug-query-collectors SpatialQueryManager.GridSize Vars.asyncRayQueriesEnabled Raycasts.drawSyncStats EntityGrid.UpdateJobEnable EntityGrid.UpdateSpuJobEnable EntityFrustumCull.Enable EntityFrustumCull.DrawStats EntityGridRenderQuery.JobCount EntityGridRenderQuery.SpuJobEnable EntityGridRenderQuery.ShadowOffset EntityGridRenderQuery.DrawLineBoxes EntityGridRenderQuery.DrawLineBoxesMask EntityGrid.UseOldCulling EntityGridRenderQuery.UseTracingTerrainShadowCulli ng Vars.FactorDebrisSpawnRatePerTick Vars.MinDebrisSpawnRatePerTick Vars.MaxDebrisSpawnRatePerTick Vars.MaxDebrisEffectsPerTick VegetationSystem.TreeImpulsePushForceCap VegetationSystem.TreeImpulseCollisionForceMultipie r VegetationSystem.CollisionImpulseCap Core.EnableDbErrorPolicy Core.EnableResolveErrorTracking Core.EnableDrone Core.EnableBitstreamTypeVerification Core.EnableBitstreamExtendedVerification Core.EnableBitstreamTypeDumping Core.ForceDataContainerRegistration Core.LiveEditingEnable Core.JobProcessorCount Core.EnableDebugRendererLog Core.Host Core.HostUser Core.HostUserDomain Core.InitSeed Core.LogLevel Core.DisplayAsserts Core.AssertLimit Core.IgnoreAlways Core.ValidateAsWarning Core.CrashOnFatalErrors Core.RandomTimeSeed Core.RandomTickSeed Core.RandomSessionId Core.EnableJuice Core.JuiceServerIP Core.JuiceUserType Core.JuiceLogLevel Core.JuiceValidateAsAssert Core.BugSubmitTool Core.B4BugServerIP Core.GameConfigurationName Core.UseStorageServer Core.UseDiskCaching Core.HardwareProfile Core.HardwareCpuBias Core.HardwareGpuBias Core.ProfileDirectoryName Core.MemoryStatsEnabled Core.DetailedMemoryStatsEnabled Core.Ps3FootSwitchCommands Core.HttpDvdSimulation Core.HttpDvdSeekPenalty ResourceManager.Name ResourceManager.CasBundleReadBufferSizeKb ResourceManager.CasBundleDecompressBufferSizeKb ResourceManager.CasBundleDecompressBufferCount ResourceManager.BundleProfilingEnable ResourceManager.SPUDecompressEnable SyncedBFSettings.Name SyncedBFSettings.NoMinimap SyncedBFSettings.NoHud SyncedBFSettings.NoMinimapSpotting SyncedBFSettings.No3dSpotting SyncedBFSettings.NoNameTag SyncedBFSettings.OnlySquadLeaderSpawn SyncedBFSettings.GameModeCounterModifier PerformanceTracker.Name PerformanceTracker.Enabled PerformanceTracker.Interval PerformanceTracker.SupressPerformanceStatsOnIdle PerformanceTracker.SupressPerformanceStatsUntilSpa wned PerformanceTracker.JuiceLogPerformance Server.Name Server.InstancePath Server.RemoteControlPort Server.QueryPortOffset Server.MaxQueriesPerSecond Server.DebrisClusterEnabled Server.VegetationEnabled Server.WaterPhysicsEnabled Server.IsDesertingAllowed Server.IsRenderDamageEvents Server.RespawnOnDeathPosition Server.IsStatsEnabled Server.IsNetworkStatsEnabled Server.IsAiEnabled Server.IsDestructionEnabled Server.IsTreeDestructionEnabled Server.IsSoldierAnimationEnabled Server.IsSoldierDetailedCollisionEnabled Server.LoadSavePoint Server.SavePoint Server.DisableCutscenes Server.HavokVisualDebugger Server.HavokCaptureToFile Server.ShowTriggerDebugText Server.TimeoutGame Server.TimeoutTime Server.PlayerCountNeededForMultiplayer Server.AILooksIntoCamera Server.DebugMenuClick Server.IsInternetSimulationEnabled Server.MinLatency Server.MaxLatency Server.PacketDrops Server.DropSpikeChance Server.MinDropDuration Server.MaxDropDuration Server.ReorderingChance Server.DuplicationChance Server.CorruptionChance Server.ThreadedLoadingEnable Server.JobEnable Server.ThreadingEnable Server.DrawActivePhysicsObjects Server.IsRanked Server.UnlockResolver Server.ScoringLogEnabled Server.LoadingTimeout Server.IngameTimeout Server.OutgoingFrequency Server.IncomingRate Server.OutgoingRate Server.IsReconfigurable Server.Playlist Server.ForcePlaylist Server.DedicatedServerCpu Server.AutoUnspawnBangers Server.RegulatedAIThrottle Server.EnableAnimationCulling Server.FallBackToSquadSpawn Server.IsPresenceEnabled Server.SaveGameVersion Server.ServerName Server.ServerPassword Server.VehicleSpawnAllowed Server.VehicleSpawnDelayModifier Server.HumanHealthMultiplier Server.RespawnTimeModifier Server.AdministrationEnabled Server.AdministrationLogEnabled Server.AdministrationTimeStampLogNames Server.AdministrationEventsEnabled Server.AdministrationServerNameRestricted Server.AdministrationPassword Server.RemoteAdministrationPort GameMode.Name GameMode.Information VeniceOnline.Name VeniceOnline.UseFallback VeniceOnline.Platforms VeniceOnline.EntitlementQueries VeniceOnline.EnableSnowroller VeniceOnline.SnowrollerOrphanTimeout VeniceOnline.QueueCapacityOverride VeniceOnline.PunkBusterActivateClient VeniceOnline.PunkBusterActivateServer Game.Name Game.MaxPlayerCount Game.MaxSpectatorCount Game.LogFileEnable Game.LogFileCollisionMode Game.LogFileRotationHistoryLength Game.Level Game.ResourceRefreshAlwaysAllowed Game.InputConfiguration Game.DefaultTeamId Game.UseSpeedBasedDetailedCollision Game.UseSingleWeaponSelector Game.Platform Game.AutoAimEnabled Game.PS3ContentRatingAge Game.HasUnlimitedAmmo Game.HasUnlimitedMags Game.RotateLogs Game.LogHistory Game.AdjustVehicleCenterOfMass Game.Version Game.LayerInclusionTable Game.DefaultLayerInclusion Game.TimeBeforeSpawnIsAllowed Game.LevelWarmUpTime Game.EnableLoadingProfile Game.TimeToWaitForQuitTaskCompletion Game.Player Game.SoldierWeaponSwitching Game.DifficultySettings Game.DifficultyIndex Game.MetadataContainers Game.AimAssistEnabled Game.AimAssistUsePolynomials Game.ForceFreeStreaming Game.ForceDisableFreeStreaming Game.IsGodMode Game.IsJesusMode Game.IsJesusModeAi Game.CurrentSKU Game.GameAdministrationEnabled Game.AllowDestructionOutsideCombatArea Game.DisableDestructionAndDamage Client.Name Client.IsSpectator Client.VsyncEnable Client.VisualFrameInterpolation Client.OccludersEnabled Client.DebrisClusterEnabled Client.VegetationEnabled Client.WorldRenderEnabled Client.TerrainEnabled Client.WaterPhysicsEnabled Client.OvergrowthEnabled Client.EffectsEnabled Client.EmittersEnabled Client.PadRumbleEnabled Client.LipSyncEnabled Client.OnDamageSpottingEnabled Client.IgnoreClientFireRateMultiplier Client.PauseGameOnStartUp Client.SkipFastLevelLoad Client.InputEnable Client.ScreenshotToFile Client.ScreenshotFilename Client.ScreenshotSuffix Client.LoadMenu Client.IsPresenceEnabled Client.DebugMenuOnLThumb Client.InvertFreeCamera Client.RenderTags Client.Team Client.SpawnPointIndex Client.ServerIp Client.SecondaryServerIp Client.InvertPitch Client.InvertPadPcRightStick Client.Scheme0FlipY Client.Scheme1FlipY Client.Scheme2FlipY Client.InvertYaw Client.AimScale Client.PcPadDeadZone Client.IsInternetSimulationEnabled Client.MinLatency Client.MaxLatency Client.MinIncomingLatency Client.MaxIncomingLatency Client.PacketDrops Client.DropSpikeChance Client.MinDropDuration Client.MaxDropDuration Client.ReorderingChance Client.DuplicationChance Client.CorruptionChance Client.HavokVisualDebugger Client.HavokVDBShowsEffectsWorld Client.HavokCaptureToFile Client.UseMouseAndKeyboardSystem Client.UseGlobalGamePadInput Client.ThreadedLoadingEnable Client.ShowBuildId Client.ExtractPersistenceInformation Client.EnableRestTool Client.LocalVehicleSimulationEnabled Client.AsyncClientBulletEntity Client.AutoUnspawnDynamicObjects Client.IncomingFrequency Client.IncomingRate Client.OutgoingRate Client.LoadingTimeout Client.LoadedTimeout Client.IngameTimeout Client.QuitGameOnServerDisconnect UI.Name UI.System UI.Bundles UI.ProfileOptions UI.Language UI.EnabledLanguages UI.OneBundlePerGraph VeniceUI.Name VeniceUI.MetaDataAssetPath Persistence.Name Persistence.StatCategoryTreeCollection Persistence.MPProfile Persistence.SPProfile Persistence.CoopProfile Persistence.PointSystemParams Persistence.AllUnlocksAlwaysUnlocked Persistence.LicenseConfig BFServer.Name BFServer.AutoBalance BFServer.OverrideAutoBalance BFServer.ForceTeamForPlayerTag BFServer.ForceTeamForPlayerTagTeam BFServer.NoInteractivityTimeoutTime BFServer.NoInteractivityThresholdLimit BFServer.NoInteractivityRoundBan BFServer.TeamKillCountForKick BFServer.TeamKillValueForKick BFServer.TeamKillValueIncrease BFServer.TeamKillValueDecreasePerSecond BFServer.TeamKillKickForBan BFServer.RoundStartPlayerCount BFServer.RoundRestartPlayerCount BFServer.RoundStartCountdown BFServer.RoundRestartCountdown BFServer.BannerUrl BFServer.ServerDescription BFServer.ServerMessage BFServer.ServerAdministrationSettings BFServer.ServerAdministrationMapRotation BFServer.ServerAdministrationRoundsPerMap BFServer.IsManDownRotationEnabled BFServer.IsKillerCameraEnabled BFServer.MapSequencerEnabled BFServer.GameSize BFServer.PingSite BFServer.DefaultVoiceChannel Decal.Name Decal.Enable Decal.DrawEnable Decal.SystemEnable Decal.StaticBufferMaxVertexCount Decal.RingBufferMaxVertexCount Decal.DebugMemUsageEnable Decal.DebugWarningsEnable Decal.NvidiaStreamOutputWorkaroundEnable GameTime.Name GameTime.JoinJobsTimeLimit GameTime.YieldTimeLimit GameTime.YieldTime GameTime.UseWaitableTimers GameTime.MaxSimFps GameTime.MaxVariableFps GameTime.MaxInactiveVariableFps GameTime.ForceDeltaTime GameTime.ForceDeltaTickCount GameTime.ClampTicks GameTime.VariableSimTickTimeEnable GameTime.ForceUseSleepTimer GameTime.ForceSinglePlayerFixedTick GameTime.TimeScale EffectManager.Name EffectManager.MaxNewEffectsPerFrameCount EffectManager.SizeToGrowNewEffectsContainer EffectManager.EffectQuality Online.Name Online.Backend Online.PeerBackend Online.Environment Online.IsSecure Online.Provider Online.RichPresence Online.ChatSettings Online.MatchmakingToken Online.MatchmakeImmediately Online.MatchmakingOptions Online.MatchmakingMode Online.Region Online.SupportHostMigration Online.NegativeUserCacheRefreshPeriod RenderDevice.Name RenderDevice.NullDriverEnable RenderDevice.RefDriverEnable RenderDevice.WarpDriverEnable RenderDevice.Dx10Dot0Enable RenderDevice.Dx10Dot1Enable RenderDevice.Dx10PlusEnable RenderDevice.Dx11Enable RenderDevice.CreateMinimalWindow RenderDevice.DriverInternalThreadingEnable RenderDevice.DebugInfoEnable RenderDevice.DebugBreakOnErrorEnable RenderDevice.DebugBreakOnWarningEnable RenderDevice.DebugBreakOnInfoEnable RenderDevice.DebugBreakIgnoredIDs RenderDevice.FullscreenModeEnable RenderDevice.Fullscreen RenderDevice.FullscreenHeight RenderDevice.FullscreenWidth RenderDevice.FullscreenRefreshRate RenderDevice.FullscreenOutputIndex RenderDevice.PresentInterval RenderDevice.TripleBufferingEnable RenderDevice.RenderAheadLimit RenderDevice.NvApiEnable RenderDevice.NvPerfHudEnable RenderDevice.NvStereoEnable RenderDevice.MinDriverRequired RenderDevice.NvidiaMinDriverVersion RenderDevice.AmdMinDriverVersion RenderDevice.MultiGpuValidationEnable Window.Name Window.PosX Window.PosY Window.Width Window.Height Window.BordersEnable Window.AutoSize Window.FullscreenAutoSize Window.FullscreenWhenJoiningServer Window.EnableEscape Window.EnableInputOnActivate Window.HibernateOnClose Window.Hidden Window.Minimized Enlighten.Name Enlighten.Enable Enlighten.ForceDynamic Enlighten.SaveRadiosityTexturesEnable Enlighten.TemporalCoherenceThreshold Enlighten.SkyBoxScale Enlighten.MinSystemUpdateCount Enlighten.JobCount Enlighten.ShadowsEnable Enlighten.CompensateSunShadowHeightScale Enlighten.LightMapsEnable Enlighten.LightProbeEnable Enlighten.LightProbeForceUpdate Enlighten.LightProbeJobsEnable Enlighten.LightProbeMaxUpdateSolveCount Enlighten.LocalLightsEnable Enlighten.LocalLightCullingEnable Enlighten.LocalLightCustumFalloff Enlighten.LocalLightForceRadius Enlighten.DrawDebugEntities Enlighten.DrawDebugSystemsEnable Enlighten.DrawDebugSystemDependenciesEnable Enlighten.DrawDebugSystemBoundingBoxEnable Enlighten.DrawDebugLightProbes Enlighten.DrawDebugLightProbeOcclusion Enlighten.DrawDebugLightProbeStats Enlighten.DrawDebugLightProbeBoundingBoxes Enlighten.DrawDebugLightProbeSize Enlighten.DrawSolveTaskPerformance Enlighten.DrawDebugColoringEnable Enlighten.DrawDebugTextures Enlighten.DrawDebugBackFaces Enlighten.DrawDebugTargetMeshes Enlighten.DrawWarningsEnable Enlighten.AlbedoForceUpdateEnable Enlighten.AlbedoForceColorEnable Enlighten.AlbedoDefaultColor Enlighten.AlbedoDefaultColor.x Enlighten.AlbedoDefaultColor.y Enlighten.AlbedoDefaultColor.z Enlighten.TerrainMapEnable Enlighten.EmissiveEnable SyncedGame.Name SyncedGame.DisableToggleEntryCamera SyncedGame.DisableRegenerateHealth SyncedGame.EnableFriendlyFire SyncedGame.AllowClientSideDamageArbitration SyncedGame.DifficultyIndex SyncedGame.ManDownTimeModifier SyncedGame.BulletDamageModifier Sound.Name Sound.Enable Sound.AudioSystemUri Sound.VOCommon Sound.VOEnglish Sound.VOSpanish Sound.VOFrench Sound.VOGerman Sound.VOItalian GameAnimation.Name GameAnimation.UseAnimationDrivenCharacter GameAnimation.AntOnClientOnlyGamemodes GameAnimation.ServerEnable GameAnimation.ClientEnable GameAnimation.UseRawGamepadInput GameAnimation.TemporalLoddingFirstDeltaTime GameAnimation.TemporalLoddingSecondDeltaTime GameAnimation.TemporalLoddingThirdDeltaTime GameAnimation.TemporalLoddingFourthDeltaTime GameAnimation.TemporalLoddingFifthDeltaTime GameAnimation.TemporalLoddingSixthDeltaTime GameAnimation.TemporalLoddingFirstDistance GameAnimation.TemporalLoddingSecondDistance GameAnimation.TemporalLoddingThirdDistance GameAnimation.TemporalLoddingFourthDistance GameAnimation.TemporalLoddingFifthDistance GameAnimation.TemporalLoddingSixthDistance GameAnimation.TemporalLoddingFarDistance Network.ProtocolVersion Network.TitleId Network.ClientPort Network.ServerPort Network.MaxGhostCount Network.MaxClientCount Network.MaxClientFrameSize Network.MaxServerFrameSize Network.XlspAddress Network.ServerAddress Network.ClientConnectionDebugFilePrefix Network.ServerConnectionDebugFilePrefix Network.TimeNudgeGhostFrequencyFactor Network.TimeNudgeBias Network.IncrementServerPortOnFail Network.UseFrameManager Network.TimeSyncEnabled Network.ConnectTimeout Demo.RecordDemoFileName Demo.PlaybackDemoFileName Demo.TimeDemo Demo.LockToPlayerName Demo.ForcedDeltaTickCount Demo.StartProfilingOnFrame Demo.StopProfilingOnFrame Demo.PauseOnStartup Demo.AllowOverwrite Demo.LogPerformance Demo.SuppressDebugLog Demo.ShutdownOnDemoComplete Demo.LoopingDemo Demo.TakeScreenshotOnFrame Physics.Enable Physics.ClientEffectWorldThreadCount Physics.ClientWorldThreadCount Physics.ServerWorldThreadCount Physics.IntegrateJobCount Physics.CollideJobCount Physics.EnableAIRigidBody Physics.ForestEnable Physics.EnableJobs Physics.HeightfieldRSXStreaming Physics.RemoveRagdollWhenWoken Physics.RemoveFromWorldOnCollisionOverflow Physics.SingleStepCharacter Physics.ForceSingleStepCharacterInSP Physics.EnableFollowWheelRaycasts Physics.EnableClientWheelRaycasts Physics.EnableASyncWheelRaycasts Physics.UseDelayedWakeUpClient Physics.UseDelayedWakeUpServer Physics.SuppressDebrisSpawnUntilReady PhysicsDebug.DebugHingeConstraints PhysicsDebug.UsePhysicsCpuTimers PhysicsDebug.TimingRecursionDepth PhysicsRender.RenderServer PhysicsRender.RenderClient PhysicsRender.RenderEffectWorld PhysicsRender.RenderStatic PhysicsRender.RenderDetail PhysicsRender.RenderGroup PhysicsRender.RenderUngrouped PhysicsRender.RenderRagdoll PhysicsRender.RenderWater PhysicsRender.RenderPhantoms PhysicsRender.ViewDistance PhysicsRender.RenderConstraints PhysicsRender.RenderSimulationIslands PhysicsRender.RenderBroadphaseHandles PhysicsRender.RenderSolidGeometry PhysicsRender.CollisionSpawnDebug PhysicsRender.UseShapeCache PhysicsRender.RenderWorldStats PhysicsRender.ShowContactsInWorldStats PhysicsRender.ShowInactiveContactsInWorldStats PhysicsRender.ShowPhantomsInWorldStats PhysicsRender.ShowFixedObjectsInWorldStats PhysicsRender.RenderSpecificPart PhysicsRender.RenderDestructionConnections PhysicsRender.RenderEntityStats PhysicsRender.RenderPartBoundingBoxes PhysicsRender.RenderOnlyBoundingBoxes Pathfinding.TypesToDrawMask Pathfinding.DrawPolygonOutline Pathfinding.DrawFilledPolygons Pathfinding.DrawConnections Pathfinding.DrawObstacles Pathfinding.DrawStats Pathfinding.DrawMemory Pathfinding.DrawTimings Pathfinding.TextStartX Pathfinding.TextStartY Pathfinding.TextOffsetY Pathfinding.ReplayMode Pathfinding.OriginalPaths Pathfinding.RandomPositions Pathfinding.PotentialObstacles Ant.UsePA Ant.UseHIK Ant.BlockOnJobs Ant.InterpolatePoses Ant.AllowVariableTickLength Ant.UseWeaponFov Ant.ForcePoseUpdate Ant.ForceLodDistance Ant.UseCameraFov Ant.EnablePA Ant.ClientEmulatesServer Ant.UpdateEnable Ant.EnablePackageCache Ant.EnableDebugLogFile Ant.EnablePoseJobs Ant.DisableAnimManagerSceneOps Ant.DisableAILodFeature Ant.DisableModelAnimationCulling Ant.EnableJobs Ant.MaxAnimatablesPerPoseJob Ant.RunAsHighPriority Ant.ReducedInterpolationDistance Ant.TrajectoryInterpolationDistance Ant.MaxInterpolationSlots Ant.MaxSingleBoneInterpolationSlots Ant.UpdateLoddingEnable Ant.CheckGiantSoldiers Ant.LeanSignalScale Ant.LeanSignalClamp Ant.DetailedCollisionSpeedLimit AntMemory.MemoryPoolSize AntMemory.SlotMemorySize AntMemory.NoOnDemandMemorySize AntMemory.EnableOnDemandLoad AntMemory.NumberOfGearSlots AntMemory.StaticResourcePoolSize AntMemory.StaticResourcePoolAssets AntMemory.BundleResourcePoolAssets AntMemory.StaticBundleImportCount Render.Enable Render.InactiveSkipFrameCount Render.JobEnable Render.BuildJobSyncEnable Render.DrawInfo Render.DrawFps Render.DrawFpsMethod Render.Fullscreen Render.ForceVSyncEnable Render.XenonRingBufferSize Render.XenonBufferTwoFramesEnable Render.XenonPresentImmediateThreshold Render.XenonGammaCompensationEnable Render.Ps3FrameMainBufferSize Render.Ps3FrameLocalBufferSize Render.Ps3LinearFrameCmdBufEnable Render.Ps3CellMemoryTexturesEnable Render.GcmHudEnable Render.Ps3Res1280x704Enable Render.PerfOverlayEnable Render.PerfOverlayVisible Render.PerfOverlayLatestFrameTimeEnable Render.CameraCutMaxFrameTranslation Render.EmittersEnable Render.EntityRenderEnable Render.MeshMergingEnable Render.DebugRendererEnable Render.DebugRenderServiceEnable Render.InitialClearEnable Render.GpuProfilerEnable Render.NearPlane Render.ViewDistance Render.ForceFov Render.FovMultiplier Render.ForceOrthoViewEnable Render.ForceOrthoViewSize Render.ForceSquareOrthoView Render.DestructionVolumeDrawEnable Render.EdgeModelsEnable Render.EdgeModelCastShadowsEnable Render.EdgeModelDepthBiasEnable Render.EdgeModelShadowDepthBiasEnable Render.EdgeModelScreenAreaScale Render.EdgeModelSpuInstancingEnable Render.EdgeModelUseMainLodEnable Render.EdgeModelForceLod Render.EdgeModelUseLodBox Render.EdgeModelLodScale Render.EdgeModelMaxVisibleInstanceCount Render.EdgeModelCullEnable Render.EdgeModelFrustumCullEnable Render.EdgeModelOcclusionCullEnable Render.EdgeModelAdditionalCullEnable Render.EdgeModelDrawBoxes Render.EdgeModelDrawStats Render.StaticModelEnable Render.StaticModelMeshesEnable Render.StaticModelZPassEnable Render.StaticModelPartCullEnable Render.StaticModelPartFrustumCullEnable Render.StaticModelPartOcclusionCullEnable Render.StaticModelPartShadowCullEnable Render.StaticModelDrawBoxes Render.StaticModelDrawStats Render.StaticModelPartOcclusionMaxScreenArea Render.StaticModelCullJobCount Render.StaticModelCullSpuJobEnable Render.LockView Render.ResetLockedView Render.SplitScreenTestViewCount Render.FadeEnable Render.FadeWaitingEnable Render.ForceBlurAmount Render.ForceWorldFadeAmount Render.BlurEnable Entity.Name Entity.EditorGameViewEnable Entity.SpawnSubLevelsFromLogic Entity.ExecutionMode subLevel.streamInServer BugManager.submitBug BugManager.getOSInfo BugManager.getReportedBy BugManager.getChangelist BugManager.getPlatform BugManager.getFrostbiteChangelist BugManager.getJuiceSessionId presenceTest.setMode presenceTest.setController presenceTest.getNewsTicker presenceTest.downloadUpdate presenceTest.startMatchmaking presenceTest.joinGame presenceTest.claimReservation presenceTest.getFriends presenceTest.joinFriend presenceTest.setPeerMode presenceTest.completeMission presenceTest.createPlaygroup presenceTest.setPlaygroupAttribute presenceTest.joinPlaygroupByInviteToken presenceTest.leavePlaygroup presenceTest.kickFromPlaygroup presenceTest.getBucketUnlocks presenceTest.getRankUnlocks presenceTest.getWeaponUnlocks presenceTest.requestEorStats presenceTest.setLocalStat presenceTest.getClientMPStat presenceTest.getLeaderboard presenceTest.setUserInfoAttribute presenceTest.setUserSetting presenceTest.getUserSetting presenceTest.uploadBlob presenceTest.downloadBlob presenceTest.fakeFinalize presenceTest.reportServerBanner presenceTest.getBestWeaponAndVehicle serverDestruction.destroyLevel ServerMetrics.Enabled ServerMetrics.ReportName ServerMetrics.TickTelemetryEnabled ServerMetrics.DevelopmentTelemetryEnabled ServerMetrics.PerformanceTelemetryEnabled ServerMetrics.JuiceTelemetryEnabled ServerMetrics.PerformanceProfileStateEnabled ServerMetrics.TransactionTelemetryEnabled ServerMetrics.CompressTransactions ClientMetrics.Enabled server.finishGame server.autoRestartLevel server.startNextLevel server.autoStartNextLevel server.endRound server.spawnSoldier server.spawnVehicle server.spawnSoldierInVehicle server.setPlayerTeam server.setPlayerSquad server.setPlayerTeamAndSquad server.setPlayerGroupId server.deletePlayer server.playerEnterClosestVehicle server.playerEnterClosestSoldier server.damageSelf server.damageSelfFromPlayer server.damageSoldier server.damageVehicle server.setGodMode server.setJesusModeAi server.setTickets server.forceMaxKillCount server.resetTicketCounters jobhandler.Reload MultiProfiler.report MultiProfiler.reportMin TimingView.Enable TimingView.FrameCount TimingView.FrameDelayCount TimingView.TimeRange TimingView.TimeOffset TimingView.AutolockThreshold TimingView.LegendScreenOffset TimingView.LegendColumnWidth TimingView.LegendDisplayMode TimingView.AverageFrameCount TimingView.DrawEnable TimingView.DrawOnlySummaryEnable TimingView.DrawBarsEnable TimingView.DrawLegendEnable TimingView.DrawCpuLegendEnable TimingView.DrawGpuLegendEnable TimingView.DrawSpuLegendEnable TimingView.SnoopEnable TimingView.SnoopOnly TimingView.SnoopEventName TimingView.FilterEnable TimingView.FilterEventName TimingView.BarMinTime TimingView.BarHeight TimingView.BarPad TimingView.BarSyncProcessor TimingView.GpuBarFrameOffset TimingView.MaxCpuLegendColumnCount TimingView.MaxGpuLegendColumnCount TimingView.MaxSpuLegendColumnCount TimingView.MaxFrameEventCount TimingView.reset TimingView.lock TimingView.report server.executeLuaCommand server.executeLuaScriptFile server.banPlayer server.unbanPlayer server.setServerName server.kickPlayer server.listBans server.loadNextLevel server.addLevel server.removeLevel server.listLevels server.say server.getServerPort server.getServerAddress server.getCurrentConnections server.getStartPoints server.getDebugMenuItems server.triggerDebugMenuItem ServerPerformanceTracker.reset ServerPerformanceTracker.send ServerPerformanceTracker.sendAfter ServerBackend.getGameId voiceRouter.setPlayerVoiceChannel ServerAdmin.command ServerAwardSystem.trackAward ServerAwardSystem.giveAward ServerAwardSystem.fakeKills PointSystem.givePoints PointSystem.setRanks storage.finalize DebugMenu.toggleDebugMode DebugMenu.showMenu DebugMenuCameraUtil.moveCameraToLocalPlayer DebugMenuCameraUtil.moveLocalPlayerToCamera DebugMenuCameraUtil.cameraLookFromRight DebugMenuCameraUtil.cameraLookFromLeft DebugMenuCameraUtil.cameraLookFromFront DebugMenuCameraUtil.cameraLookFromBack DebugMenuCameraUtil.selectCamera DebugMenuCameraUtil.setFreeFly DebugMenuCameraUtil.moveToNextPlayer DebugMenuCameraUtil.moveToPrevPlayer TerrainStreaming.DataLoadJobCount TerrainStreaming.ActiveFreeStreamingDataLoadJobCou nt TerrainStreaming.LoadOccluderDataEnable TerrainStreaming.AdditionalBlurriness TerrainStreaming.InvisibleDetailReductionFactor TerrainStreaming.OccludedDetailReductionFactor TerrainStreaming.KeepPoolFullEnable TerrainStreaming.HeightfieldAtlasSampleCountXFacto r TerrainStreaming.HeightfieldAtlasSampleCountYFacto r TerrainStreaming.MaskAtlasSampleCountXFactor TerrainStreaming.MaskAtlasSampleCountYFactor TerrainStreaming.MaskAdditionalBlurriness TerrainStreaming.ColorAtlasSampleCountXFactor TerrainStreaming.ColorAtlasSampleCountYFactor TerrainStreaming.ColorAdditionalBlurriness Terrain.HeightQueryCacheSize Terrain.ModifiersEnable Terrain.ModifiersCapacity Terrain.IntersectingModifiersMax server.loadLevel server.restartLevel server.quit server.saveGame server.loadGame server.destroyLevel server.spawnExplosion server.healLevel server.spawnDestructionSphere server.spawnGameEntity server.getPlayerCount server.moveSelf server.reviveSelf server.movePlayer server.dumpStaticHavokGeometry server.setActiveHealthState server.writeServerPhysicsWorldInformation server.dumpServerPhysicsWorldSnapshot server.startMayaAnimRecording server.stopMayaAnimRecording demo.restartPlaybackAtFrame physics.HavokManagerConsole::dumpHavokProfile physics.HavokManagerConsole::activateWorld physics.HavokManagerConsole::dumpHavokMemory DebrisSystem.Enable DebrisSystem.TimeScale DebrisSystem.EnableJobs DebrisSystem.DrawStats DebrisSystem.MeshRenderingEnable DebrisSystem.MeshHavokRenderingEnable DebrisSystem.MeshDrawTransforms DebrisSystem.MeshDrawBoundingBoxes DebrisSystem.MeshShadowEnable DebrisSystem.MeshViewCullingEnable DebrisSystem.MeshCullingDistance DebrisSystem.MeshDrawCountLimit DebrisSystem.MeshStreamingPriorityMultiplier DebrisSystem.MeshDrawCullStats VegetationSystem.WindVariation VegetationSystem.WindVariationRate VegetationSystem.WindStrength VegetationSystem.SimulateServerSide VegetationSystem.DestructionEnabled VegetationSystem.LocalInfluencesEnabled VegetationSystem.MaxActiveDistance VegetationSystem.SimulationMemKbServer VegetationSystem.SimulationMemKbClient VegetationSystem.MaxPreSimsPerJob VegetationSystem.UseShadowLodOffset VegetationSystem.ShadowMeshEnable VegetationSystem.ForceShadowLod VegetationSystem.DissolveEnable VegetationSystem.Enable VegetationSystem.TimeScale VegetationSystem.EnableJobs VegetationSystem.JobCount VegetationSystem.DrawNodes VegetationSystem.DrawEnable VegetationSystem.BatchDrawEnable VegetationSystem.JointTensionLimitIndex VegetationSystem.JointTensionLimit ant.listSceneOpMatrices ant.reportPoseCacheHighWatermark ant.animatableCount ant.clientSceneOpMatrix TestPoints.Initialize TestPoints.Cleanup TestPoints.SelectNextChain TestPoints.SelectNextPoint Bearbeitet 19. November 2011 von =kettcar=
Jaybe 0 Melden Geschrieben 19. November 2011 Wie bekomme ich die Beta aus Origin heraus? Vll. schon zu spät aber besser als nie Habe folgendes im Internet gefunden und es funktioniert. Die Beta wird allerdings nur versteckt und nicht komplett gelöscht: Unter C:\ProgramData\Origin findest du eine Datei namens InstalledGames.xml Öffne diese im Editor. Es sind sämtliche vorhandenen Spiele untereinander aufgelistet, das sieht z.B. so aus: Game gameID="71171" lastPlayed="1318244344" hidden="0" favorite="0" Finde nun heraus, welches das zu löschende Spiel ist, zum Beispiel, in dem du alle außer ebenjenes in Origin als favorisierte Spiele einstellst. Öffne InstalledGames.xml dann noch einmal. Das Spiel, welches dann als einziges eine 0 hinter favorite= stehen hat, ist das zu löschende. Wobei, löschen lässt es sich dann doch nicht. Nur verstecken. Wie, sollte nun selbsterklärend sein. Erstzte die 0 hinter hidden= einfach durch eine 1. Das Spiel wird in Origin nun nicht mehr angezeigt. Beachte allerdings das Origin vor dem Abspeichern ganz beendet wird, damit es nicht zu fehlern kommt.
aqab0N 207 Melden Geschrieben 19. November 2011 es gibt ja voip, aber nur in diesen gruppn über battlelog. ist wohl das. Ich war zu diesem Zeitpunkt aber in keiner Battlelog Party und ich zweifel daran, dass mir andere da eine Gruppe von anderen Spielern angezeigt wurde. Wie bekomme ich die Beta aus Origin heraus? Vll. schon zu spät aber besser als nie Habe folgendes im Internet gefunden und es funktioniert. Die Beta wird allerdings nur versteckt und nicht komplett gelöscht: Unter C:\ProgramData\Origin findest du eine Datei namens InstalledGames.xml Öffne diese im Editor. Es sind sämtliche vorhandenen Spiele untereinander aufgelistet, das sieht z.B. so aus: Game gameID="71171" lastPlayed="1318244344" hidden="0" favorite="0" Finde nun heraus, welches das zu löschende Spiel ist, zum Beispiel, in dem du alle außer ebenjenes in Origin als favorisierte Spiele einstellst. Öffne InstalledGames.xml dann noch einmal. Das Spiel, welches dann als einziges eine 0 hinter favorite= stehen hat, ist das zu löschende. Wobei, löschen lässt es sich dann doch nicht. Nur verstecken. Wie, sollte nun selbsterklärend sein. Erstzte die 0 hinter hidden= einfach durch eine 1. Das Spiel wird in Origin nun nicht mehr angezeigt. Beachte allerdings das Origin vor dem Abspeichern ganz beendet wird, damit es nicht zu fehlern kommt. Danke! @kettcar: Dein Spoiler tuts nicht
Alvias 514 Melden Geschrieben 19. November 2011 Ich wollt mich grad volle Möhre über diese endloslange Liste beschweren, aber du hast ja versucht nen Spoiler drumzutun... >_> Jedenfalls sind das eigentlich auch großteilig alles Befehle, die man sieht, wenn man die Konsole öffnet (^) und den ersten Buchstaben eintippt. Nichts übermäßig besonderes eigentlich oO
maettle 246 Melden Geschrieben 19. November 2011 es gibt ja voip, aber nur in diesen gruppn über battlelog. ist wohl das. Ich war zu diesem Zeitpunkt aber in keiner Battlelog Party und ich zweifel daran, dass mir andere da eine Gruppe von anderen Spielern angezeigt wurde. du hast ja selbst gesagt, dass es quasi ein bug ist...
=kettcar= 259 Melden Geschrieben 19. November 2011 Das mit dem Spoiler hat leider nicht funktioniert, warum auch immer. Mich würde jetzt zu jedem unbekanntem Befehl die Auswirkung interessieren.
M4staa 0 Melden Geschrieben 19. November 2011 (bearbeitet) Kann mir vlt. einer sagen wie ich Ingame Screenshots mache ? Brauche ich dazu ein anderes Programm als Paint ? Wenn ich IG einen Screen mache ihn dann bei Paint einfügen möchte kommt nichts ?! Freue mich über Antwort p.s Sorry wenns so ein Thread schon gibt Bearbeitet 19. November 2011 von M4staa
Recki 664 Melden Geschrieben 19. November 2011 Kann mir vlt. einer sagen wie ich Ingame Screenshots mache ? Brauche ich dazu ein anderes Programm als Paint ? Wenn ich IG einen Screen mache ihn dann bei Paint einfügen möchte kommt nichts ?! Freue mich über Antwort p.s Sorry wenns so ein Thread schon gibt Ich empfehle Fraps.
M@ster R 0 Melden Geschrieben 19. November 2011 Kann man eigentlich im battlelog irgendwie invisible gehen? Wäre ganz gut, wenn man mal schnell ein Ründchen in Ruhe allein oder nur mit bestimmten Leuten spielen will. Und dann bringts herzlich wenig, im Origin auf invisible zu gehen, wenn das im battlelog nicht möglich sein sollte. Genauso, wie es nichts bringt, das Spiel vom battlelog aus zu starten, wenn Origin sich dann eh immer selbst mitstartet. Frage mich, warum dann die blöde Meldung kommt: "Wir haben gemerkt, dass du das Spiel immer über Origin startest. Du kannst es auch direkt über den Battlelog starten". Ziemlich sinnlos.
Alvias 514 Melden Geschrieben 20. November 2011 Im BattleLog kannst du nicht invi gehen. Wenn du also eine kurze Runde spielen willst, musst du das den Leuten verklickern, die dich dann anschreiben und mitspielen wollen. Und ja, Origin und BattleLog sind zwei Erfindungen, die man sich eh einfach hätte sparen können.
RedBullBF2 7 Melden Geschrieben 20. November 2011 Gerade gelesen: http://www.n-tv.de/technik/Soeldner-schule...cle4817746.html
=kettcar= 259 Melden Geschrieben 21. November 2011 Sah eh extrem pervers und dumm aus, was da in Köln war
Ale42er 19 Melden Geschrieben 21. November 2011 sacht mal was is den der voice key ingame?` mir is gestern aufgefallen, das ich das nicht weiss und gefunden habe ich den auch nicht. o0
GunNYHIGHway 168 Melden Geschrieben 22. November 2011 Servus Männers! Seit 2 Tagen doktor ich im Battlelog an meinem Profilbild herum. Naja kein Weltuntergang klaro, aber ich steh nun mal auf so´n Sch.... Es tut sich nur nichts bzgl. Profilbildänderung. Hattet ihr das zu Angangs auch? oder besser noch: Jemand einen Tip oder Anleitung? Gravatar Zeugs alles aktiv, BIld vorhanden, nur im Battlelog wird es nicht übernommen.