Sergio 4302 Melden Teilen Geschrieben 8. November 2012 selbst dann würde die "auflösung" des auges wohl nicht ausreichen, um auch nur im entferntesten etwas zu erkennen 4 Spiegel und ein ~4m² Raum und das soll die "Aufkösung" des menschlichen Auges nicht packen? Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
Stövi 100 Melden Teilen Geschrieben 8. November 2012 spielt GTA V etwa in einem 4m² großen Raum? bzw. dein leben, um auf das beispiel von necrofridge zurückzukommen? Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
pnshr 1433 Melden Teilen Geschrieben 8. November 2012 @ pnshr Jeder der dich kennt weiß dass mit dir ohnehin keine sachliche Diskussion möglich ist wie gut dass du mich 0 kennst Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
Sergio 4302 Melden Teilen Geschrieben 8. November 2012 Das bsp mit "ausreichend Spiegeln" kam von Angstman und 4 Spiegel sind nunmal ausreichend. Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
pnshr 1433 Melden Teilen Geschrieben 8. November 2012 noch nie beim friseur aufn hinterkopf geguckt leute? 2 spiegel! Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
Stövi 100 Melden Teilen Geschrieben 8. November 2012 deine frage war doch aber, ob du in GTA V dir selbst auf den hinterkopf gucken könntest, und da hängt einem bekanntlich kein spiegel vor der rübe Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
Sergio 4302 Melden Teilen Geschrieben 8. November 2012 (bearbeitet) noch nie beim friseur aufn hinterkopf geguckt leute? 2 spiegel! Das er auch immer alles besser wissen muss. Bearbeitet 8. November 2012 von Sergio Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
pnshr 1433 Melden Teilen Geschrieben 8. November 2012 Das er auch immer alles besser wissen muss. echt mal, mit mir kann man nicht diskutieren, jeder der mich kennt (und das sind automatisch alle forenmitglieder) sollte das wissen! Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
Com.Sordan 3 Melden Teilen Geschrieben 8. November 2012 Das er auch immer alles besser wissen muss. echt mal, mit mir kann man nicht diskutieren, jeder der mich kennt (und das sind automatisch alle forenmitglieder) sollte das wissen! is ja so. meistens hast ja recht. und wenn mal nicht, dann gibst gleich nach. ohne widerrede. sehr angenehm. angenehmster User im Board. Definitiv Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
shalashaska 113 Melden Teilen Geschrieben 8. November 2012 (bearbeitet) Switch between three protagonists at any time Concept of doing iit like the Liberty City Episodes - three charas Multiple perspective - clear advantages Constantly switching - not rotating 5 missions as one character, then 5 as another Allow them to create more diverse style of lead protag, tie certain behaviors to certain charas Gameplay side - if charas lived apart, players could experience more of the qorld more quickly Rockstar eliminate flat spots during missions - allow players to switch perspectives press of a button Lets you play as both protagonist and antagonist - Dan Houser Less wide-ranging characters "a lot of the time, the people you're not necessarily fighting with, but bickering with, are your other lead characters" Michael [Retired, Early 40s, livesin Rockford Hills, Nice Clothes] Houser: idea was for an older, successful guy getting sucked back into the game Voiceover character in the first trailer retired bank rober living more lavish life than most people in witness protection thanks to deal with FIB Demo opens with him resting comfortably in a pair of flip-flops next to a pool in the neighborhood Rockford Hills (Bev Hills) Distance: his private tennis court Smoggy horizon: Los Santos downtown Isn't content with life, wife spending his dough (he hates her), doesn't know how to communicate with his kids Kids: Tracey (teenage daughter), we see her playing Just Dance-style game, son named Jimmy Wife: Amanda, we see her heading out the door on a shopping spree - shopaholic Wife drives Sentinel XS sports car Michael hops on bicycle rides down the street Neighborhood has "manicured lawns, sprinkler systems, rolling hills," and luxury cars Trevor Rockstar tester calls up menu to switch charas, camera zooms out in Google Earth style thing, and drops to "ramshackle trailer" in "desert region" of map Michael's longtime friend Trevor is first seen fighting a battle with toilet Hops in Bodhi large truck (looks like Jeep Wrangler JK), drives down the road Lives in Blaine county, region filled with bikers, meth heads, walks of life on fringes Trevor drievs down road, parks, and flicks off building loiterers Rockstar suggests you do this in various cases to see different people's reactions Teseter grabs gasoline, douses a parked truck, pours a trail away, drops a lit Zippo, and boom - flame travels towards truck, sets tires on fire, then chassis, then finally the gas tank, and explosion Franklin Cruising Vespucci Beach (Venice Beach) looking for car to take back for his boss Waterfront filled with activities: muscle beach gym Franklin finds his target: a 9F (Audi R8), gets in, drops top, rides off Los Santos familiarity: Ammu-Nation is back Each chara has own personality, motivations, skillset When not in control of one, they go about their daily business You may be surprised what situations they're in when you switch back to check up on them "The contrast between three different experiences, geopgrahics, and vibes to eeverything should be really strong, and I think it's something that gives the game a unique feeling when you're visint gthese people's lives and seeing what they do," says Houser. "Within the story, you're going to know information about a character before they know what the other people know when you play as them." SUNNY LOS SANTOS Idea of a proper Los Angeles Thought San Andreas was very small and sketchlike Hollywood, the porn industry, marijuana, immigration battle, gated communities, luxury pockets, homeless people, bankrupt government - enough topics for Rockstar signature style Largest open-world playground to date Interior and exterior spaces together: bigger than Red Dead Redemption, San Andreas, and GTA4 worlds combined, with room to spare Enviro includes: beachfronts, wine country, large wilderness area, Salton sea region, military base, suburban hulls, urban center Scuba to explore detailed ocean floor along Los Santos coastline More vehicles than any GTA to date: BMX bike, mountain bikes, road bikes, dirt bikes, huge amount of cars and trucks, helis, planes, ATVs, jet Skis Trevor is former war vet with flight experience, so he can fly a plane at any time - dont need to wait until endgame Characters come together Pursuit of mighty dollar Each chara has full story arc Peppers several complicated, multitiered hests in vein of GTA4's popular "three Leaf Clover" mission across narrative Heists are a big theme People love bank jobs, especially when they feel prepped Rockstar addressing mission diversity to leverage different pairings of the protags "We want to move from having one character in a mission to having two to having three" - akes missions feel more distinct, high in action, diffeerent tone depending on who's on them Making the switch Playing as Franklin, GI meets up with Trevor and Michael, who have already reunited. Mission: perform a snatch-n-grab to get the FIB off their case. Meet at a helipad to pick up civilian chopper FIB is supplying. Trevor is talking to sec guard with Mike pulls up, how he's just standing there while everyone is out having fun, Mike urges him to cal down, but Trevor doesn't listen. This appears to be Franklin's first encounter with Trevor. Everyone hops in choppper. Arrive at IAA HQ (CIA), Franklin is ready with sniper rifle at nearby building, ready to react. Trevor hovers overhead. Players become Michael, who rappels down the side of the sky-scraper to locate the correct office. See into every office, where people are going about busiess. Music ramps up as Michael goes downward. Michael locates target, smashes threw window, grabs him, holds hostage, points gun at interrogators, then ICON appears to switch You could either stay in the same role as Michael and wait for Franklin to snipe these guys, or switch to Franklin You're now Franklin, after a smooth transition, and can snipe the targets Trevor picks up Michael and the target, helocopter chase ensues, players can either pilot the plane as Trevor, snipe other pilots as Franklin, or fire assault rifle from the back of the chopper as Michael KILLING TIME IN LOS SANTOS GTA4: Bowling Strip Clubs Live Stand-up comedy Interenet Cafes TV shows Greater degree of variety in GTA5: different side-missions, more sophisticated mini-games Will use characters and the rest of their lives "Michael's family, Franklin's crazy franks, or Trevor out in the desert with access to planes very early on" Each protag will have unique hobbies only they can participate in "one or two key minigame activities per character" to separate one from another Customization like San Andreas (RPG traits, gain or lose weight) impossible, but you can customize with diff clothing TV returning in GTA 5 - "funny new stuff that's pretty odd to do in a game" Outdoors: yoga, triathlons, jet skiing, base jumping, tennis, full golf game on full golf course No romance because of nature of characters Each protag has own cast of friends they can hang out with: Lamar is Franklin's crazy friend; Kimmy is Michael's lazy, pot-smoking 20-year-old son; Ron is Trevor's best friend and a paranoid conspiracy theorist; Amanda is michael's wife who he can't stand Familiar faces from GTA 4 will appear, but dont expect Niko or anyone for the PS2 games - they never existed in this world Economy: "very vibrant and fun economy", no property, but loads of other stuff to by Cell phone concept still there, but no calls from friends all the time, phone will surface some of the acitvities, phone will be "more contemporary," use it to acces internet, activities moved to map Occassionally bump into pedestrians you could interact with. In demo: Jesus-looking preacher with white robes encountered by Franklin, has more to offer than one-liner Dynamic Missions: drive around, see broen-down car or hitchiker on road, you can pull over and see what happens. Go off road in desert, maybe you'll come across two parked cars and a bunch of dead bodies. In Los Santos, if you seee a cash van, you can steal it and make a quick score. Or, catch the mugger who knabbed granny's purse. Multiplayer: it's there, but reveal at another time. Rockstar pleased with direction. ALIVE WORLD clouds roll over the sky helicopters fly about birds fly cars drive pedestrians hang around dogs jump against fences if you walk too close sprinklers wet the grass puddles gather around carwash hoses neighbors lie in the sun by the pool dodgy guys hang around outside stores inside 24-7 store: everything on the shelves are modeled and textured GAMEPLAY EVOLVED Cars hold to ground better - not "big and boatlike in GTAIV" More physics to cars, feels more like racing game Racing game itch will be scratched shooting has evolved in terms of core mechanics of how you play melee is better than past - but will never be as big a deal as shooting von irgendnem kerl selbst aus dem artikel zusammengeschrieben,keine offizielle liste Bearbeitet 8. November 2012 von shalashaska Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
JaNeK 819 Melden Teilen Geschrieben 8. November 2012 Zum Release bestell ich erstmal mein Reallife ab. Für ne Woche oder so. Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
kEEv³ 17 Melden Teilen Geschrieben 8. November 2012 (bearbeitet) Link entfernt. Bearbeitet 8. November 2012 von JackONeill Jetzt verlinkt doch nicht immer die kompletten Magazin-Scans. :/ Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
K98 143 Melden Teilen Geschrieben 8. November 2012 is ja so. meistens hast ja recht. und wenn mal nicht, dann gibst gleich nach. ohne widerrede. sehr angenehm. angenehmster User im Board. Definitiv Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
Necrofridge 963 Melden Teilen Geschrieben 8. November 2012 Mehrere spielbare Charakter bieten übrigens eine gute Möglichkeit für Coop Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
Com.Sordan 3 Melden Teilen Geschrieben 8. November 2012 is ja so. meistens hast ja recht. und wenn mal nicht, dann gibst gleich nach. ohne widerrede. sehr angenehm. angenehmster User im Board. Definitiv hab ich versehentlich die Sarkasmustags gesetzt? Nein! Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...