Bangingbernie 164 Melden Teilen Geschrieben 19. März 2014 Naval Strike Trailer: 1 Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
evoVII 178 Melden Teilen Geschrieben 25. März 2014 Doch kein Naval Strike heute - es wurde noch ein Problem entdeckt und das Release auf unbestimmt verschoben... However, we are delaying the launch of Battlefield 4 Naval Strike on PC. We’ve detected an issue and it needs to be solved. Quality is our number one priority and we will not release Battlefield 4 Naval Strike on PC until we feel it meets the highest quality level possible. We are also working on a larger update to release alongside Battlefield 4 Naval Strike on PC that will address the issue of Tablet Commander not working correctly. Once we have a confirmed date for PC, we’ll be sure to update those players on our official channels. We appreciate your patience and look forward to seeing everyone on the Battlefield. http://battlelog.battlefield.com/bf4/news/view/take-the-fight-to-the-sea-with-battlefield-4-naval-strike/ Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
oe1zi 860 Melden Teilen Geschrieben 31. März 2014 Naval Strike kommt heute für Premium Spieler. Ist jetzt auch bestätigt. Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
evoVII 178 Melden Teilen Geschrieben 31. März 2014 Changelog: March 31 PC Game Update Notes GENERAL FIXES -General stability improvements -Fix for a crash that could occur when players were customizing vehicles. -Fix for an issue in the Rush game mode where end-of-round screen would always indicate that there were 60 minutes left of the game. -Fix for an issue where the splash damage for IFV shells, Helicopter rockets, and Mortar rounds was unable to destroy deployed equipment. -Fix for an issue that could cause the quad bike to explode when it hit indestructible objects. -Fix for an issue that would cause sniper rifles to display too much bloom when aiming in snowy conditions, especially the outside areas of Operation Locker. -Fix for an issue where the ECM would sometimes fail to jam incoming missiles. -Shortened the take-off distances for jets to match the length of the runways in Second Assault maps. -Fix for going above ceiling exploits in Operation Metro. -Fix for a new MAV riding exploit. -Fix for kill camera jittering/strobing sometimes if colliding with other world objects or terrain. -Fix for soldiers getting catapulted when walking on steep surfaces “NETCODE” -Fix for an issue where the kill camera would display the incorrect killer. -Fix for an issue where the kill card won’t show up when playing on servers which have the kill camera turned off. -Fixed an issue where other soldiers would appear to fire in the wrong direction when turning quickly. -Fix for weapons firing twice, or not at all in some instances. -Fix for an issue where explosions didn’t do any damage to infantry and vehicles that were outside of the combat area. -Fix for an issue where late-joining players wouldn’t correctly experience Levolution events on Paracel Storm and Flood Zone. -Fix for an issue that could cause packet loss. WEAPONS / GADGET TWEAKS -Increased the damage of the normal buckshot against targets with Body Armor. -Reduced the vertical recoil of the M4 and M16A4 to give these burst fire weapons a tighter burst accuracy in their mid- to long range role. -Reduced the side-to-side and first shot recoil of the G36C. This weapon now has the lowest side-to-side recoil of the carbines, giving it a clear controllable low rate of fire role, especially when compared to the AK5C, Type-95B-1 and the AKU-12. -Tweaked the detonation time of the 40mm LVG so it bounces less before going off. The maximum damage has however been reduced to 80 like the RGO. -Reduced the number of how many 40mm HE and LVG rounds players can carry, from 4 to 3. -Increased the time it takes to get new 40mm round from ammo boxes. The time is longer for HE and LVG grenades and shorter for utility grenades like SMK and FLASH. GRENADE TWEAKS -Increased the time it takes to get new RGO IMPACT, V40 MINI, M84 FLASHBANG and M18 SMOKE grenades from ammo boxes. Since the player now carries more of these grenades, the resupply delay needed to be longer to prevent grenade spamming. VEHICLE TWEAKS -Significantly improved the suppression from mounted vehicle weapons, including miniguns, HMGs, LMGs, and all shells types for all armored vehicles. AIRCRAFT TWEAKS -Further reduced the repair rate for the Scout Helicopters and the Transport Helicopters. -Significantly increased the damage of Transport Helicopter miniguns. -Changed the flight ceilings on Gulf of Oman, Caspian Border and Operation Firestorm to better match the height of the structures in those levels. -Adjusted the damage of the 25mm and 30mm cannons for both Stealth Jets and Mobile AA to be equal in Damage Per Second to the 20mm default weapons. These weapons were clearly poorer choices in all circumstances, and their different rates of fire are intended to be the player's choice factor for these weapon systems. -Increased the splash damage and the range at which the JDAM bombs can achieve max splash damage. The JDAM's power was not properly balanced with its difficulty to use. The JDAM remains a primarily anti-vehicle weapon, though this change will increase the effectiveness against all targets. -Increased the accuracy and direct hit damage of the AC130 40mm cannons. 40mm cannons can now be used to fire pinpoint shots in 2-3 round bursts, enabling them to provide accurate fire on infantry and vehicle targets. Their velocity has also been marginally increased to aid their accuracy. -Increased the splash damage and range of the AC130 25mm cannons. These cannons now do approximately 50% more damage, in a slightly increased area of impact. The increased damage as well as increased suppression effects will allow the 25mm cannon to fill its role as an area of effect weapon against infantry. MANTLE -Mantle now requires Catalyst 14.2 or later drivers. -Fixed multiple crashes. -Fixed memory leak when switching between windowed and full screen. -Optimized memory management which can reduce amount of performance stalls when video memory is overcommitted. -Improved performance when vsync is used. -Fixed bug with offset mouse cursor when using full screen and horizontal windows taskbar. -Multi-GPU: Added initial support for frame pacing for smoother frame rate in full screen mode, enabled by default. Can be disabled in console / User.cfg with “RenderDevice.FramePacingMethod 0”. -Multi-GPU: Fixed black screen when starting on machine with multiple GPUs where the weakest GPU has the display attached to it. -Multi-GPU: Fixed intermittent crash when switching between windowed and full screen mode when having multiple GPUs DIRECTX -Fixed bug with borderless window not covering entire screen when starting up 1 Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
Germanfragger 235 Melden Teilen Geschrieben 31. März 2014 Naval strike Download Läuft :-) Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
Al3x 30 Melden Teilen Geschrieben 4. April 2014 Geht zwar nur BF2 sowie dessen Mods usw etwas an, aber schon gesehen? http://www.gamestar.de/news/branche/3034463/gamespy.html Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
Dayjay 796 Melden Teilen Geschrieben 4. April 2014 Nur für BF2? Alle "alten" BFs betrifft das. Thread: http://www.bf-games.net/forum/topic/53415-gamespy-stellt-service-ein-alle-alten-serverbrowser-tot/ Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
renesweb74 357 Melden Teilen Geschrieben 6. April 2014 (bearbeitet) Bearbeitet 6. April 2014 von renesweb74 Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
evoVII 178 Melden Teilen Geschrieben 7. April 2014 (bearbeitet) Morgen kommen die Loadout-Presets: Going into battle prepared is key to succeeding in Battlefield 4. With the new Loadout Presets, we’ve made it easier for you to quickly hit the Battlefield with the exact kit and vehicle Loadout of your choice. Prepared 4 Battle – Every Time Loadout Presets are a way to save kit or vehicle setups so that you can easily switch between them when going into a Battlefield 4 multiplayer match. With this time-saving feature, you no longer have to edit each slot individually in the Customize screen when you want to change your Loadout. Note that Loadout Presets will only be available on Battlelog in Battlefield 4, and not be reflected in-game. You apply Presets to your Loadout, which then follows you in-game when you save it. For example, those who want quick access to a “field engineer” Preset can create one of these with the MX4, SRAW, Repair Tool, and Mechanic specialization – or any other combination of the player’s choice. If you are more of a combat engineer, you might want to create a Preset with the M1014 shotgun, RPG, M2 SLAM, and Offensive specialization – it’s all up to you. You can have two presets per kit and vehicle, or four if you’re a Battlefield 4 Premium member. This allows you to quickly switch between setups based off the map or game mode you’re loading into without wasting time going through the Customize screens in-game. Creating and Managing Loadout Presets Your Loadout Presets can be accessed through Battlelog as well as its mobile and tablet applications. Simply head to the Loadout section on Battlelog, and hit the Presets button that appears upon hovering over a kit or vehicle. Here you’ll be able to choose to save your existing kit/vehicle Loadout as a new Preset, or load an existing Preset. Additionally, Presets are accessible from a kit or vehicle page, next to the “Save” and “Reset” buttons You can have 2 Presets per kit and vehicle (or 4 if you’re a Premium user). The Preset you last chose will stay until you apply a new Preset or change your Loadout from Battlelog or in-game and will display the Preset name in the place of the kit or vehicle name. Loadouts are available on Battlelog as well as on the mobile and tablet applications. If you head to the Presets Management page, accessible by clicking “Manage” from the Presets dropdown, you’ll get an overview of all the Presets you have created. Here, you can browse through your Presets, delete them, or apply a bunch of them before you save your Loadout. Rolling out on April 8 The Loadout Presets are rolling out with the Battlelog update on April 8. We will continue to tweak and add functions to the feature, based on your feedback and comments. Don’t hesitate to tell us what you think about the Loadout Presets, and we hope you will enjoy going into battle using the feature! http://battlelog.battlefield.com/bf4/news/view/battlefield-4-loadout-presets/ Bearbeitet 7. April 2014 von evoVII Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
Germanfragger 235 Melden Teilen Geschrieben 10. April 2014 Das doch einfach nur ein schlag ins gesicht: Standing on the shoulders of destroyers. Comment with your most memorable BF1942 moments. #BF1942 #TBT | pic.twitter.com/qC2U8C9Msi Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
Bangingbernie 164 Melden Teilen Geschrieben 21. April 2014 Neuer Panzer? Quelle: https://twitter.com/Battlefield/status/458282312837255168 Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
evoVII 178 Melden Teilen Geschrieben 25. April 2014 Server-Upgrades gegen Rubber-Banding auf 64er Naval Strike Maps abgeschlossen: Hi everyone, As you know, we’ve been looking into resolving the “rubber banding” that some players on certain platforms have experienced with Battlefield 4 after the recent release of Naval Strike. We’ve found that the root cause of the issue was a configuration of certain hardware types dedicated to 64-player matches. We have invested in new hardware to resolve this issue and deployed new higher-performance servers this week. In preparation, we conducted a significant amount of testing before installing the new servers to ensure they would correct the issue. We are already seeing performance improvement with 64-player matches and expect this to continue. While the process took longer than we would’ve liked, we wanted to be 100% sure it was done right and that the long-term solution was properly in place. Our objective is to deliver the best player experience possible. We feel this solution helps us deliver that to you. Stay tuned to our official channels for more information. Thanks, Karl Magnus Troedsson, DICE VP & GM Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
maettle 246 Melden Teilen Geschrieben 26. April 2014 AMD CCC 14.4 http://support.amd.com/en-us/kb-articles/Pages/AMDCatalyst14-4WINReleaseNotes.aspx?sp_rid=NzI2ODU2MjM3NzQS1&sp_mid=20664157&spMailingID=20664157&spUserID=NzI2ODU2MjM3NzQS1&spJobID=301473298&spReportId=MzAxNDczMjk4S0 Mantle beta driver improvements: BattleField 4: Performance slowdown is no longer seen when performing a task switch/Alt-tab BattleField 4: Fuzzy images when playing in rotated SLS resolution with an A10 Kaveri system Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
evoVII 178 Melden Teilen Geschrieben 29. April 2014 (bearbeitet) Große Youtuber können wohl tatsächlich was erreichen R33 Server Update Notes -General stability improvements -Fix for the “Death Shield” bug that could cause dead players to act as an invisible shield, blocking projectiles Bearbeitet 29. April 2014 von evoVII Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...
evoVII 178 Melden Teilen Geschrieben 29. April 2014 (bearbeitet) Außerdem: ANNOUNCEMENTS: - You now only need 2 members of the Platoon playing in the same round to get stats and earn XP for your Platoon. At the same time, we have tweaked the algorithm for how Platoons earn XP, so playing with more Platoon members in the same round will provide additional XP bonus. + FEATURES & IMPROVEMENTS: - Platoons has been moved to the main header menu, replacing Missions. Missions is now found in the Multiplayer dropdown. - Loadout Presets now has a minimum character limit of 1, instead of 3 - The name of vehicles is now displayed below all earned vehicle unlocks in Battle Reports - Various minor tweaks and improvements FIXES: - Various fixes for the Soldier Portraits, including adding the 4 missing portaits and properly marking the unlock criteria - Fixed an issue in the forums where incorrect wordwrapping was applied in Firefox - Fixed an issue where chat messages would sometimes disappear (but could be restored by refreshing the page) - Fixed an issue with Service Star Battlepacks not being displayed with the correct unlock values - Fixed an issue where going from Platoon Reports to your own Battle Reports page, or vice versa, would cause the page not to load - Fixed various issues with incorrect unlock criteria shown in Loadout - Fixed an issue with the Loadout Presets dropdown that didn't always correctly reset - Fixed some Loadout Presets error messages that weren't shown - Fixed an issue with some Platoon defined website links not working properly, e.g. when using https - Fixed an issue where viewing a Battle Pickup in Stats -> Weapons showed a "View accessories" button - Fixed a Firefox-specific audio issue (related to https://bugzilla.mozilla.org/show_bug.cgi?id=987889) [bugzilla.mozilla.org] - Fixed an issue where the tooltip for closing Group Chats wouldn't disappear after closing the chat - Added some missing translations in the Server Browser - Various minor fixes Bearbeitet 29. April 2014 von evoVII Link zu diesem Kommentar Auf anderen Seiten teilen More sharing options...