sanistik 2 Melden Geschrieben 9. November 2012 (bearbeitet) sehr schön was da mit dem nächsten patch kommt DayZ Patch 1.7.4 ist auf dem Weg! Wuff Wuff! Wie wir im DayZmod.com Forum lesen können ist der DayZ Patch 1.7.4 ist auf dem Weg! Wir haben natürlich alle Neuigkeiten für euch auf einen Blick in Deutsch. Was ist neu in Patch 1.7.4? Community Änderungen Client: * [NEU] class Mi17_Civilian ist nun Verfügbar. * [NEU] S1203_ambulance_EP1 ist nun Verfügbar. * [NEU] UH60_wreck_EP1 ist nun Verfügbar. * [NEU] An2_1_TK_CIV_EP1 ist nun Verfügbar. * [NEU] An2_2_TK_CIV_EP1 ist nun Verfügbar. * [NEU] An2_TK_EP1 ist nun Verfügbar. * [NEU] UH60M_MEV_EP1 ist nun Verfügbar. * [NEU] MV22 ist nun Verfügbar. * [NEU] MH6J_EP1 ist nun Verfügbar. * [NEU] BAF_Offroad_D ist nun Verfügbar. * [NEU] Die Option “Save” ist nun entfernt worden (Autos, Zelte usw Speichern von alleine) * [NEU] Neues Icon für die G17 * [NEU] Hunde sind nun verfügbar und können gesteuert werden. * [uPDATE] Combat Logging – Der Radius wurde auf 15 Meter Runter gesetzt wenn eine Waffe in der Nähe abgefeuert wird. * [uPDATE] Der tatsächliche Wert bei Frakturen wurde angepasst (Beinbruch, etc.) * [ENTFERNT] Falsche Protokollierung in der .rpt. Upstream hive (public hive): Die Spawn Rate von Fahrzeugen wurde angepasst. Bisher war die Spawn Rate von Fahrzeugen sehr gering, nun sind nach jedem Neustart die Fahrzeuge auf dem Server verfügbar. * [uPDATE] Zerstörte Bote und Fahrräder spawnen nun nach 3 Stunden neu. * [uPDATE] Zerstörte Autos, Quads und Motorräder spawnen nun nach 12 Stunden neu. * [uPDATE] Zerstörte Flugzeuge, Helikopter und Off-Road Fahrzeuge spawnen nun nach 24 Stunden neu. Note: Diese Zeiten gelten nur für die HIVE Server, auf den privaten Servern kann das anders sein. Hunde: Hunde können in der ganzen Welt gefunden werden Hunde können mit Fleisch gezähmt werden. (Minecraft Prinzip) Gezähmte Hunde können gesteuert werden. Hunde die einmal gezähmt wurden begleiten den Besitzer immer, egal was man macht. Wenn der Hund stirbt, kann man ihn ausnehmen wie alle anderen Tiere. Basic Controls: Sitz Lieg Bleib Such – Der Hund sucht nach einem Tier im 900 Meter Umkreis. Komm – Hund kommt zum Herrchen oder Frauchen zurück und unterbricht alle Aktionen (Sitz, Lieg, Bleib, Such, etc.) Fass – Greift das anvisierte Ziel an. Quelle: http://blog.germandayz.de/dayz-patch-1-7-4...-weg-wuff-wuff/ [NEU] class Mi17_Civilian ist nun Verfügbar. * [NEU] S1203_ambulance_EP1 ist nun Verfügbar. geil, sieht fast aus wie der SMH Barkas * [NEU] An2_1_TK_CIV_EP1 ist nun Verfügbar. * [NEU] An2_2_TK_CIV_EP1 ist nun Verfügbar. * [NEU] An2_TK_EP1 ist nun Verfügbar. * [NEU] UH60M_MEV_EP1 ist nun Verfügbar. * [NEU] MV22 ist nun Verfügbar. * [NEU] MH6J_EP1 ist nun Verfügbar. * [NEU] BAF_Offroad_D ist nun Verfügbar. * [NEU] Hunde sind nun verfügbar und können gesteuert werden. sehr geil Bilder Quellen: http://community.bistudio.com/wiki/ArmA_2, http://picacid.com/arma2/forum, http://blog.germandayz.de schönes WE cheers Bearbeitet 20. November 2012 von sanistik
El_Exodus 1405 Melden Geschrieben 9. November 2012 bringt einem beim spielen halt nix^^ aber stell ich mir gut für die atmo vor wenn der plötzlich über einen herdonnert
Pedder 864 Melden Geschrieben 27. Januar 2014 (bearbeitet) Kommt im nächsten Patch: Clips für die Mosin (Edit: Oh, ist wohl die SKS, nicht die Mosin) Oh ich seh gerade, der Thread hier ist noch von der Mod Dayz, nicht vom Standalone. Egal, einfach weitermachen! Bearbeitet 27. Januar 2014 von Pedder
Buggy McDermit 165 Melden Geschrieben 27. Januar 2014 Unser Plan ist es, die Schwierigkeit signifikant steigen zu lassen, während neue Funktionen freigeschaltet werden (darunter improvisierte Waffen, Wurfwaffen, Jagd, Pfeil und Bogen) Basen benötigen etwas länger. Barrikaden werden zuerst verwirklicht. Ich denke Helikopter und kleinere Flugzeuge werden ebenfalls wichtig sein. Aber sie sollten auch sehr schwierig instand zu halten sein. http://www.gamestar.de/spiele/dayz/news/dayz,48693,3032058.html
Buggy McDermit 165 Melden Geschrieben 5. Februar 2014 DAYZ PATCH UPDATE 5 FEBRUARY 2014 Branch: Stable ETA: Complete Version: 0.33.114926 This build continues with small bugfixes and several engine changes. A late addition of a significant change to the server variable processing has provided us a major performance boost on the server of around 5-10 FPS. This helps with a great deal of issues and results in a much smoother game experience from players even on a smooth server. Once several more of these optimizations are made it will allow us to increase player/zombie numbers and enable loot and zombie respawning. Known Issues: - Spawns: Loot is not spawning in military tents - Spawns: Some structures in Svetlo currently do not spawn loot - Server: Servers under load can delay actions from the client - Graphics: Only 4 dynamic light sources will be rendered at one time currently - Actions: Looting a dead body may make a ghost clone copy of the inventory New: - Actions: chambering SKS round from pile, loading 10 rounds from pile - Actions: You can uncuff other players with the hacksaw - Actions: Cannot use an item (e.g. drink/eat) if it is "Ruined" - Actions: Interactions with items reworked. Drinking/Eating/etc... more robust and user-friendly - Actions: Restrained players cannot use inventory or action menu - Animations: Player now can take and hide rifle in crouched run - Animations: SKS reload animations - Animations: firing weapon when sprinting will transition player into the aimed run(with some temporary limitations) - Crafting: FNX45 pistol can be chambered with single round - Crafting: Opening cans with combat knife added - Crafting: Opening cans with machete added - Crafting: Painting Motorbike Helmets to Black and Green - Crafting: Waterbottles and canteens now allow pouring water between them - Effects: Magnum revolver ejecting shells when reloading - Effects: Magnum revolver sounds - gunshots, reloading - Effects: Mosin ejecting shells when cycling - Effects: New Mosin sounds - gunshots, cycling, reloading - Gear: Improvised courier backpack added - Gear: Machete added - Gear: Hard hats added in various colors - Gear: Motorcycle Helmets have black visor variants - Gear: Small, uncomfortable, and silly (but cute) children's school backpack - Gestures: Clapping Gesture added, default F5 key - Gestures: Pointing Gesture added, default F6 key - Login: Player queuing system introduced. Penalty waiting time added for switching server or disconnecting a server quickly - Login: Players receive a login timeout when disconnect, increased if disconnect within 30 minutes of joining (max 5 minutes) - Login: When players logout, their avatar sits on ground for 30 seconds. Players must make sure they logout somewhere safe - Server: Player spawns now cached by engine directly, increasing performance - Server: Optimized synchronization and transfer of variables within and outgoing from server (significant performance increase on server, of 5-10 FPS) - Spawns: Added Bubble goose jackets into the loot spawns - Spawns: Added SKS rifle, speedloader, ammunition piles and boxes and SKS bayonet into the loot spawns - Spawns: Healthcare Center now spawns loot - Spawns: .45acp box of 25rnds added to loot spawns - Spawns: Police stations now spawn loot - Systems: Hunger and Thirst slightly modified. - Systems: Notifications added to UI for hydration and high energy - Systems: Fractures can now occur due to melee and shot damage, not just environmental - Systems: Fractures (arms/legs) now saved and loaded correctly from database - Translations: Added strings for all consumable items (Gas canisters, Batteries etc) and container items (First aid kit etc) for English, with some Spanish and Russian - Zombies: Different types of Military zombies now have tougher attack values and improved durability - Zombies: Engine dynamic obstacle checking (zombie, another player) - Zombies: Svetlojarsk zombie spawns added Fixed: - Actions: morphine injection can be used on other player effectively fixing his broken legs and item correctly positioned in hands - Actions: Keys won't disappear after uncuffing - Actions: loading ammo works for sprayed Mosin variants - Actions: Read/Writing notes with paper and pen now works again - Actions: reviving with epinephrine or defibrillator works also if player blood is below 500 units of blood - Actions: Actions on another player no longer have an unlimited distance (max 2 meters) - Art: Bug allowing players to clip through geometry of the police station building. - Animations: fixed an issue where reload in prone would leave some residue sound clutter at the end of the reload animation - Animations: Weapon reloading for magazine was not working properly when no magazine fitted - Animations: Rifle Aimed Walk Updated, diagonal animations fixed - Animations: Sidestepping through doorway with rifle while crouching should not cause the player to get stuck now - Animations: knocking down player now possible in prone states, (possibly fixing the issue with frozen characters) - Animations: changed animation for equipping the compass - Animations: Proper animation played when taking pistol in run - Animations: Changing stances is faster now both for armed and unarmed player - Animations: Skinning problem with armored zombies that caused the model to warp during some animations - Animations: Standing with aimed weapon now allows for higher angle of tilt/bend - Animations: Mosin bolt animation after each shot updated to match hand animation - Animations: Removed footstep sound from pointing animations - Animations: Pointing gesticulation now possible even when holding 2 handed weapons - Animations: Clapping now possible to initiate while holding 2 handed weapons - Config: Berries have more nutrition now - Crafting: You can no longer saw off sawed off shotgun - Crafting: Can spraypaint M4 to green or black - Crafting: Damage is now transferred when items are painted - Crafting: Improved Backpack creation only possible when Courier Bag is empty (previously items accidentally deleted) - Crafting: Weapon cleaning kit can't be used when it's "Ruined" and won't reduce condition of a gun - Crafting: Spraypainting an M4 won't delete your carry handle - Crafting: Guns are no longer placed on ground while being painted (if not nescessary) - Crafting: You won't loose attached universal weapon flashlight after M4 painting - Items won't longer appear on ground after unsuccessful force feeding/drinking/fibrillating/handcuffing and won't loose quantity - Effects: Dazed effect plays again when a player is hit/damaged/shot - Effects: Some effects were not active locally when a player was restrained - Effects: gunshot sound of Magnum reverted to original one - Fixed: Missing texture error dz\weapons\data\weapons_damage_metal_smdi.paa - Fixed: Popping up texture error for beret models - Gear: Spraycans won't deplete after relogging - Gear: Book, radio, pot, pan, gas canisters, matchbox, paper, firewood and stone can be placed in hands - Gear: Headlamp beam raised slightly - Gear: Painted items now retain their previous quantities (i.e. Magazine ammo won't reset) - Gear: Various item descriptions and notifications fixed for grammar, typos, more detail - Gear: ZSh-3 Pilot helmet fixed and updated - Gear: Hoxton and Dallas masks where displayed in center of character, now display on face - Gear: Splint position in hand was wrong now corrected - Gestures: Taunt defaults correctly to F4 key - Graphics: "god rays" could cause overloaded post-processing and graphical corruption - Graphics: fix of removing shining object from hand (switch off) - Graphics: Roads have per pixel lights - Graphics: Dynamic lights should be now defined with "radius" value which is maximum radius of light in meters - Graphics: Tooltips are now not displayed for quickbar items, as it is a reference to type not specific item - Login: Respawn button now works correctly - Login: Various bugs fixed associated with connection errors that could cause a character to be deleted or killed by the server - Spawns: Lowered chance of Taloon and Mountain backpacks spawning - Spawns: Drastically lowered chance of backpacks spawning on the construction site - Spawns: Loot spawn tweaks in some civilian structures - Weapons: Mosin recoil increased - Weapons: Sawed-off shotgun can be loaded with ammo (was broken due to changed inheritance) - Weapons: Sawed-off shotgun: reduced size in inventory, reduced spread - Weapons: It is no longer possible to attach longrange scope onto SKS - Weapons: M4 carry handle can now be attached to painted variants of M4 - Weapons - fixed error in config of shotgun snaploader causing low velocitiy and damage - Zombies: Better filter/check of attack hits directly in engine - Zombies: Military zombies made tougher Hotfixed: - Crash: Irregular crash of server in corpse garbage collector consequence of this is that the bodies will not disappear if other player is in vicinity - Crash: Creating item using recipe system caused serious server crash when not enough space in inventory - Crash: Client crash on exit, all systems 100% reproduction - System: Previous build caused overzealous starvation to occur
Buggy McDermit 165 Melden Geschrieben 19. Februar 2014 DayZ SA Update Rev. 0.36.115535 (Experimental branch) New: Actions: Vomiting have associated sound effects Actions: Can check pulse on unconscious players Actions: Searching for berries will now add berries to your inventory Actions: Eat All now supported for consumables Animations: New Ruger 10/22 reload animations Animations: Player now can sit with gun/weapon Environment: New rock textures Food: Sambucus berry item added Food: Canina berry item added Graphics: Adding lights to currently rendered scene changed Map: Olsha has been updated Map: Khelm has been updated Map: New rock formations outside Svetlo have been created Map: New Orthodox Chapel has been created Map: Police Stations & Medical Centers have been placed across the map Map: New villages surrounding Svetlo Medical: Players can have a heart attack (declared as "irregular pulse" with pulse checking actions) Weather: Rain, Clouds, Wind, calculated on server and distributed to clients Weather: Rain now causes items and player to become wet Fixed: Actions: Added 'inUseItem' back to action on target function Actions: Proper nutritional value will be added when eating near empty food Actions: Berry picking script messages to player improved. Graphics: SSAO in options saved Graphics: Rain effect settings changed Graphics: Rain geometry optimized (28bytes vs 12 bytes per vertex) Graphics: Spot light culling fixed Graphics: Fix of terrain intersections Graphics: Fix of geometry trace for flares Login: Failure during new character creation could cause player to get stuck as unconscious Map: Optimizations for Svetlo performance Map: Forests surrounding Svetlo bugfixes Medical: Would never actually die from zero health or blood due to medical conditions Medical: Epi-pens will now wake anyone (briefly) from unconsciousness even if blood very low Medical: Defibrillator used for restarting the heart of players who have a heart attack Medical: Unconsciousness had irregular and unpredictable behavior (epi-pens will now always wake an unconscious player, unless they are having a heart attack) Medical: Melee damage application system changed to better balance Medical: Chance of bleeding from fists reduced significantly Medical: Disconnected players avatars did not take shock or blood damage Zombies: Zombies aims mostly for chest area now when attacking
Buggy McDermit 165 Melden Geschrieben 2. März 2014 0.37 will be deployed to Stable during scheduled maintenance on Wednesday, 5 March 2014 GMT. Changelog will be distributed at that time.
Buggy McDermit 165 Melden Geschrieben 19. März 2014 Version: 0.42.116181 STABLE Known Issues: Physics: Item throwing physics is currently disabled Melee: Cannot conduct melee attack from "lowered" melee stance (press space to chance stance to "raised") Potential Network issues - we will be monitoring the situation, as this appears to be resolved New: Actions: Vomiting have associated sound effects Actions: Ballistic helmet variants can be painted to black and green color with spraycan Actions: Can check pulse on unconscious players Actions: Searching for berries will now add berries to your inventory Actions: Eat All now supported for consumables Actions: You can catch rain into canteen and water-bottle from inventory Animations: New Ruger 10/22 reload animations Animations: New Ruger MKII Reload animations. Animations: Player now can sit with gun/weapon Animations: Completely new two-handed melee animations. New right-handed poses, moves and attacks for axes, baseball bat, pipewrench, crowbar, fire extinguisher, shovel, farming hoe. "Low" and "Aim" stances introduced for stand, crouch and prone. Crafting: SKS painting recipe Crafting: You can paint firefighter axe black and green Crafting: Blaze 95 painting recipe Environment: New rock textures Food: Sambucus berry item added Food: Canina berry item added Gear: added black and UN ballistic helmet variants Gear: Sickle added into loot spawns Gear: 1911 engraved version configure added to loot spawns Gear: Can opener can be used as melee weapon Gear: Box of 10 bucks shots added configured and added to loot spawns Gear: Wool Coat red/black/brown/blue/green/grey/check variants added Gear: Green and black variant of SKS Gear: Green and black variant of firefighter axe added Gear: Flat Cap red/black/brown/blue/green/grey/check variants added Gear: Rabbit leg, boar steak and chicken breasts added Gear: Fresh and rotten tomato configured and spawning on the server Gear: Fresh and rotten potato configured and spawning on the server Gear: Fresh and rotten Green Bell Pepper configured and spawning on the server Gear: Canned Peaches configured and spawning on the server Gear: Tactical bacon configured and spawning on the server Gear: Hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masks Gear: Sporter 22, CR75, Amphibia S, 1911 and respective magazines and ammo (22LR and 9mm) added to spawns Gear: Wool Coats and Flat Caps added to spawns Gear: Farming hoe configured and spawns Gear: Long wooden ash stick Gear: M4 attachment green variants added Graphics: Adding lights to currently rendered scene changed Graphics: Lighting from objects now is rendered during daytime also Graphics: HDR improved and tweaked slightly to perform better with bright lights in scene (i.e. flashlights etc...) Graphics: Engine supported point source light objects (e.g. Gaslamp) now working correctly Map: Olsha has been updated Map: Khelm has been updated Map: New rock formations outside Svetlo have been created Map: New Orthodox Chapel has been created Map: Police Stations & Medical Centers have been placed across the map Map: Village pub configured for spawning loot Map: New villages surrounding Svetlo Map: Chernaya Polana town + surroundings added Map: Signs for "Chernaya Polana" added Medical: Players can have a heart attack (declared as "irregular pulse" with pulse checking actions) Weather: Rain, Clouds, Wind, calculated on server and distributed to clients Weather: Rain now causes items and player to become wet Zombies: Simple respawn mechanic implemented for zombies, pending more robust method Fixed: Actions: Added 'inUseItem' back to action on target function Actions: Proper nutritional value will be added when eating near empty food Actions: Berry picking script messages to player improved. Actions: Removed duplicate option for crafting splint in action menu Actions: Fixed force drink message for action with waterbottle Actions: Eat all rice animation length modified Actions: Force feeding action now depletes right amount of food/drinks Actions: Water Bottle stays in hands after force drinking Actions: Eating cereals won't leave you with 0% box in your inventory anymore Actions: Fluids deplete properly after force drinking action Actions: Removed force feed action for disinfectant and alcohol tincture Actions: Crafting splint from bandages now uses whole disposable bandage and half of dressing bandage Actions: Ruined rags/bandages and wooden sticks doesn't produce infinite splints Actions: Clicking on Eat All action if amount of food is below 1/4 will result in playing only short eating animation Actions: Edited player messages in force drink action and fixing broken limbs Actions: Force feed/drink doesn't use whole quantity of some food/drink items also canteen is not destroyed after action Actions: Player message for drinking from well Animations: Bandage and eating pills animation glitch fixed. Animations: Holding animations of various weapon magazines correctly linked Animations: Player can now be properly knocked out while in water. Animations: New M4A1 reload animations. Animations: Various glitches when moving / changing stances fixed. Animations: Rolling left/right while zoomed in sights makes player zoom out for the duration of the roll. Animations: Evade animations in prone (Q and E) are faster now. Audio: Subsonic projectiles no longer emit supersonic crack Balance: Buffed damage of 762x39, 9mm, .22LR. Slightly nerfed shotgun pellets Gear: Added color variants of ballistic helmets into loot spawns Gear: Purification tablets package contains ten tablets now. Cholera removing functionality added. Gear: Painted SKS chambering Gear: Even lower chance of backpacks spawning on construction sites Gear: Changed inventory view of pitchfork Gear: Removed quantity value from burlap sack tooltip Gear: Display name for t-shirts with stripes Graphics: SSAO in options saved Graphics: Rain effect settings changed Graphics: Rain geometry optimized (28 bytes vs 12 bytes per vertex) Graphics: Spot light culling fixed Graphics: Fix of terrain intersections Graphics: Fix of geometry trace for flares Graphics: Rain now does not fall inside buildings for those on Lower/Disabled shadow settings Login: Failure during new character creation could cause player to get stuck as unconscious Map: Optimizations for Svetlo performance Map: Forests surrounding Svetlo bugfixes Medical: Would never actually die from zero health or blood due to medical conditions Medical: Epi-pens will now wake anyone (briefly) from unconsciousness even if blood very low Medical: Defibrillator used for restarting the heart of players who have a heart attack Medical: Unconsciousness had irregular and unpredictable behavior (epi-pens will now always wake an unconscious player, unless they are having a heart attack) Medical: Melee damage application system changed to better balance Medical: Chance of bleeding from fists reduced significantly Medical: Arm and leg ache messages fixed Medical: Disconnected players avatars did not take shock or blood damage Medical: Falling from height while sprinting did not kill player when it should have Medical: Player could vault with broken legs Network: Dropped items appeared only after a delay (now instant) Network: Inventory items causing desync due to non-guaranteed update spam (hotfix currently until guaranteed message change is complete) Network: Optimizations to network messaging updates should result in reduced bandwidth and some increases in FPS for clients/server Structures: Changed inheritance of barrier structures (due to errors in logs) Structures: Item disappearing when dropped from inventory on stairs or near walls Weapons: Long-range scope reticle properly centered Zombies: Zombies aims mostly for chest area now when attacking (stops the "helmet of armor" change)
Buggy McDermit 165 Melden Geschrieben 17. April 2014 Aktueller Experimental 0.44.1238: - 100 Spieler Server (new network messaging), die erstaunlich gut laufen. - Basic physics drin + Werfen von Gegenständen (braucht noch Tuning aber "geht") default key ist "G" und man muß das Zeug in einer Hand halten - Craften von Pfeil und Bogen mit dem Seil und einem neuen "ashwood stick" (man kann aber noch nicht schießen ) - New mouse controls
Cpl.Basti 1488 Melden Geschrieben 21. April 2014 Hätten sie auf A3 programmiert würde das sogar sofort gehen