Devilman 2 Melden Geschrieben 24. Februar 2013 An early start on adding high resolution textures,to an old game
sid6.5 319 Melden Geschrieben 25. Februar 2013 (bearbeitet) Finally someone is creating a HigherRes texture mod! Been using high res textures in my mods I used for Machinima too. These make one hell of a difference! Keep it up! Btw. is that allready on mod db? Bearbeitet 25. Februar 2013 von sid6.5
sid6.5 319 Melden Geschrieben 25. Februar 2013 (bearbeitet) Never played FH2? Sure I did, but I am not a big fan of WW2 as setting. Bearbeitet 25. Februar 2013 von sid6.5
sid6.5 319 Melden Geschrieben 25. Februar 2013 Never played FH2? And your point is ?? He was refering to my post regarding "finally HQ textures mod!" - FH2 has such too.
Devilman 2 Autor Melden Geschrieben 25. Februar 2013 He was refering to my post regarding "finally HQ textures mod!" - FH2 has such too.
sid6.5 319 Melden Geschrieben 25. Februar 2013 He was refering to my post regarding "finally HQ textures mod!" - FH2 has such too. He, he. *back on topic* that video looks great!
Devilman 2 Autor Melden Geschrieben 27. Februar 2013 *back on topic* that video looks great! Thanks,it actually looks much better ingame for some reason the video came out at 696x524 pixels
=kettcar= 259 Melden Geschrieben 27. Februar 2013 yes that was my point. look ingame too our textures. anyway, i like the stuff. would be great some other mods like PR would use this textures too. loading time and levelsize?
Cpl.Basti 1488 Melden Geschrieben 27. Februar 2013 *back on topic* that video looks great! Thanks,it actually looks much better ingame for some reason the video came out at 696x524 pixels Seems pretty pro. How are you creating those textures? Do you use photos as reference? Or do you build them up from scratch?
Devilman 2 Autor Melden Geschrieben 28. Februar 2013 would be great some other mods like PR would use this textures too. loading time and levelsize? I'm not too sure if PR/Project Boring,would run dozens of,22MB texture files,after seeing their concern for 5kbs of wasted texture sheet
Devilman 2 Autor Melden Geschrieben 2. März 2013 Seems pretty pro. How are you creating those textures? Do you use photos as reference? Or do you build them up from scratch? The textures you see in the pics and vids,were sourced from the internet,and are very high resolution (much higher then FH2 ones LOL ) A. because i lack the skills to make my own B. it would be very time consuming,even if i knew how Then i edit the textures to resemble the colour and texture of an existing BF2 texture Some BF2 terrain textures,are actually black and white,and are given their in-game colour by the coding in the sky con file For non terrain textures all the bump-maps need to be remade,because,the texture pattern are slightly different,and because the more realistic the texture is,the flatter,the bump-map needs to be (or else it looks terrible in-game) In fact with most of the textures i used,a bump-map is not required,but still requires a "flat" bump-map to be copied onto the texture palette,or a remap of the bundle-mesh,pointing to a common flat bump-map texture