News Battlefield Vietnam ATI - Catalyst 4.7 released

ATI - Catalyst 4.7 released

ATI - Catalyst 4.7 released
von [AvT]Chris 08.07.2004 16 Kommentare

ATI veröffentlicht heute ihren Catalyst Treiber Version 4.7. Neben den üblichen Bugfixes und Perfomanceverbesserungen werden auch weitere Anti Aliasing Fehler unter Battlefield Vietnam gefixt.

Zitat: Enabling AF to 8x and running the game Battlefield Vietnam with the graphics set to high and the display set to 1280x1024 32bpp no longer results in display corruption being seen at a certain point of the game.

Kommentare
08.07.2004 09:39 RaY
Hat jmd. nen Link zur kompletten changelog?
08.07.2004 10:18 [AvT]Chris


Fixed in this driver:

* Display corruption is no longer seen when rotating the primary desktop 90 degrees or 180 degrees under Windows 2000 with extended desktop enabled
* Display corruption is no longer seen when running the ATI demo Dolphin v1. 1 with the Truform option set to Application Preference
* The operating system no longer fails to respond when doing a monitor swap while running an overlay image on the secondary display
* Rotating a display of 1024x768 60Hz followed by entering standby mode no longer results in display corruption being seen briefly when resuming
* Using the ATI icon in the system tray or using a hotkey stroke to rotate the display image no longer results in the operating system intermittently failing to respond for approximately 90 seconds
* Playing a DVD with DXVA enabled and attempting to rotate the display 90 degrees no longer results in the operating system failing to respond
* Moving an OpenGL window around the Windows desktop no longer results in the operating system intermittently failing to respond
* While playing the game Halo, under certain conditions, images that should be hidden behind solid foreground objects are no longer showing through
* Starting a game of Splinter Cell Pandora Tomorrow under Windows XP with an ATI RADEON 9000 PRO installed and the display set to 1024x768 and the graphics quality set to high no longer results in flickering textures
* Display corruption is no longer seen when using particular air craft in "Century of Flight" games found in Flight Simulator 2004
* Textures are now applied correctly in the game Silent Storm when setting the resolution to 1024x768 32bpp and the quality option set to high
* Enabling AF to 8x and running the game Battlefield Vietnam with the graphics set to high and the display set to 1280x1024 32bpp no longer results in display corruption being seen at a certain point of the game
* The display menu for the game 4x4 EVO 2 is now available when the rotation option is used to set the display to 180 degrees
* Circular grid corruption is no longer seen when launching World Fables under Windows XP with Anti-Aliasing enabled at 4X
* The Windows XP operating system no longer intermittently fails to respond when restarting the game Homeworld 2
* Adobe Gamma and other colour calibration software now have the ability to adjust their independent gamma values. Note: In certain situations when closing the application, the default desktop gamma is not restored.
* The wireframe in edit UVWs is now drawn correctly after zooming in on an object in 3ds max
* Running Solidworks 2004 under Windows XP and dragging the grapicstest2004. sldprt window to a secondary display no longer results in the planes being highlighted after the mouse is moved off the plane
* The Solidworks 2004/SP3 application no longer fails to respond when opening the shaderstest. sldasm test with Real View enabled
* Enabling extended desktop followed by setting the display resolution to 1280x1024 on the secondary display adapter no longer results in the application ProEngineer terminating
08.07.2004 12:39 Robroy
könnt ihr vieleicht mal eine link dazu aufstellen bitte?
08.07.2004 12:45 Raven (Ger)
So oft wie die ihren Catalyst verbessern, sollten die mal an einer Auto- update -Funktion arbeiten
08.07.2004 13:05 [AvT]Chris
@ Robroy- wozu sollen wir einen Link aufstellen ?
08.07.2004 19:45 Seborider
ich hab noch nie irgendwelche probleme mit cat unter BFV gehabt. . .

außerdem wer spielt denn bitte mit AA, lagt doch so schon genug. . .
09.07.2004 10:57 [AvT]Chris
Also ich kann den Treiber nur empfehlen - läuft wie eine 1 . . . *TOP*
09.07.2004 22:18 Gast
hier werden also konstruktive postings gelöscht. . . tolle show!! da sagt man einma das der newsposter oben falsch gelesen hat und dann sowas!!---"nabling AF to 8x and running the game Battlefield Vietnam with the graphics set to high and the display set to 1280x1024 32bpp no longer results in display corruption being seen at a certain point of the game. " stammt aus dem 4. 6 inner 4. 7 wird NULL für bfv getan. . . un temporalAA funzt auch nicht auf dt os. . . aber wird ja in 4. 8 gefixt. . un solang gibbet entweder die registry oder dat tool von driverheaven. net
09.07.2004 23:15 [AvT]Chris
Hi Warhead - ich habe kein Posting von dir gelöscht - ich habe erst durch deine PN im Forum über diesen Zwischenfall erfahren. Warum sollten wir postings löschen - ich meine wir bringen nur die News - wir haben ja keinen Vertrag mit ATI oder so etwas in der Art. Ich kann mir eigentlich auch nicht vorstellen das irgendein anderer Mod deinen Post gelöscht hat. Ich kann zu dem Treiber nur sagen das BFV nach der Installation nun bei mir wesentlich flüssiger läuft und AA erst mit diesem ZTreiber richtig funzt. Ich bin aber kein Fachmann auf dem Gebiet - ich lasse mich also gerne eines besseren belehren . . . ;)
10.07.2004 09:25 [AvT]Chris
Ach ja - das mit dem AA 8x war wirklich im 4. 6 Patch mitdrin - aber im 4. 7 wurde diese Funktion nochmal überarbeitet und gefixt. Soweit ist das verstehe funzt das ganze erst jetzt einwandfrei. Schau dazu mal in die Release Notes vom 4. 6 und in die "Fixed in this driver" vom 4. 7
10.07.2004 17:17 Gast
das mit den fixed in this driver gut und schön! du hast nur einen fehler gemacht: das sind komplett die changes im 4. 6!
10.07.2004 17:22 Gast
4. 7:
darin steht:
# Further improvements in our Vertex Shader handling bring performance improvements to applications that use stencil shadow volumes. For example, the Battle of Proxycon and Troll's Lair tests gain 10-30% on RADEON? X800 PRO.
# Call of Duty framerates improve 5-10% when anti-aliasing is enabled on RADEON? X800-series products.
# Aquamark performance is up slightly (2-3%) on RADEON? X800-series products.
# Enabling both the CRT and DVI connectors and setting the CRT to primary no longer results in display corruption being seen on the display connected to the DVI when running 3D Labs applications and disabling the display on the DVI connector
# The mouse pointer no longer flashes or becomes corrupted when setting the display mode to 1080i and launching Windows MCE
# DVD playback hesitation at the beginning of a movie is no longer noticed when using the ATI DVD Player under Windows XP with an ATI 8500 ALL-IN-WONDER? installed
# The Windows XP operating system no longer fails to respond when a D3D application generates a floating-point exception error
# The BIOS Version information is now stated correctly in the Details found in the ATI Options tab. Further, the correct DAC and ASIC information is now displayed in the Adapter tab found in the advanced setting of the display properties
# The Overlay Theater Mode table has now been extended to support 1080i and 720p
# Launching EVE Online under Windows XP with an ATI RADEON? 8500, 9100, or 9200 series no longer results in a VPU recover error before the terms and conditions is displayed
* Setting the D3D option to Optimal Quality and configuring the game Freedom Fighters to 1280x1024 no longer results in display corruption being seen on the test resolution window. This issue occurred under Windows XP with an ALL-IN-WONDER? 9200 installed
* The water that surrounds Death Island in the game Halo: Combat evolved is now seen as blue in colour. This issues was known to occur under Windows XP with an ATI RADEON? 8500 installed
* Image rendering issues in the Truform room found in Serious Sam are no longer noticed when increasing the Truform level to maximum under the Advanced Rendering Option
* Flashing textures in the water are no longer noticed when running Splinter Cell Pandora Tomorrow under Windows XP with an ATI RADEON? X800 XT installed
* Playing the game TOCA Race Driver under Windows XP no longer results in the shadows being missing under the car when the shadow quality is set to high
# Playing the game Need for Speed Underground under Windows XP with an ATI RADEON 8500 installed results in the road ahead not being light up by the car's headlights.
# Display corruption and missing polygons are noticed in the game Indian Jones and the Emperors Tomb.
# Playing the game Beyond Divinity with FSAA set to 2x results in display corruption when scrolling the display by moving the mouse to the left of the display.
# Specular lighting issues and incorrect textures is noticed when playing the game City of Heroes under Windows XP. l
# Display corruption is noticed when running the Trolls Lair test 3 found in the 3D Mark03 benchmark.
# Inconsistent lighting and shadow flicker is noticed when playing the game Thief 3 under Windows XP with an ATI RADEON X800 XT Platinum Edition or the RADEON X800 PRO
# A Performance decrease in the game Tiger Woods 2004 is noticed under Windows XP with an ATI RADEON? 9700 series installed. ATI Customer Care is aware of the situation and ATI is investigating the cause.

deswegen auch der link da isses wesentlich übersichtlicher als hier inner spalte :D
10.07.2004 17:24 Gast
komisch das man nicht mal einen link posten kann! dann kommt immer von euch die einschränkung "einzelne wörter auf 35 zeichen begrenzt"!! also ich würde wenigstens links zulassen ansonsten bitte das nächste mal mitposten! rein informativ wärs angebracht!
10.07.2004 17:26 Gast
ausserdem ist für gamer eh der omega interessant. . .
11.07.2004 01:21 Gast
die leute die sichs rechnertechnisch halt leisten können! und die auch mal was von grafik halten und nicht von pixelmuell!
11.07.2004 17:03 [AvT]Chris
@Warhead - es gibt Release Notes worin steht was neu hinzugekommen ist und es gibt die Fixes wo Dinge aus der Vorgängerversion überarbeitet worden sind - das bitte nicht durcheinander bekommen bzw. das eine unterschlagen . . . ;)