Russian Assault Interview
Die Redaktion von TotalBF2.com hatte kürzlich die Gelegenheit das Developer-Team der Russian Assault Mod, welche seit neustem für BF2 entwickelt wird, zu interviewen. Aus diesem Interview gehen einige interessante Infos hervor. Es ist auf jeden Fall einen Blick wert...
Auszug des Interviews:
What can you tell us about your plans for the actual game play in the mod? We want to make the game play as realistic as possible. And with BF2 graphics and physics engine it will be much easier than on BFV.
What do you expect the fans to enjoy the most once it's released? I think the fans will enjoy the balance we have struck between realism and game play. Total realism is not desirable if it will provide an unbalanced experience for the players. For example, Desert Combat played around with realism because if it was totally realistic, nobody would play the Iraqis. I also believe the setting will appeal to players. It will take place mostly in Europe, so that's a change from all the desert and arid maps out there. Playing in a WWIII setting will bring some drama to the game. I have played the Beta versions and even though right now we are playing on BF:V I am astonished about how well our Dev Team has managed to work with the Engine taking it to it's limits. It's awesome already and will be even better on BF2.
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