BattleGroup42: Change Log V1.1
Am heutigen Samstag ist die ausführliche Change Log der kommenden BattleGroup42 Version 1.1 aufgetraucht. Dies geschah durch Huskerpat aus dem BG42 Entwickler-Team.
Change Log:
1.1 is finished and undergoing final testing in preparation for release. We'll set a release date after we finish this final go around, but you can expect a release date to be announced sometime in the next couple of days. This is just a partial change log. There have been many, many tweaks and bugs fixed since 1.0 and I wanted to hit some of the highlights. If any other members or beta testers have comments regarding changes or additional comments feel free to make them. Special thanks goes to the NC clan for their input and testing. They definately made our jobs easier.
- new map: Paderborn
- new map: Alps
- new map: Omaha Day 1
- new map: Villers-Bocage
- new map: Pegasus Bridge
- map changes: The Swamp has been revisted and is now larger.
- new skin: Stuart
- new skin: Panther A and D
- Infantry changes: Rifleman has zoom
- Infantry changes: Rifles (scoped and unscoped) now have deviation...no more sniping on the run.
- Infantry changes: Anti-tank weapons now have large devations. Aiming is quicker when kneeling or laying prone
- Infantry changes: AT class now has a pistol for their sidearm.
- Infantry changes: Pistol damage increased at close range.
- Infantry changes: US engineer on Omaha Day 1 has bangalores in place of ex packs
- Infantry changes: PPSH toned down
- Tank volumes reduced.
- Flyable gliders on Pegasus Bridge in conquest mode.
- Destroyable barbed wire on Omaha Day 1.
- Nancy now works online.
- Tank turret speeds have been given historically proportional speeds (i.e., Tiger is slower than Panther G and so on)
- Improved Realplayer AI
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Kommentare
18.12.2004 23:22
King_Of_KingZ
cool ich glaub ich saug auch ma wieder battlegroup