Silent Heroes: Sandsack-Bug-Movie
Die Jungs von Silent Heroes haben sich die Mühe gemacht und den allen bekannten Sandsack-Bug in BF42 ausgiebig getestet und gefilmt - Schaut es euch an For some 2 years we have had a feeling that we were shot when we shouldn't, when we hid by throwing ourselfs behind sandbags - even though we should have been in safety behind the cover. Lagg, net-code, (bad) luck was all blamed and the behavior dubbed by some as the 'sandbag-bug'. And it pretty much continued like this for 2 years. Today Rainbearer showed his discovery that he could shoot anyone, even though he aimed in the air above them, while they where going prone. This made it clear for me that the faulty behavior was connected to animations, not netcode or client delays.
After some initial research it became clear that the problem was a global one. It was NOT limited to players going prone, but actually for every animation-transition performed by the player-character.
To find out more, download the movie-clip and read the enclosed readme.txt-file