Battlegroup 2: SVT & K98
Am späten Abend veröffentlichten die Battlegroup 2 Devs in ihrem offiziellen Forum ein weiteres Update ihrer Infanteriewaffen. Diesmal dreht sich alles um den beliebten deutschen Karabiner 98k und um das russische Tokarev SVT 40 Gewehr. Beide gemoddelt von Geronimo und geskinnt von Bobton. Außerdem begrüßt das Modteam neue Teammitglieder und stellt kurz deren Projekte vor.
Last week, we showed you some of Smig's completed statics. This week we'll do as promised and continue on with weapons, but before that there is a minor correction to make. While Bobton did do the skin for the Mosin Nagant shown previously, our mapper Waxx recoloured the wood to suit it better, so Waxx deserves credit for that skin as well.
The following weapons are the Soviet and German counterparts to the Gewehr 43 and Mosin Nagant we showed in the earlier newspost. Both models were done by Geronimo and the skins were made by Bobton. Expect there to be three variants of each of the four rifles, as well as a fourth for the K98.
Also, we would like to welcome a few more additions to the BG team.
Santala will work on python coding for us and provide us with new gamemodes and features for our first release, making Battlegroup 2 truly one of the most high quality mods that will be available to the public.
Lord Plutonius is back for BF2 and has modelled three completely accurate stationary weapons (heavy MGs) that will be used in our first release. Renders of these magnificent creations will be shown in a future newspost.
ArcticWolf has made some very nice maps for the original Battlefield 1942 and Desert Combat. Most of you more than likely know him from various forums, and can attest to that fact.
Lt. Moeder Theresa is also another mapper who has entered the fray. He has done some very nice exclusive Battlegroup 42 maps, and has been recruited because of this fact.
As you can see we are nicely set with mappers, but we could always use more developers! If you are a modeller, skinner or an animator and are looking for a highly organized high quality WWII mod to join, do not hesitate to go to our forums and make a post in our public recruitment section.
That is all for this week folks, we hope everyone will have a great productive week. If you want to chat with some BG developers or fans, visit our IRC channel on Gamesurge at #BG42mod.
For more information on the Battlegroup2 (BF2) and Battlegroup42 (BFV) WW2 mods visit our website at www.battlegroup42.com and our discussion forum at www.battlegroup42forum.com.
Tokarev SVT 40 Caliber: 7.62mm Length: 48.1in (1.22m) Weight: 8lb 8oz (3.86kg) Barrel: Four grooves, right hand twist Feed System: 10 round detachable box magazine System of Operation: Gas, tipping bolt Muzzle Velocity: 830 MPS
The SVT 40 was the third self loading rifle to be in service in the USSR. The first being the AVS36 introduced in 1936. It produced excessive muzzle blast, recoil, and it was too easy for dirt to get into the mechanism to be of any success. In 1938, F. V. Tokarev introduced his Samozariadnyia Vintovka Tokareva 38 and although the basic design was effective, the components were made too light in an effort to reduce weight that it could not endure the stresses of warfare. In 1940 it was replaced by an improved model in which the mechanism was kept but everything else made sturdier. In service, they were susceptible to dirt and many were converted to sniping rifles, where the semi automatic mode would be an advantage and the sniper could devote more time to proper maintenance. Variants: SVT 40 Carbine: A shortened version of the rifle, not many produced.
Karabiner 98k Caliber: 7.92mm Length: 43.6in. (1.11m) Weight: 8lb 9oz (3.9kg) Barrel: Four grooves, right hand twist Feed System: Five round internal magazine, clip loaded System of Operation: Mauser turn bolt Muzzle Velocity: 755 MPS
The Kar 98k (kurz = short) was the last of the Mauser rifles used by the German Army. Before WW1, Germany as well as some other countries, produced a shortened version of their infantry rifle. For Germany this was the Gewehr 98. The main change was to reduce the length by six inches, simplify the rear sight, turn down the bolt handle, and cut away some of the wood stock to grasp the bolt more easily. The result was the Kar 98 which became the standard rifle in WW1 and completely replaced the Gew 98. In the early 1930s, the design was simplified to facilitate mass production. The new Kar 98k was adopted by the Wehrmacht in 1935 and was produced by the millions until 1945 since there were never sufficient numbers of automatic weapons to replace bolt action rifles completely.
Insgesammt bin ich auf das Gameplay aller gespannt. ( Mehr als gespannt )
FH = Afrika
FL = Frankreich
BG2 = Ostfront
FH macht das ja nur um nen Schnellrelease zu produzieren, halt die billigste Nummer um erster zu sein. Aber dafür kann man sich nichts Kaufen.
Ob Sie nun erster sind oder nicht, ist mir nicht wichtig, Hauptsache der MOD stimmt. Die ersten 3-4 Versionen FH 0.1 - 0.4 wird wohl ehr mit viel Anpassung und Fehler ausmerzen behaftet sein.
Dem MOD Team von FH was mit "billiger Nummer" unter zuschieben halte ich von weit her geholt, und entbehrt jeder sachlichen Grundlage.
******... mir noch ein Hauch mehr Bewunderung abverlangt, ist das Team von BF1918, welches immer wieder historische Hintergründe zu Fahrzeugen und co. einfliessen lässt, dagegen steht die Bemühung eines Hanbuches zu FH Zeiten im PDF Format. Wie auch immer, das sind alles sehr gute Teams, die sich schon fast das "Recht" erarbeitet haben, sich in Ihrem Bereich als Nummer > 1 < zu bezeichnen. Und wenn Sie auch noch als erstes ein Release .... well done soldier.
Und für den skandinavischen Teil : FW = Finnwars
9. April 1940 : Dänemark und Norwegen ( Weserübung ).
Gegen die Quallität von FH ist ja auch nichts zu sagen. Respeckt was geleistet wurde.
Die billige Nummer bezieht sich auf das Szenario, da es das leichteste umzusetzende Szenario ist.
Dann habe ich das wohl falsch verstanden ....
BG42 immer ein wenig im Schatten von FH ( ups schon wieder ), aber für mich nach wie vor die beiden WWII Mods überhaupt.
Zu BF2 :
- FH2
- BG42
- Dann ist wohl Frontline am kommen..... ?
- Wird der Mod "Die letzte Offensive" ( Vorher das "Rei## schlägt zurück" >> grausamer Name ) wohl auch noch intressantes vermelden ?
und noch einige andere..... wahnsinn....
und Forgotten Hope auch..
wird nicht leicht zu entscheiden sein welchen man dann lieber spielt.
Für mich sind das auch drei gute Gründe, um die Verpackungsfolie abzureissen statt es im Regal vollstauben zu lassen.
die waffen sehen nice aus, da bekomm ich gleich wieder bock cod:uo zu daddeln.