News Battlefield 1942 Linux Server Update

Linux Server Update

Linux Server Update
von RaY 31.03.2003 0 Kommentare

Andreas Frederiksson von DICE gibt einen neuen Statusreport des nun offiziell von EA/Dice unterstützten BF-Linux-Server-Projektes.

Hello people, here's the status update for last week.

  • Win32 and Linux code has been merged into a common codebase. This has the side effect that we cannot instantly release a new 1.31 patch since the head revision of our code contains changes not yet released for win32.

    We are considering a backport of all our fixes to 1.31 but I can't comment on the status of that right now until management has had a time to look at it. I'll keep you posted.

  • The Linux server is compiled with gcc3 now, and this has uncovered some pretty nasty bugs that were masked out by gcc2/msvc. I'm still sorting out library issues and how we are going to distribute the package. Would a completely static version be acceptable for people with older distributions?

  • The server now uses the same threaded UDP I/O subsystem as the win32 server but does so without increasing the thread priority of the listener thread. We haven't had any problems with this yet but it might not work out for some slower or very busy machines. We believe this is a good change in the long run though.

  • We have not been able to reproduce the Bungee effect; it might be related to the single threaded I/O used in the earlier betas.

I'll keep you posted with information on upcoming releases and status reports.

Regards, Andreas

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